This commit is contained in:
2025-11-03 12:04:10 +08:00
parent 242866bada
commit d72edae9a3
28 changed files with 1709 additions and 633 deletions

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@@ -1,35 +1,32 @@
// Building_MaintenancePod.cs
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_MaintenanceCycle : CompProperties_BiosculpterPod_BaseCycle
public class Building_MaintenancePod : Building
{
public HediffDef hediffToRemove;
public CompMaintenancePod MaintenanceComp => GetComp<CompMaintenancePod>();
public CompProperties_MaintenanceCycle()
protected override void Tick()
{
compClass = typeof(CompMaintenanceCycle);
base.Tick();
// 建筑级别的特殊逻辑可以在这里添加
}
}
public class CompMaintenanceCycle : CompBiosculpterPod_Cycle
{
public new CompProperties_MaintenanceCycle Props => (CompProperties_MaintenanceCycle)props;
public override void CycleCompleted(Pawn pawn)
public override string GetInspectString()
{
if (pawn == null)
string baseString = base.GetInspectString();
string maintenanceString = MaintenanceComp?.CompInspectStringExtra();
if (!string.IsNullOrEmpty(maintenanceString))
{
return;
if (!string.IsNullOrEmpty(baseString))
return baseString + "\n" + maintenanceString;
return maintenanceString;
}
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff != null)
{
hediff.Severity = 0f;
Messages.Message("WULA_MaintenanceCycleComplete".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.PositiveEvent);
}
return baseString;
}
}
}
}

