MultiFuelSpawner

This commit is contained in:
2025-08-29 15:52:40 +08:00
parent 78a27c3d45
commit d759562b83
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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WULA_ComponentAssembler</defName>
<label>零件组装机</label>
<description>一台复杂的机器,可以缓慢地用原材料组装零部件。需要钢铁和木材才能运作。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>Things/Building/Production/FabricationBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3.5, 1.5)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<fillPercent>0.5</fillPercent>
<pathCost>70</pathCost>
<rotatable>true</rotatable>
<statBases>
<MaxHitPoints>350</MaxHitPoints>
<WorkToBuild>4000</WorkToBuild>
<Flammability>1.0</Flammability>
<Beauty>-15</Beauty>
</statBases>
<tickerType>Normal</tickerType>
<size>(3,1)</size>
<costList>
<Steel>200</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<comps>
<!-- Power Connection -->
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>350</basePowerConsumption>
</li>
<li Class="CompProperties_Flickable"/>
<!-- Our simple spawner component -->
<li Class="WulaFallenEmpire.CompProperties_MultiFuelSpawner">
<spawnIntervalRange>120000~120000</spawnIntervalRange>
<products>
<li>
<thingDef>ComponentIndustrial</thingDef>
<count>5</count>
</li>
<li>
<thingDef>ComponentSpacer</thingDef>
<count>1</count>
</li>
</products>
<showMessageIfOwned>true</showMessageIfOwned>
</li>
<!-- First fuel component: Steel -->
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
<saveKeysPrefix>steel</saveKeysPrefix>
<fuelLabel>钢材储量</fuelLabel>
<fuelFilter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>200</fuelCapacity>
<fuelConsumptionRate>1</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- Second fuel component: Wood -->
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
<saveKeysPrefix>wood</saveKeysPrefix>
<fuelLabel>木材储量</fuelLabel>
<fuelFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fuelFilter>
<fuelCapacity>300</fuelCapacity>
<fuelConsumptionRate>2</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<li Class="CompProperties_Breakdownable"/>
</comps>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Production</designationCategory>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<researchPrerequisites>
<li>Fabrication</li>
</researchPrerequisites>
</ThingDef>
</Defs>

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using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class SpawnerProduct
{
public ThingDef thingDef;
public int count = 1;
}
// --- Properties Class ---
public class CompProperties_MultiFuelSpawner : CompProperties
{
public List<SpawnerProduct> products;
public IntRange spawnIntervalRange = new IntRange(100, 100);
public bool spawnForbidden;
public bool inheritFaction;
public bool showMessageIfOwned;
public CompProperties_MultiFuelSpawner()
{
compClass = typeof(CompMultiFuelSpawner);
}
}
// --- Component Class ---
public class CompMultiFuelSpawner : ThingComp
{
private int ticksUntilSpawn;
private List<CompRefuelableWithKey> fuelComps;
public CompProperties_MultiFuelSpawner Props => (CompProperties_MultiFuelSpawner)props;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad)
{
ResetCountdown();
}
fuelComps = parent.GetComps<CompRefuelableWithKey>().ToList();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref ticksUntilSpawn, "ticksUntilSpawn", 0);
}
public override void CompTick()
{
base.CompTick();
if (fuelComps.NullOrEmpty()) return;
bool allFuelsOk = fuelComps.All(c => c.HasFuel);
if (allFuelsOk && (parent.GetComp<CompPowerTrader>()?.PowerOn ?? true))
{
ticksUntilSpawn--;
if (ticksUntilSpawn <= 0)
{
foreach (var comp in fuelComps)
{
comp.Notify_UsedThisTick();
}
TryDoSpawn();
ResetCountdown();
}
}
}
public void TryDoSpawn()
{
if (Props.products.NullOrEmpty()) return;
foreach (var product in Props.products)
{
Thing thing = ThingMaker.MakeThing(product.thingDef);
