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2025-11-03 12:04:10 +08:00
parent 242866bada
commit d72edae9a3
28 changed files with 1709 additions and 633 deletions

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// GlobalProductionOrderStack.cs (修复版)
using RimWorld;
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public class GlobalProductionOrderStack : IExposable
{
public Building_GlobalWorkTable table;
public List<GlobalProductionOrder> orders = new List<GlobalProductionOrder>();
public GlobalProductionOrderStack(Building_GlobalWorkTable table)
{
this.table = table;
}
public void ExposeData()
{
Scribe_References.Look(ref table, "table");
Scribe_Collections.Look(ref orders, "orders", LookMode.Deep);
}
public void AddOrder(GlobalProductionOrder order)
{
orders.Add(order);
// 添加到全局存储中统一管理
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage != null)
{
globalStorage.AddProductionOrder(order);
}
}
public void Delete(GlobalProductionOrder order)
{
orders.Remove(order);
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage != null)
{
globalStorage.RemoveProductionOrder(order);
}
}
public void ProcessOrders()
{
foreach (var order in orders)
{
if (order.paused || order.state == GlobalProductionOrder.ProductionState.Completed)
continue;
// 检查资源并更新状态
if (order.state == GlobalProductionOrder.ProductionState.Waiting)
{
if (order.HasEnoughResources())
{
order.state = GlobalProductionOrder.ProductionState.Producing;
Log.Message($"[DEBUG] Order {order.recipe.defName} started producing");
}
else
{
continue;
}
}
// 生产中
if (order.state == GlobalProductionOrder.ProductionState.Producing)
{
// 更清晰的进度计算
float progressPerTick = 1f / (order.recipe.workAmount * 5f); // 调整系数以控制生产速度
order.progress += progressPerTick;
if (order.progress >= 1f)
{
// 消耗资源并生产 - 在结束时扣除资源
if (order.ConsumeResources())
{
order.Produce();
}
else
{
// 资源被其他订单消耗,回到等待状态
order.state = GlobalProductionOrder.ProductionState.Waiting;
order.progress = 0f;
Log.Message("[DEBUG] Resources consumed by another order, returning to waiting state");
}
}
else
{
Log.Message($"[DEBUG] Order {order.recipe.defName} progress: {order.progress:P0}");
}
}
}
}
}
}