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@@ -15,16 +15,25 @@ namespace WulaFallenEmpire
public SoundDef enterSound;
public SoundDef exitSound;
public EffecterDef operatingEffecter;
public int baseDurationTicks = 60000;
public float ticksPerSeverity = 0f;
// 时间相关
public int baseDurationTicks = 60000; // 基础维护时间1天
public float ticksPerNeedLevel = 120000f; // 每点需求降低需要的时间
// 电力消耗
public float powerConsumptionRunning = 250f;
public float powerConsumptionIdle = 50f;
public HediffDef hediffToRemove;
public float componentCostPerSeverity = 1f;
public int baseComponentCost = 0;
public float minSeverityToMaintain = 0.75f;
public float hediffSeverityAfterCycle = 0.01f;
// 组件消耗
public float componentCostPerNeedLevel = 2f;
public int baseComponentCost = 1;
// 维护效果
public float minNeedLevelToMaintain = 0.3f; // 低于此值才需要维护
public float needLevelAfterCycle = 1.0f; // 维护后的需求水平
public bool healInjuries = true; // 是否治疗损伤
public bool healMissingParts = true; // 是否修复缺失部位
public int maxInjuriesHealedPerCycle = 5; // 每次维护最多治疗的损伤数量
public CompProperties_MaintenancePod()
{
compClass = typeof(CompMaintenancePod);
@@ -40,45 +49,55 @@ namespace WulaFallenEmpire
private CompRefuelable refuelableComp;
private int ticksRemaining;
private MaintenancePodState state = MaintenancePodState.Idle;
private Effecter operatingEffecter;
private static readonly Texture2D CancelIcon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");
private static readonly Texture2D EnterIcon = ContentFinder<Texture2D>.Get("UI/Commands/PodEject");
// ===================== Properties =====================
public CompProperties_MaintenancePod Props => (CompProperties_MaintenancePod)props;
public MaintenancePodState State => state;
public Pawn Occupant => innerContainer.FirstOrDefault() as Pawn;
public bool PowerOn => powerComp != null && powerComp.PowerOn;
public float RequiredComponents(Pawn pawn)
public float RequiredComponents
{
if (pawn == null || Props.hediffToRemove == null) return Props.baseComponentCost;
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff == null) return Props.baseComponentCost;
return Props.baseComponentCost + (int)(hediff.Severity * Props.componentCostPerSeverity);
}
get
{
var occupant = Occupant;
if (occupant == null) return Props.baseComponentCost;
public int RequiredDuration(Pawn pawn)
var maintenanceNeed = occupant.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed == null) return Props.baseComponentCost;
// 计算基于当前需求水平的组件需求
float needDeficit = 1.0f - maintenanceNeed.CurLevel;
return Props.baseComponentCost + (needDeficit * Props.componentCostPerNeedLevel);
}
}
public int RequiredDuration
{
if (pawn == null || Props.hediffToRemove == null) return Props.baseDurationTicks;
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff == null) return Props.baseDurationTicks;
return Props.baseDurationTicks + (int)(hediff.Severity * Props.ticksPerSeverity);
}
get
{
var occupant = Occupant;
if (occupant == null) return Props.baseDurationTicks;
var maintenanceNeed = occupant.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed == null) return Props.baseDurationTicks;
// 计算基于当前需求水平的维护时间
float needDeficit = 1.0f - maintenanceNeed.CurLevel;
return Props.baseDurationTicks + (int)(needDeficit * Props.ticksPerNeedLevel);
}
}
// ===================== Setup =====================
public CompMaintenancePod()
{
innerContainer = new ThingOwner<Thing>(this, false, LookMode.Deep);
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
powerComp = parent.TryGetComp<CompPowerTrader>();
refuelableComp = parent.TryGetComp<CompRefuelable>();
}
public override void PostExposeData()
{
base.PostExposeData();
@@ -86,361 +105,335 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref ticksRemaining, "ticksRemaining", 0);
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
}
public override void PostDestroy(DestroyMode mode, Map previousMap)
{
base.PostDestroy(mode, previousMap);
// If the pod is deconstructed or destroyed, eject the occupant to prevent deletion.
if (mode == DestroyMode.Deconstruct || mode == DestroyMode.KillFinalize)
{
Log.Warning($"[WulaPodDebug] Pod destroyed (mode: {mode}). Ejecting pawn.");
EjectPawn();
}
}
// ===================== IThingHolder Implementation =====================
public void GetChildHolders(List<IThingHolder> outChildren)
{
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, GetDirectlyHeldThings());
}
public ThingOwner GetDirectlyHeldThings()
{
return innerContainer;
}
// ===================== Core Logic =====================
public override void CompTick()
{
base.CompTick();
if (!parent.Spawned) return;
if (state == MaintenancePodState.Running)
{
if (PowerOn)
{
ticksRemaining--;
if (ticksRemaining <= 0)
{
CycleFinished();
}
}
}
// 更新电力消耗
if (powerComp != null)
{
powerComp.PowerOutput = -(state == MaintenancePodState.Running ? Props.powerConsumptionRunning : Props.powerConsumptionIdle);