thing.stackCount = product.count;
if (Props.inheritFaction && thing.Faction != parent.Faction)
{
thing.SetFaction(parent.Faction);
}
if (GenPlace.TryPlaceThing(thing, parent.Position, parent.Map, ThingPlaceMode.Near, out Thing resultingThing))
{
if (Props.spawnForbidden)
{
resultingThing.SetForbidden(true);
}
if (Props.showMessageIfOwned && parent.Faction == Faction.OfPlayer)
{
Messages.Message("MessageCompSpawnerSpawnedItem".Translate(resultingThing.LabelCap), resultingThing, MessageTypeDefOf.PositiveEvent);
}
}
}
}
private void ResetCountdown()
{
ticksUntilSpawn = Props.spawnIntervalRange.RandomInRange;
}
public override string CompInspectStringExtra()
{
string text = base.CompInspectStringExtra();
if (fuelComps.All(c => c.HasFuel))
{
if (!text.NullOrEmpty())
{
text += "\n";
}
string productsStr = Props.products.Select(p => (string)p.thingDef.LabelCap).ToCommaList();
text += "NextSpawnedItemIn".Translate(productsStr) + ": " + ticksUntilSpawn.ToStringTicksToPeriod();
}
return text;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
// --- Properties Class ---
public class CompProperties_RefuelableSpawner : CompProperties_Refuelable
{
public List<SpawnerProduct> products;
public IntRange spawnIntervalRange = new IntRange(100, 100);
public bool spawnForbidden;
public bool inheritFaction;
public bool showMessageIfOwned;
public CompProperties_RefuelableSpawner()
{
compClass = typeof(CompRefuelableSpawner);
}
}
// --- Component Class ---
public class CompRefuelableSpawner : CompRefuelable
{
private int ticksUntilSpawn;
public new CompProperties_RefuelableSpawner Props => (CompProperties_RefuelableSpawner)props;
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref ticksUntilSpawn, "ticksUntilSpawn", 0);
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad)
{
ResetCountdown();
}
}
public override void CompTick()
{
base.CompTick();
if (HasFuel && (parent.GetComp<CompPowerTrader>()?.PowerOn ?? true))
{
ticksUntilSpawn--;
if (ticksUntilSpawn <= 0)
{
TryDoSpawn();
ResetCountdown();
}
}
}
public void TryDoSpawn()
{
if (Props.products.NullOrEmpty()) return;
foreach (var product in Props.products)
{
Thing thing = ThingMaker.MakeThing(product.thingDef);
thing.stackCount = product.count;
if (Props.inheritFaction && thing.Faction != parent.Faction)
{
thing.SetFaction(parent.Faction);
}
if (GenPlace.TryPlaceThing(thing, parent.Position, parent.Map, ThingPlaceMode.Near, out Thing resultingThing))
{
if (Props.spawnForbidden)
{
resultingThing.SetForbidden(true);
}
if (Props.showMessageIfOwned && parent.Faction == Faction.OfPlayer)
{
Messages.Message("MessageCompSpawnerSpawnedItem".Translate(resultingThing.LabelCap), resultingThing, MessageTypeDefOf.PositiveEvent);
}
}
}
}
private void ResetCountdown()
{
ticksUntilSpawn = Props.spawnIntervalRange.RandomInRange;
}
public override string CompInspectStringExtra()
{
string text = base.CompInspectStringExtra();
if (HasFuel)
{
if (!text.NullOrEmpty())
{
text += "\n";
}
string productsStr = Props.products.Select(p => (string)p.thingDef.LabelCap).ToCommaList();
text += "NextSpawnedItemIn".Translate(productsStr) + ": " + ticksUntilSpawn.ToStringTicksToPeriod();
}
return text;
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (var g in base.CompGetGizmosExtra())
{
yield return g;
}
if (Prefs.DevMode)
{
yield return new Command_Action
{
defaultLabel = "DEBUG: Spawn items",
action = delegate
{
TryDoSpawn();
ResetCountdown();
}
};
}
}
}
public class SpawnerProduct
{
public ThingDef thingDef;
public int count = 1;
}
}

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using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
// 1. New Properties class that adds the save key
public class CompProperties_RefuelableWithKey : CompProperties_Refuelable
{
public string saveKeysPrefix;
public CompProperties_RefuelableWithKey()
{
compClass = typeof(CompRefuelableWithKey);
}
}
// 2. New Component class. It's empty for now.
