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@@ -1,3 +1,4 @@
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// JobDriver_HaulToMaintenancePod.cs (修复版)
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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@@ -12,52 +13,70 @@ namespace WulaFallenEmpire
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protected Pawn Takee => (Pawn)job.GetTarget(TakeeIndex).Thing;
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protected Building Pod => (Building)job.GetTarget(PodIndex).Thing;
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protected CompMaintenancePod PodComp => Pod.TryGetComp<CompMaintenancePod>();
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protected CompMaintenancePod PodComp => Pod?.TryGetComp<CompMaintenancePod>();
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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// 修复:明确指定计数为1
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return pawn.Reserve(Takee, job, 1, -1, null, errorOnFailed)
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&& pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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Log.Warning($"[WulaPodDebug] JobDriver_HaulToMaintenancePod started. Hauler: {pawn.LabelShortCap}, Takee: {Takee.LabelShortCap}");
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// Standard failure conditions
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this.FailOnDestroyedOrNull(TakeeIndex);
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this.FailOnDestroyedOrNull(PodIndex);
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this.FailOnAggroMentalStateAndHostile(TakeeIndex);
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this.FailOn(() => PodComp == null);
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this.FailOn(() => !pawn.CanReach(Pod, PathEndMode.InteractionCell, Danger.Deadly));
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this.FailOn(() => !Takee.Downed);
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this.FailOn(() => PodComp == null || PodComp.State != MaintenancePodState.Idle);
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// Go to the pawn to be rescued
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Toil goToTakee = Toils_Goto.GotoThing(TakeeIndex, PathEndMode.ClosestTouch)
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.FailOnDespawnedNullOrForbidden(TakeeIndex)
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.FailOnDespawnedNullOrForbidden(PodIndex)
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.FailOnSomeonePhysicallyInteracting(TakeeIndex);
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goToTakee.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is going to pick up {Takee.LabelShortCap}."));
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yield return goToTakee;
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// 前往目标 pawn
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yield return Toils_Goto.GotoThing(TakeeIndex, PathEndMode.ClosestTouch);
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// Start carrying the pawn
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Toil startCarrying = Toils_Haul.StartCarryThing(TakeeIndex, false, true, false);
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startCarrying.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is now carrying {Takee.LabelShortCap}."));
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yield return startCarrying;
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// Go to the maintenance pod
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Toil goToPod = Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
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goToPod.AddPreInitAction(() => Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} is hauling {Takee.LabelShortCap} to the pod."));
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yield return goToPod;
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// Place the pawn inside the pod
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Toil placeInPod = ToilMaker.MakeToil("PlaceInPod");
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placeInPod.initAction = delegate
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// 开始搬运 - 修复计数问题
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yield return new Toil
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{
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Log.Warning($"[WulaPodDebug] HaulJob: {pawn.LabelShortCap} has arrived and is placing {Takee.LabelShortCap} in the pod.");
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PodComp.StartCycle(Takee);
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initAction = () =>
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{
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// 明确设置搬运数量为1
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if (pawn.carryTracker.CarriedThing == null)
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{
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if (Takee == null || Takee.Destroyed)
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{
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Log.Error("试图搬运不存在的Pawn");
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return;
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}
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// 使用TryStartCarryThing并明确指定数量
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if (pawn.carryTracker.TryStartCarry(Takee, 1) <= 0)
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{
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Log.Error($"无法搬运Pawn: {Takee.Label}");
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EndJobWith(JobCondition.Incompletable);
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}
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}
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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// 前往维护舱
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yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
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// 放入维护舱
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yield return new Toil
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{
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initAction = () =>
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{
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if (PodComp != null && Takee != null)
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{
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// 确保Pawn被放下
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if (pawn.carryTracker.CarriedThing == Takee)
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{
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pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out _);
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}
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PodComp.StartCycle(Takee);
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}
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},
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defaultCompleteMode = ToilCompleteMode.Instant
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};
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placeInPod.defaultCompleteMode = ToilCompleteMode.Instant;
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yield return placeInPod;
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}
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}
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}
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}
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