}
}
// 运行维护周期
if (state == MaintenancePodState.Running && PowerOn)
{
ticksRemaining--;
// 更新效果器
if (Props.operatingEffecter != null)
{
if (operatingEffecter == null)
{
operatingEffecter = Props.operatingEffecter.Spawn();
}
operatingEffecter.EffectTick(parent, Occupant);
}
if (ticksRemaining <= 0)
{
CycleFinished();
}
}
else if (operatingEffecter != null)
{
operatingEffecter.Cleanup();
operatingEffecter = null;
}
}
public void StartCycle(Pawn pawn)
{
Log.Warning($"[WulaPodDebug] StartCycle called for pawn: {pawn.LabelShortCap}");
float required = RequiredComponents(pawn);
if (refuelableComp.Fuel < required)
if (pawn == null) return;
// 检查组件是否足够
float requiredComponents = RequiredComponents;
if (refuelableComp.Fuel < requiredComponents)
{
Log.Error($"[WulaPodDebug] ERROR: Tried to start cycle for {pawn.LabelShort} without enough components.");
Messages.Message("WULA_MaintenancePod_NotEnoughComponents".Translate(requiredComponents.ToString("F0")), MessageTypeDefOf.RejectInput);
return;
}
if (required > 0)
// 消耗组件
if (requiredComponents > 0)
{
refuelableComp.ConsumeFuel(required);
refuelableComp.ConsumeFuel(requiredComponents);
}
Log.Warning($"[WulaPodDebug] Pawn state before action: holdingOwner is {(pawn.holdingOwner == null ? "NULL" : "NOT NULL")}, Spawned is {pawn.Spawned}");
// THE ACTUAL FIX: A pawn, whether held or not, must be despawned before being put in a container.
// 将 pawn 放入容器
if (pawn.Spawned)
{
Log.Warning($"[WulaPodDebug] Pawn is spawned. Despawning...");
pawn.DeSpawn(DestroyMode.Vanish);
}
Log.Warning($"[WulaPodDebug] Attempting to add/transfer pawn to container.");
innerContainer.TryAddOrTransfer(pawn);
// 开始维护周期
state = MaintenancePodState.Running;
ticksRemaining = RequiredDuration(pawn);
Log.Warning($"[WulaPodDebug] Cycle started. Ticks remaining: {ticksRemaining}");
}
ticksRemaining = RequiredDuration;
// 播放进入音效
if (Props.enterSound != null)
{
Props.enterSound.PlayOneShot(new TargetInfo(parent.Position, parent.Map));
}
Messages.Message("WULA_MaintenanceCycleStarted".Translate(pawn.LabelShortCap), MessageTypeDefOf.PositiveEvent);
}
private void CycleFinished()
{
Pawn occupant = Occupant;
Log.Warning($"[WulaPodDebug] CycleFinished. Occupant: {(occupant == null ? "NULL" : occupant.LabelShortCap)}");
var occupant = Occupant;
if (occupant == null)
{
Log.Error("[WulaPodDebug] ERROR: Maintenance cycle finished, but no one was inside.");
state = MaintenancePodState.Idle;
return;
}
// 执行维护效果
PerformMaintenanceEffects(occupant);
// 1. Fix the maintenance hediff
bool maintenanceDone = false;
if (Props.hediffToRemove != null)
// 弹出 pawn
EjectPawn();
Messages.Message("WULA_MaintenanceCycleComplete".Translate(occupant.LabelShortCap), MessageTypeDefOf.PositiveEvent);
}
private void PerformMaintenanceEffects(Pawn pawn)
{
var maintenanceNeed = pawn.needs?.TryGetNeed<Need_Maintenance>();
// 1. 恢复维护需求
if (maintenanceNeed != null)
{
Hediff hediff = occupant.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff != null)
{
hediff.Severity = Props.hediffSeverityAfterCycle;
Messages.Message("WULA_MaintenanceComplete".Translate(occupant.Named("PAWN")), occupant, MessageTypeDefOf.PositiveEvent);
maintenanceDone = true;
}
maintenanceNeed.PerformMaintenance(Props.needLevelAfterCycle);
}
// 2. Heal all other injuries and missing parts
// 2. 治疗损伤(如果启用)
if (Props.healInjuries)
{
HealInjuries(pawn);
}
// 3. 修复缺失部位(如果启用)
if (Props.healMissingParts)
{
HealMissingParts(pawn);
}
}
private void HealInjuries(Pawn pawn)
{
int injuriesHealed = 0;
// Loop until no more health conditions can be fixed
while (HealthUtility.TryGetWorstHealthCondition(occupant, out var hediffToFix, out var _))
var injuries = pawn.health.hediffSet.hediffs
.Where(h => h.def.isBad && h.Visible && h.def != HediffDefOf.BloodLoss)
.ToList();
foreach (var injury in injuries)
{
// Ensure we don't try to "heal" the maintenance hediff itself, as it's handled separately.
if (hediffToFix != null && hediffToFix.def == Props.hediffToRemove)
{
if (injuriesHealed >= Props.maxInjuriesHealedPerCycle)
break;
}
// Store the state before attempting to fix
int initialHediffCount = occupant.health.hediffSet.hediffs.Count;
var hediffsBefore = new HashSet<Hediff>(occupant.health.hediffSet.hediffs);
// Attempt to fix the worst condition
HealthUtility.FixWorstHealthCondition(occupant);
// Check if a change actually occurred
bool conditionFixed = initialHediffCount > occupant.health.hediffSet.hediffs.Count ||
!hediffsBefore.SetEquals(occupant.health.hediffSet.hediffs);
if (conditionFixed)
{
injuriesHealed++;
}
else
{
// If FixWorstHealthCondition did nothing, it means it can't handle
// the current worst condition. We must break to avoid an infinite loop.
Log.Warning($"[WulaPodDebug] Halting healing loop. FixWorstHealthCondition did not resolve: {hediffToFix?.LabelCap ?? "a missing part"}.");