// Its purpose is to be a safe target for our Harmony patch.
public class CompRefuelableWithKey : CompRefuelable
{
// We will override PostExposeData using a Harmony patch
// to avoid re-implementing the entire class.
}
}

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using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
// --- 1. The Properties Class ---
public class CompProperties_Refuelable_WithKey : CompProperties
{
public float fuelConsumptionRate = 1f;
public float fuelCapacity = 2f;
public float initialFuelPercent;
public float autoRefuelPercent = 0.3f;
public ThingFilter fuelFilter;
public bool consumeFuelOnlyWhenUsed = true;
public bool showFuelGizmo = true;
public bool targetFuelLevelConfigurable;
public float initialConfigurableTargetFuelLevel = -1f;
public string fuelLabel;
public string outOfFuelMessage;
public bool showAllowAutoRefuelToggle;
public string saveKeysPrefix; // The only field we are adding
public CompProperties_Refuelable_WithKey()
{
compClass = typeof(CompRefuelable_WithKey);
}
}
// --- 2. The Component Class (Full Re-implementation) ---
public class CompRefuelable_WithKey : ThingComp
{
// Re-implemented fields from CompRefuelable
private float fuel;
private float configuredTargetFuelLevel = -1f;
public bool allowAutoRefuel = true;
private CompFlickable flickComp;
public new CompProperties_Refuelable_WithKey Props => (CompProperties_Refuelable_WithKey)props;
public float Fuel => fuel;
public bool HasFuel => fuel > 0f;
public bool IsFull => TargetFuelLevel - fuel < 1f;
public float FuelPercentOfMax => fuel / Props.fuelCapacity;
public float TargetFuelLevel
{
get
{
if (configuredTargetFuelLevel >= 0f) return configuredTargetFuelLevel;
if (Props.targetFuelLevelConfigurable) return Props.initialConfigurableTargetFuelLevel;
return Props.fuelCapacity;
}
set => configuredTargetFuelLevel = Mathf.Clamp(value, 0f, Props.fuelCapacity);
}
public bool ShouldAutoRefuelNow => Fuel / TargetFuelLevel <= Props.autoRefuelPercent && !IsFull && TargetFuelLevel > 0f && (flickComp == null || flickComp.SwitchIsOn);
public override void Initialize(CompProperties props)
{
base.Initialize(props);
allowAutoRefuel = true; // Simplified from base
fuel = Props.fuelCapacity * Props.initialFuelPercent;
if(Props.initialConfigurableTargetFuelLevel > 0)
{
configuredTargetFuelLevel = Props.initialConfigurableTargetFuelLevel;
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
flickComp = parent.GetComp<CompFlickable>();
}
// The ONLY method we actually change
public override void PostExposeData()
{
base.PostExposeData();
string prefix = Props.saveKeysPrefix;
if (prefix.NullOrEmpty())
{
Log.ErrorOnce($"CompRefuelable_WithKey on {parent.def.defName} has a null or empty saveKeysPrefix.", GetHashCode());
// Fallback to default scribing to avoid data loss
Scribe_Values.Look(ref fuel, "fuel", 0f);
Scribe_Values.Look(ref configuredTargetFuelLevel, "configuredTargetFuelLevel", -1f);
Scribe_Values.Look(ref allowAutoRefuel, "allowAutoRefuel", true);
return;
}
Scribe_Values.Look(ref fuel, prefix + "_fuel", 0f);
Scribe_Values.Look(ref configuredTargetFuelLevel, prefix + "_configuredTargetFuelLevel", -1f);
Scribe_Values.Look(ref allowAutoRefuel, prefix + "_allowAutoRefuel", true);
}
public void ConsumeFuel(float amount)
{
if (fuel <= 0f) return;
fuel -= amount;
if (fuel <= 0f)
{
fuel = 0f;
parent.BroadcastCompSignal("RanOutOfFuel");
}
}