break;
}
pawn.health.RemoveHediff(injury);
injuriesHealed++;
}
if (injuriesHealed > 0)
{
Messages.Message("WULA_MaintenanceHealedAllWounds".Translate(occupant.Named("PAWN")), occupant, MessageTypeDefOf.PositiveEvent);
Messages.Message("WULA_MaintenanceHealedInjuries".Translate(pawn.LabelShortCap, injuriesHealed), MessageTypeDefOf.PositiveEvent);
}
}
private void HealMissingParts(Pawn pawn)
{
var missingParts = pawn.health.hediffSet.GetMissingPartsCommonAncestors();
int partsHealed = 0;
foreach (var missingPart in missingParts)
{
if (partsHealed >= 1) // 每次最多修复一个缺失部位
break;
pawn.health.RemoveHediff(missingPart);
partsHealed++;
}
if (partsHealed > 0)
{
Messages.Message("WULA_MaintenanceHealedParts".Translate(pawn.LabelShortCap), MessageTypeDefOf.PositiveEvent);
}
else if (!maintenanceDone)
{
// If nothing was done at all, give a neutral message
Messages.Message("WULA_MaintenanceNoEffect".Translate(occupant.Named("PAWN")), occupant, MessageTypeDefOf.NeutralEvent);
}
EjectPawn();
}
public void EjectPawn(bool interrupted = false)
{
Pawn occupant = Occupant;
Log.Warning($"[WulaPodDebug] EjectPawn. Occupant: {(occupant == null ? "NULL" : occupant.LabelShortCap)}");
var occupant = Occupant;
if (occupant != null)
{
Map mapToUse = parent.Map ?? Find.CurrentMap;
if (mapToUse == null)
// 弹出到交互单元格
innerContainer.TryDropAll(parent.InteractionCell, parent.Map, ThingPlaceMode.Near);
// 播放退出音效
if (Props.exitSound != null)
{
// Try to find the map from nearby things
mapToUse = GenClosest.ClosestThing_Global(occupant.Position, Gen.YieldSingle(parent), 99999f, (thing) => thing.Map != null)?.Map;
Props.exitSound.PlayOneShot(new TargetInfo(parent.Position, parent.Map));
}
if (mapToUse != null)
{
innerContainer.TryDropAll(parent.InteractionCell, mapToUse, ThingPlaceMode.Near);
if (Props.exitSound != null)
{
SoundStarter.PlayOneShot(Props.exitSound, new TargetInfo(parent.Position, mapToUse));
}
}
else
{
Log.Error($"[WulaPodDebug] EjectPawn FAILED: No valid map found to eject {occupant.LabelShortCap}. The pawn will be lost.");
}
// Additional logic to handle occupant if needed
// 如果被中断,应用负面效果
if (interrupted)
{
occupant.needs?.mood.thoughts.memories.TryGainMemory(ThoughtDefOf.SoakingWet);
occupant.health?.AddHediff(HediffDefOf.BiosculptingSickness);
occupant.needs?.mood?.thoughts?.memories?.TryGainMemory(ThoughtDefOf.SoakingWet);
}
}
innerContainer.Clear();
state = MaintenancePodState.Idle;
Log.Warning($"[WulaPodDebug] EjectPawn finished. State set to Idle.");
}
// 清理效果器
if (operatingEffecter != null)
{
operatingEffecter.Cleanup();
operatingEffecter = null;
}
}
// ===================== UI & Gizmos =====================
public override string CompInspectStringExtra()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("WULA_MaintenancePod_Status".Translate() + ": " + $"WULA_MaintenancePod_State_{state}".Translate());
if (state == MaintenancePodState.Running)
if (state == MaintenancePodState.Running && Occupant != null)
{
if (Occupant != null)
{
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
}
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
sb.AppendLine("TimeLeft".Translate() + ": " + ticksRemaining.ToStringTicksToPeriod());
var maintenanceNeed = Occupant.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed != null)
{
// 直接显示 CurLevel确保与 Need 显示一致
sb.AppendLine("WULA_MaintenanceLevel".Translate() + ": " + maintenanceNeed.CurLevel.ToStringPercent());
}
}
if (!PowerOn)
{
sb.AppendLine("NoPower".Translate().Colorize(Color.red));
}
return sb.ToString().TrimEnd();
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (var gizmo in base.CompGetGizmosExtra())
{
yield return gizmo;
}
// 进入维护舱的按钮
if (state == MaintenancePodState.Idle && PowerOn)
{
var enterCommand = new Command_Action
yield return new Command_Action
{
defaultLabel = "WULA_MaintenancePod_Enter".Translate(),
defaultDesc = "WULA_MaintenancePod_EnterDesc".Translate(),
icon = EnterIcon,
action = () =>
{
List<FloatMenuOption> options = GetPawnOptions();
if (options.Any())
{
Find.WindowStack.Add(new FloatMenu(options));
}
else
{
Messages.Message("WULA_MaintenancePod_NoOneNeeds".Translate(), MessageTypeDefOf.RejectInput);
}
}
action = () => ShowPawnSelectionMenu()
};
yield return enterCommand;
}
// 取消维护的按钮
if (state == MaintenancePodState.Running)
{
var cancelCommand = new Command_Action
yield return new Command_Action
{
defaultLabel = "CommandCancelConstructionLabel".Translate(),
defaultDesc = "WULA_MaintenancePod_CancelDesc".Translate(),
icon = CancelIcon,
action = () =>
{
EjectPawn();
EjectPawn(true);
Messages.Message("WULA_MaintenanceCanceled".Translate(), MessageTypeDefOf.NegativeEvent);
}
};
yield return cancelCommand;
}
// DEV GIZMO
if (DebugSettings.godMode && state == MaintenancePodState.Running)
{
var finishCommand = new Command_Action
{
defaultLabel = "DEV: Finish Cycle",
action = () =>
{
Log.Warning("[WulaPodDebug] DEV: Force finishing cycle.");
CycleFinished();
}
};
yield return finishCommand;
}
}
private void ShowPawnSelectionMenu()
{
var options = GetPawnOptions();
if (options.Any())
{
Find.WindowStack.Add(new FloatMenu(options));
}
else
{
Messages.Message("WULA_MaintenancePod_NoOneNeeds".Translate(), MessageTypeDefOf.RejectInput);
}
}
private List<FloatMenuOption> GetPawnOptions()
{
List<FloatMenuOption> options = new List<FloatMenuOption>();
// Now iterates over all pawns on the map, not just colonists.
foreach (Pawn p in parent.Map.mapPawns.AllPawns.Where(pawn => pawn.def.defName == "WulaSpecies" || pawn.def.defName == "WulaSpeciesReal"))
{
if (p.health.hediffSet.HasHediff(Props.hediffToRemove))
{
// If the pawn is downed or not a free colonist, they need to be brought to the pod.
if (p.Downed || !p.IsFreeColonist)
{
float required = RequiredComponents(p);
if (refuelableComp.Fuel < required)
{
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + p.KindLabel + ", " + "WULA_MaintenancePod_NotEnoughComponents".Translate(required.ToString("F0")) + ")", null));
}
else
{
// Find colonists who can haul the pawn.
var potentialHaulers = parent.Map.mapPawns.FreeColonistsSpawned.Where(colonist =>
!colonist.Downed && colonist.CanReserveAndReach(p, PathEndMode.OnCell, Danger.Deadly) && colonist.CanReserveAndReach(parent, PathEndMode.InteractionCell, Danger.Deadly));
var options = new List<FloatMenuOption>();
var map = parent.Map;
if (!potentialHaulers.Any())
{
// If no one can haul, then it's unreachable.
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + p.KindLabel + ", " + "CannotReach".Translate() + ")", null));
}
else
{
Action action = delegate
{
// Create a menu to select which colonist should do the hauling.
var haulerOptions = new List<FloatMenuOption>();
foreach (var hauler in potentialHaulers)
{
haulerOptions.Add(new FloatMenuOption(hauler.LabelCap, delegate
{
var haulJob = JobMaker.MakeJob(JobDefOf_WULA.WULA_HaulToMaintenancePod, p, parent);
haulJob.count = 1;
hauler.jobs.TryTakeOrderedJob(haulJob, JobTag.Misc);
}));
}
Find.WindowStack.Add(new FloatMenu(haulerOptions));
};
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + p.KindLabel + ")", action));
}
}
}
// If the pawn is a free colonist and can walk, they can go on their own.
else
{
if (!p.CanReach(parent, PathEndMode.InteractionCell, Danger.Deadly))
{
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + "CannotReach".Translate() + ")", null));
}
else
{
float required = RequiredComponents(p);
if (refuelableComp.Fuel >= required)
{
options.Add(new FloatMenuOption(p.LabelShortCap, () =>
{
Job job = JobMaker.MakeJob(JobDefOf_WULA.WULA_EnterMaintenancePod, parent);
p.jobs.TryTakeOrderedJob(job, JobTag.Misc);
}));
}
else
{
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + "WULA_MaintenancePod_NotEnoughComponents".Translate(required.ToString("F0")) + ")", null));
}
}
}
foreach (var pawn in map.mapPawns.AllPawnsSpawned)
{
// 首先检查是否有维护需求
var maintenanceNeed = pawn.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed == null)
{
// 这个Pawn没有维护需求跳过
continue;
}
// 检查是否真的需要维护
if (maintenanceNeed.CurLevel > Props.minNeedLevelToMaintain && !DebugSettings.godMode)
continue;
// 创建选项
var option = CreatePawnOption(pawn, maintenanceNeed);
if (option != null)
options.Add(option);
}
return options;
}
}
private FloatMenuOption CreatePawnOption(Pawn pawn, Need_Maintenance need)
{
string label = $"{pawn.LabelShortCap} ({need.CurLevel.ToStringPercent()})";
float requiredComponents = RequiredComponents;
// 检查组件是否足够
if (refuelableComp.Fuel < requiredComponents)
{
return new FloatMenuOption(label + " (" + "WULA_MaintenancePod_NotEnoughComponents".Translate(requiredComponents.ToString("F0")) + ")", null);
}
// 检查是否可以到达
if (!pawn.CanReach(parent, PathEndMode.InteractionCell, Danger.Deadly))
{
return new FloatMenuOption(label + " (" + "CannotReach".Translate() + ")", null);
}
return new FloatMenuOption(label, () =>
{
if (pawn.Downed || !pawn.IsFreeColonist)
{
// 需要搬运
var haulJob = JobMaker.MakeJob(JobDefOf_WULA.WULA_HaulToMaintenancePod, pawn, parent);
var hauler = FindBestHauler(pawn);
if (hauler != null)
{
hauler.jobs.TryTakeOrderedJob(haulJob);
}
else
{
Messages.Message("WULA_NoHaulerAvailable".Translate(), MessageTypeDefOf.RejectInput);
}
}
else
{
// 自己进入
var enterJob = JobMaker.MakeJob(JobDefOf_WULA.WULA_EnterMaintenancePod, parent);
pawn.jobs.TryTakeOrderedJob(enterJob);
}
});
}
private Pawn FindBestHauler(Pawn target)
{
return parent.Map.mapPawns.FreeColonistsSpawned
.Where(colonist => !colonist.Downed &&
colonist.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Deadly) &&
colonist.CanReserveAndReach(parent, PathEndMode.InteractionCell, Danger.Deadly))
.OrderBy(colonist => colonist.Position.DistanceTo(target.Position))
.FirstOrDefault();
}
}
public enum MaintenancePodState
{
Idle,
Running,
Running
}
}