public void Refuel(float amount)
{
fuel += amount;
if (fuel > Props.fuelCapacity)
{
fuel = Props.fuelCapacity;
}
parent.BroadcastCompSignal("Refueled");
}
public void Notify_UsedThisTick()
{
if (Props.consumeFuelOnlyWhenUsed)
{
ConsumeFuel(Props.fuelConsumptionRate / 60000f);
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
if (!Props.showFuelGizmo || parent.Faction != Faction.OfPlayer) yield break;
// Simplified Gizmo Status (can be replaced with copied Gizmo_RefuelableFuelStatus later)
yield return new Gizmo_FuelStatus_Spawner(new FuelSystem(this)); // Using a dummy adapter
// Copied Set Target Level Command
if (Props.targetFuelLevelConfigurable)
{
var command = new Command_Action
{
defaultLabel = "CommandSetTargetFuelLevel".Translate(),
defaultDesc = "CommandSetTargetFuelLevelDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/SetTargetFuelLevel"),
action = delegate
{
Dialog_Slider dialog = new Dialog_Slider(
"SetTargetFuelLevel".Translate(), 0, (int)Props.fuelCapacity,
(val) => TargetFuelLevel = val, (int)TargetFuelLevel);
Find.WindowStack.Add(dialog);
}
};
yield return command;
}
}
}
// Dummy adapter to make the new Gizmo work temporarily
public class FuelSystem
{
public CompRefuelable_WithKey comp;
public FuelSystem(CompRefuelable_WithKey comp) { this.comp = comp; }
public float Fuel => comp.Fuel;
public float FuelPercent => comp.FuelPercentOfMax;
public CompProperties_Refuelable props => comp.Props;
public float TargetFuelLevel { get => comp.TargetFuelLevel; set => comp.TargetFuelLevel = value; }
}
}

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using System.Reflection;
using HarmonyLib;
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
// We patch the base class method
[HarmonyPatch(typeof(CompRefuelable), "PostExposeData")]
public static class Patch_CompRefuelableWithKey_PostExposeData
{
public static bool Prefix(CompRefuelable __instance)
{
// But we only act if the instance is our custom subclass
if (!(__instance is CompRefuelableWithKey refuelableWithKey))
{
// If it's not our class, run the original method
return true;
}
// Get the private fields from the base CompRefuelable class using reflection
FieldInfo fuelField = AccessTools.Field(typeof(CompRefuelable), "fuel");
FieldInfo configuredTargetFuelLevelField = AccessTools.Field(typeof(CompRefuelable), "configuredTargetFuelLevel");
FieldInfo allowAutoRefuelField = AccessTools.Field(typeof(CompRefuelable), "allowAutoRefuel");
// Get the props from our custom component
var props = (CompProperties_RefuelableWithKey)refuelableWithKey.Props;
string prefix = props.saveKeysPrefix;
if (prefix.NullOrEmpty())
{
Log.ErrorOnce($"CompRefuelableWithKey on {refuelableWithKey.parent.def.defName} has a null or empty saveKeysPrefix. Defaulting to standard save.", refuelableWithKey.GetHashCode());
// If no prefix, let the original method run
return true;
}
// Get current values from the instance
float fuel = (float)fuelField.GetValue(refuelableWithKey);
float configuredTargetFuelLevel = (float)configuredTargetFuelLevelField.GetValue(refuelableWithKey);
bool allowAutoRefuel = (bool)allowAutoRefuelField.GetValue(refuelableWithKey);
// Scribe the values with our prefix
Scribe_Values.Look(ref fuel, prefix + "_fuel", 0f);
Scribe_Values.Look(ref configuredTargetFuelLevel, prefix + "_configuredTargetFuelLevel", -1f);
Scribe_Values.Look(ref allowAutoRefuel, prefix + "_allowAutoRefuel", true);