View File

@@ -0,0 +1,36 @@
// HediffComp_MaintenanceDamage.cs
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class HediffCompProperties_MaintenanceDamage : HediffCompProperties
{
public float damageToMaintenanceFactor = 0.01f; // 每点伤害扣除的维护度比例
public HediffCompProperties_MaintenanceDamage()
{
compClass = typeof(HediffComp_MaintenanceDamage);
}
}
public class HediffComp_MaintenanceDamage : HediffComp
{
private HediffCompProperties_MaintenanceDamage Props => (HediffCompProperties_MaintenanceDamage)props;
public override void Notify_PawnPostApplyDamage(DamageInfo dinfo, float totalDamageDealt)
{
base.Notify_PawnPostApplyDamage(dinfo, totalDamageDealt);
// 获取维护需求
var maintenanceNeed = Pawn.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed == null)
return;
// 直接应用伤害惩罚
maintenanceNeed.ApplyDamagePenalty(totalDamageDealt);
}
public override string CompTipStringExtra => "WULA_DamageAffectsMaintenance".Translate(Props.damageToMaintenanceFactor.ToStringPercent());
}
}

View File

@@ -1,40 +0,0 @@
using Verse;
namespace WulaFallenEmpire
{
public class HediffCompProperties_MaintenanceNeed : HediffCompProperties
{
public float severityPerDayBeforeThreshold = 0.0f;
public float severityPerDayAfterThreshold = 0.0f;
public float thresholdDays = 0.0f;
public HediffCompProperties_MaintenanceNeed()
{
compClass = typeof(HediffComp_MaintenanceNeed);
}
}
public class HediffComp_MaintenanceNeed : HediffComp
{
private HediffCompProperties_MaintenanceNeed Props => (HediffCompProperties_MaintenanceNeed)props;
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
// We adjust severity once per game day (60000 ticks)
if (parent.ageTicks % 60000 == 0)
{
float ageInDays = (float)parent.ageTicks / 60000f;
if (ageInDays < Props.thresholdDays)
{
severityAdjustment += Props.severityPerDayBeforeThreshold;
}
else
{
severityAdjustment += Props.severityPerDayAfterThreshold;
}
}
}
}
}

View File

@@ -1,18 +0,0 @@
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
[DefOf]
public static class JobDefOf_WULA
{
public static JobDef WULA_EnterMaintenancePod;
public static JobDef WULA_HaulToMaintenancePod;
static JobDefOf_WULA()
{
DefOfHelper.EnsureInitializedInCtor(typeof(JobDefOf_WULA));
}
}
}

View File

@@ -1,5 +1,5 @@
// JobDriver_EnterMaintenancePod.cs (更新版)
using RimWorld;
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
@@ -11,6 +11,7 @@ namespace WulaFallenEmpire
private const TargetIndex PodIndex = TargetIndex.A;
protected Thing Pod => job.GetTarget(PodIndex).Thing;
protected CompMaintenancePod PodComp => Pod?.TryGetComp<CompMaintenancePod>();
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
@@ -19,29 +20,24 @@ namespace WulaFallenEmpire
protected override IEnumerable<Toil> MakeNewToils()
{
Log.Warning($"[WulaPodDebug] JobDriver_EnterMaintenancePod started for pawn: {pawn.LabelShortCap}");
this.FailOnDespawnedNullOrForbidden(PodIndex);
this.FailOnBurningImmobile(PodIndex);
this.FailOn(() => PodComp == null || PodComp.State != MaintenancePodState.Idle || !PodComp.PowerOn);
var podComp = Pod.TryGetComp<CompMaintenancePod>();
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn);
// 移动到维护舱
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// Go to the pod's interaction cell
Toil goToPod = Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
goToPod.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] EnterJob: Pawn {pawn.LabelShortCap} is going to the pod."));
yield return goToPod;
// Enter the pod
Toil enterToil = new Toil
// 进入维护舱
yield return new Toil
{
initAction = () =>
{
Log.Warning($"[WulaPodDebug] EnterJob: Pawn {pawn.LabelShortCap} has arrived and is entering the pod.");
podComp.StartCycle(pawn);
if (PodComp != null)
{
PodComp.StartCycle(pawn);
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
yield return enterToil;
}
}
}
}

View File

@@ -1,3 +1,4 @@
// JobDriver_HaulToMaintenancePod.cs (修复版)
using System.Collections.Generic;
using RimWorld;
using Verse;
@@ -12,52 +13,70 @@ namespace WulaFallenEmpire
protected Pawn Takee => (Pawn)job.GetTarget(TakeeIndex).Thing;
protected Building Pod => (Building)job.GetTarget(PodIndex).Thing;
protected CompMaintenancePod PodComp => Pod.TryGetComp<CompMaintenancePod>();
protected CompMaintenancePod PodComp => Pod?.TryGetComp<CompMaintenancePod>();
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
// 修复明确指定计数为1
return pawn.Reserve(Takee, job, 1, -1, null, errorOnFailed)
&& pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
Log.Warning($"[WulaPodDebug] JobDriver_HaulToMaintenancePod started. Hauler: {pawn.LabelShortCap}, Takee: {Takee.LabelShortCap}");
// Standard failure conditions
this.FailOnDestroyedOrNull(TakeeIndex);
this.FailOnDestroyedOrNull(PodIndex);
this.FailOnAggroMentalStateAndHostile(TakeeIndex);
this.FailOn(() => PodComp == null);
this.FailOn(() => !pawn.CanReach(Pod, PathEndMode.InteractionCell, Danger.Deadly));
this.FailOn(() => !Takee.Downed);
this.FailOn(() => PodComp == null || PodComp.State != MaintenancePodState.Idle);
// Go to the pawn to be rescued
Toil goToTakee = Toils_Goto.GotoThing(TakeeIndex, PathEndMode.ClosestTouch)
.FailOnDespawnedNullOrForbidden(TakeeIndex)
.FailOnDespawnedNullOrForbidden(PodIndex)
.FailOnSomeonePhysicallyInteracting(TakeeIndex);
goToTakee.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is going to pick up {Takee.LabelShortCap}."));
yield return goToTakee;
// 前往目标 pawn
yield return Toils_Goto.GotoThing(TakeeIndex, PathEndMode.ClosestTouch);
// Start carrying the pawn
Toil startCarrying = Toils_Haul.StartCarryThing(TakeeIndex, false, true, false);
startCarrying.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is now carrying {Takee.LabelShortCap}."));
yield return startCarrying;
// Go to the maintenance pod
Toil goToPod = Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
goToPod.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is hauling {Takee.LabelShortCap} to the pod."));
yield return goToPod;
// Place the pawn inside the pod
Toil placeInPod = ToilMaker.MakeToil("PlaceInPod");
placeInPod.initAction = delegate
// 开始搬运 - 修复计数问题
yield return new Toil
{
Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} has arrived and is placing {Takee.LabelShortCap} in the pod.");
PodComp.StartCycle(Takee);
initAction = () =>
{
// 明确设置搬运数量为1
if (pawn.carryTracker.CarriedThing == null)
{
if (Takee == null || Takee.Destroyed)
{
Log.Error("试图搬运不存在的Pawn");
return;
}
// 使用TryStartCarryThing并明确指定数量
if (pawn.carryTracker.TryStartCarry(Takee, 1) <= 0)
{
Log.Error($"无法搬运Pawn: {Takee.Label}");
EndJobWith(JobCondition.Incompletable);
}
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
// 前往维护舱
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// 放入维护舱
yield return new Toil
{
initAction = () =>
{
if (PodComp != null && Takee != null)
{
// 确保Pawn被放下
if (pawn.carryTracker.CarriedThing == Takee)
{
pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out _);
}
PodComp.StartCycle(Takee);
}
},
defaultCompleteMode = ToilCompleteMode.Instant
};
placeInPod.defaultCompleteMode = ToilCompleteMode.Instant;
yield return placeInPod;
}
}
}
}

View File

@@ -1,21 +0,0 @@
using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class WorkGiver_DoMaintenance : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDef.Named("WULA_MaintenancePod"));
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return pawn.CanReserve(t, 1, -1, null, forced);
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_EnterMaintenancePod"), t);
}
}
}

View File

@@ -0,0 +1,26 @@
// MaintenanceNeedExtension.cs
using Verse;
namespace WulaFallenEmpire
{
public class MaintenanceNeedExtension : DefModExtension
{
// 基础退化设置
public float severityPerDayBeforeThreshold = 0.05f;
public float severityPerDayAfterThreshold = 0.1f;
public float thresholdDays = 5f;
// 状态阈值
public float minorBreakdownThreshold = 0.3f;
public float majorBreakdownThreshold = 0.1f;
public float criticalFailureThreshold = 0.01f;
// 伤害相关设置 - 简化
public float damageToMaintenanceFactor = 0.01f; // 每点伤害扣除的维护度
// 维护效果相关的 HediffDefs
public HediffDef minorBreakdownHediff = null;
public HediffDef majorBreakdownHediff = null;
public HediffDef criticalFailureHediff = null;
}
}

View File

@@ -0,0 +1,237 @@
// Need_Maintenance.cs
using RimWorld;
using Verse;
using System.Linq;
using System;
namespace WulaFallenEmpire
{
public class Need_Maintenance : Need
{
private MaintenanceNeedExtension Extension => def.GetModExtension<MaintenanceNeedExtension>();
// 上次维护的天数
private float daysSinceLastMaintenance = 0f;
// 当前维护状态
public MaintenanceStatus Status
{
get
{
if (CurLevel <= Extension?.criticalFailureThreshold) return MaintenanceStatus.CriticalFailure;
if (CurLevel <= Extension?.majorBreakdownThreshold) return MaintenanceStatus.MajorBreakdown;
if (CurLevel <= Extension?.minorBreakdownThreshold) return MaintenanceStatus.MinorBreakdown;
return MaintenanceStatus.Operational;
}
}
public float DaysSinceLastMaintenance => daysSinceLastMaintenance;
public Need_Maintenance(Pawn pawn) : base(pawn)
{
}
public override void SetInitialLevel()
{
CurLevel = 1.0f;
daysSinceLastMaintenance = 0f;
}
public override void NeedInterval()
{
if (pawn.Dead || !pawn.Spawned)
return;
// 每150 ticks 更新一次Need 的标准间隔)
if (IsFrozen)
return;
// 增加天数计数
daysSinceLastMaintenance += 150f / 60000f; // 150 ticks 占一天的比例
// 计算退化速率
float degradationRate = CalculateDegradationRate();
// 应用退化
CurLevel -= degradationRate * (150f / 60000f); // 转换为每天的比例
// 确保数值在有效范围内
CurLevel = ClampNeedLevel(CurLevel);
// 检查状态变化
CheckStatusChanges();
}
private float CalculateDegradationRate()
{
if (Extension == null)
return 0f;
if (daysSinceLastMaintenance < Extension.thresholdDays)
{
return Extension.severityPerDayBeforeThreshold;
}
else
{
return Extension.severityPerDayAfterThreshold;
}
}
private void CheckStatusChanges()
{
if (Extension == null)
return;
// 检查是否需要应用故障效果
var currentStatus = Status;
// 移除旧的维护相关 Hediff
RemoveMaintenanceHediffs();
// 根据状态添加相应的 Hediff
switch (currentStatus)
{
case MaintenanceStatus.MinorBreakdown:
if (Extension.minorBreakdownHediff != null)
pawn.health.AddHediff(Extension.minorBreakdownHediff);
break;
case MaintenanceStatus.MajorBreakdown:
if (Extension.majorBreakdownHediff != null)
pawn.health.AddHediff(Extension.majorBreakdownHediff);
break;
case MaintenanceStatus.CriticalFailure:
if (Extension.criticalFailureHediff != null)
pawn.health.AddHediff(Extension.criticalFailureHediff);
break;
}
}
private void RemoveMaintenanceHediffs()
{
if (Extension == null)
return;
// 移除所有维护相关的 Hediff
var hediffsToRemove = pawn.health.hediffSet.hediffs.FindAll(h =>
h.def == Extension.minorBreakdownHediff ||
h.def == Extension.majorBreakdownHediff ||
h.def == Extension.criticalFailureHediff);
foreach (var hediff in hediffsToRemove)
{
pawn.health.RemoveHediff(hediff);
}
}
// 执行维护操作