// Set the new values back to the instance
if (Scribe.mode == LoadSaveMode.LoadingVars)
{
fuelField.SetValue(refuelableWithKey, fuel);
configuredTargetFuelLevelField.SetValue(refuelableWithKey, configuredTargetFuelLevel);
allowAutoRefuelField.SetValue(refuelableWithKey, allowAutoRefuel);
}
// Prevent the original PostExposeData from running
return false;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public static class Lifespan_Utility
{
public static IEnumerable<ThoughtDef> deathThought = new List<ThoughtDef>
{
ThoughtDefOf.KnowColonistDied,
ThoughtDefOf.PawnWithGoodOpinionDied,
ThoughtDefOf.WitnessedDeathFamily,
ThoughtDefOf.WitnessedDeathAlly,
};
public static bool IsDeathThought(this ThoughtDef tDef)
{
return (deathThought.Contains(tDef));
}
public static Thing ThingInCaseOfDeath(Pawn p)
{
Thing refThing;
if (p.Dead)
{
if (p.Corpse == null)
return null;
refThing = p.Corpse;
}
else
refThing = p;
return refThing;
}
public static void TrySpawnFilth(Thing refT, float filthRadius, ThingDef filthDef)
{
if (
refT.Map != null
&& CellFinder.TryFindRandomReachableNearbyCell(
refT.Position,
refT.Map,
filthRadius,
TraverseParms.For(TraverseMode.NoPassClosedDoors),
x => x.Standable(refT.Map),
x => true,
out IntVec3 result
)
)
FilthMaker.TryMakeFilth(result, refT.Map, filthDef);
}
public static void ThrowCustomSmoke(ThingDef moteDef, Vector3 loc, Map map, float size)
{
if (loc.ShouldSpawnMotesAt(map) && !map.moteCounter.SaturatedLowPriority)
{
MoteThrown obj = (MoteThrown)ThingMaker.MakeThing(moteDef);
obj.Scale = Rand.Range(1.5f, 2.5f) * size;
obj.rotationRate = Rand.Range(-30f, 30f);
obj.exactPosition = loc;
obj.SetVelocity(Rand.Range(30, 40), Rand.Range(0.5f, 0.7f));
GenSpawn.Spawn(obj, loc.ToIntVec3(), map);
}
}
public static bool TryDoSpawn(
Pawn pawn,
ThingDef thingDef,
int thingNum,
int spawnMaxAdjacent,
bool tryToUnstack,
bool inheritFaction,
bool spawnForbidden,
bool showMessageIfOwned
)
{
Thing refThing = ThingInCaseOfDeath(pawn);
IntVec3 spawnPos;
Map map;
if (refThing == null)
return false;
else
{
map = refThing.Map;
spawnPos = refThing.Position;
}
if (spawnMaxAdjacent >= 0)
{
int num = 0;
for (int i = 0; i < 9; i++)
{
IntVec3 c = spawnPos + GenAdj.AdjacentCellsAndInside[i];
if (!c.InBounds(map))
continue;
List<Thing> thingList = c.GetThingList(map);
for (int j = 0; j < thingList.Count; j++)
{
if (thingList[j].def == thingDef)
{
if (tryToUnstack)
continue;
num += thingList[j].stackCount;
if (num >= spawnMaxAdjacent)
return false;
}
}
}
}
if (TryFindSpawnCell(refThing, thingDef, thingNum, tryToUnstack, out IntVec3 result))
{
Thing thing = ThingMaker.MakeThing(thingDef);
thing.stackCount = thingNum;
if (thing == null)
Log.Error("Could not spawn anything for " + refThing);
if (inheritFaction && thing.Faction != refThing.Faction)
thing.SetFaction(refThing.Faction);
GenPlace.TryPlaceThing(
thing,
result,
map,
ThingPlaceMode.Direct,
out Thing lastResultingThing
);
if (spawnForbidden)
lastResultingThing.SetForbidden(value: true);
if (showMessageIfOwned && refThing.Faction == Faction.OfPlayer)
Messages.Message(
"MessageCompSpawnerSpawnedItem".Translate(thingDef.LabelCap),
thing,
MessageTypeDefOf.PositiveEvent
);
return true;
}
return false;
}
public static bool TryFindSpawnCell(
Thing parent,
ThingDef thingToSpawn,
int spawnCount,
bool tryToUnstack,
out IntVec3 result
)
{
foreach (IntVec3 item in GenAdj.CellsAdjacent8Way(parent).InRandomOrder())