public void PerformMaintenance(float maintenanceAmount = 1.0f)
{
CurLevel += maintenanceAmount;
CurLevel = ClampNeedLevel(CurLevel);
daysSinceLastMaintenance = 0f;
// 移除所有维护相关的负面效果
RemoveMaintenanceHediffs();
// 触发维护完成的效果
OnMaintenancePerformed(maintenanceAmount);
}
// 应用伤害惩罚 - 简单的线性减少
public void ApplyDamagePenalty(float damageAmount)
{
if (Extension == null) return;
// 直接线性减少维护度
float reduction = damageAmount * Extension.damageToMaintenanceFactor;
CurLevel = Math.Max(0f, CurLevel - reduction);
// 立即检查状态变化
CheckStatusChanges();
if (pawn.IsColonistPlayerControlled && reduction > 0.01f)
{
Messages.Message("WULA_MaintenanceReducedDueToDamage".Translate(pawn.LabelShort, reduction.ToStringPercent()),
pawn, MessageTypeDefOf.NegativeEvent);
}
}
private void OnMaintenancePerformed(float amount)
{
// 这里可以添加维护完成时的特殊效果
if (pawn.IsColonistPlayerControlled)
{
Messages.Message("WULA_MaintenanceCompleted".Translate(pawn.LabelShort), pawn, MessageTypeDefOf.PositiveEvent);
}
}
private float ClampNeedLevel(float level)
{
return level < 0f ? 0f : (level > 1f ? 1f : level);
}
public override string GetTipString()
{
string baseTip = base.GetTipString();
string statusText = "WULA_MaintenanceStatus".Translate(Status.GetLabel(), daysSinceLastMaintenance.ToString("F1"));
string degradationText = "WULA_DegradationRate".Translate(CalculateDegradationRate().ToString("F3"));
return $"{baseTip}\n\n{statusText}\n{degradationText}";
}
public override void ExposeData()
{
base.ExposeData();
Scribe_Values.Look(ref daysSinceLastMaintenance, "daysSinceLastMaintenance", 0f);
}
}
// 维护状态枚举
public enum MaintenanceStatus
{
Operational,
MinorBreakdown,
MajorBreakdown,
CriticalFailure
}
public static class MaintenanceStatusExtensions
{
public static string GetLabel(this MaintenanceStatus status)
{
switch (status)
{
case MaintenanceStatus.Operational:
return "WULA_Operational".Translate();
case MaintenanceStatus.MinorBreakdown:
return "WULA_MinorBreakdown".Translate();
case MaintenanceStatus.MajorBreakdown:
return "WULA_MajorBreakdown".Translate();
case MaintenanceStatus.CriticalFailure:
return "WULA_CriticalFailure".Translate();
default:
return "Unknown";
}
}
public static string GetDescription(this MaintenanceStatus status)
{
switch (status)
{
case MaintenanceStatus.Operational:
return "WULA_OperationalDesc".Translate();
case MaintenanceStatus.MinorBreakdown:
return "WULA_MinorBreakdownDesc".Translate();
case MaintenanceStatus.MajorBreakdown:
return "WULA_MajorBreakdownDesc".Translate();
case MaintenanceStatus.CriticalFailure:
return "WULA_CriticalFailureDesc".Translate();
default:
return "Unknown";
}
}
}
}

View File

@@ -0,0 +1,49 @@
// WorkGiver_DoMaintenance.cs (修复版)
using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class WorkGiver_DoMaintenance : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest =>
ThingRequest.ForDef(ThingDef.Named("WULA_MaintenancePod"));
public override PathEndMode PathEndMode => PathEndMode.Touch;
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
// 检查维护舱是否可用
if (!pawn.CanReserve(t, 1, -1, null, forced))
return false;
var podComp = t.TryGetComp<CompMaintenancePod>();
if (podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn)
return false;
// 检查当前pawn是否有维护需求且需要维护
return PawnNeedsMaintenance(pawn);
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return JobMaker.MakeJob(JobDefOf_WULA.WULA_EnterMaintenancePod, t);
}
// 检查单个Pawn是否需要维护
private bool PawnNeedsMaintenance(Pawn pawn)
{
// 检查是否有维护需求组件
var maintenanceNeed = pawn.needs?.TryGetNeed<Need_Maintenance>();
if (maintenanceNeed == null)
{
// 这个Pawn没有维护需求不应该使用维护舱
return false;
}
// 检查维护水平是否低于阈值
return maintenanceNeed.CurLevel <= 0.3f; // 需要维护的阈值
}
}
}