{
if (item.Walkable(parent.Map))
{
Building edifice = item.GetEdifice(parent.Map);
if (edifice == null || !thingToSpawn.IsEdifice())
{
Building_Door building_Door = edifice as Building_Door;
if (
(building_Door == null || building_Door.FreePassage)
&& (
parent.def.passability == Traversability.Impassable
|| GenSight.LineOfSight(parent.Position, item, parent.Map)
)
)
{
bool flag = false;
List<Thing> thingList = item.GetThingList(parent.Map);
for (int i = 0; i < thingList.Count; i++)
{
Thing thing = thingList[i];
if (
thing.def.category == ThingCategory.Item
&& (
thing.def != thingToSpawn
|| thing.stackCount > thingToSpawn.stackLimit - spawnCount
)
)
{
flag = true;
break;
}
}
if (!flag)
{
result = item;
return true;
}
}
}
}
}
result = IntVec3.Invalid;
return false;
}
public static bool RemoveBadMemoriesOfDeadPawn(Pawn deadPawn, bool myDebug = false)
{
bool didIt = false;
if (deadPawn == null)
{
Log.Warning("removingRelationAndThoughts, null pawn");
return didIt;
}
string deadName = deadPawn.LabelShortCap;
Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
foreach (
Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
pH != deadPawn
&& pH.needs.mood?.thoughts?.memories != null
&& pH.needs.mood.thoughts.memories.AnyMemoryConcerns(deadPawn)
)
)
{
Log.Warning(p.LabelShortCap + " has memories of " + deadName);
Log.Warning(
"pre removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
);
p.needs.mood.thoughts.memories.Memories.RemoveAll(TM =>
TM.otherPawn == deadPawn && TM.MoodOffset() <= 0f
);
Log.Warning(
"post removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
);
}
return didIt;
}
public static void removingRelationAndThoughts(Pawn deadPawn, bool myDebug = false)
{
if (deadPawn == null)
{
Log.Warning("removingRelationAndThoughts, null pawn");
return;
}
string deadName = deadPawn.LabelShortCap;
Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
foreach (
Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
//!pH.AnimalOrWildMan() &&
pH != deadPawn
&& !pH.GetRelations(deadPawn).EnumerableNullOrEmpty()
)
)
{
string pName = p.LabelShortCap;
Log.Warning("Considering :" + pName);
IEnumerable<PawnRelationDef> relationT = PawnRelationUtility.GetRelations(
deadPawn,
p
);
if (relationT.EnumerableNullOrEmpty())
continue;
List<Thought> pThoughts = new List<Thought>();
if (p.needs.mood == null || p.needs.mood.thoughts == null)
continue;
//p.needs.mood.thoughts.memories.AnyMemoryConcerns()
if (pThoughts.NullOrEmpty())
return;
int tNum = 0;
foreach (Thought thought in pThoughts)
{
Log.Warning(pName + "'s Thought n" + tNum);
tNum++;
if (thought.pawn == null || deadPawn == null)
continue;
if (IsDeathThought(thought.def))
{
if (
!(
thought is Thought_MemorySocial TMS
&& TMS.otherPawn != null
&& TMS.otherPawn == deadPawn
)
)
continue;
deadPawn.needs.mood.thoughts.memories.RemoveMemory(TMS);
Log.Warning(
"removed " + pName + "'s thought " + thought.def.defName
);
}
}
}
Log.Warning("<<<<<" + deadName);
}
}
}

View File

@@ -194,6 +194,12 @@
<Compile Include="Verb\Verb_Excalibur.cs" />
<Compile Include="HediffComp_TopTurret.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Spawner\CompMultiFuelSpawner.cs" />
<Compile Include="Spawner\CompRefuelableWithKey.cs" />
<Compile Include="Spawner\Patch_CompRefuelableWithKey.cs" />
<Compile Include="Spawner\Utility.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Thing_ExcaliburBeam.cs" />
</ItemGroup>