MultiFuelSpawner
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303
Source/WulaFallenEmpire/Spawner/Utility.cs
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303
Source/WulaFallenEmpire/Spawner/Utility.cs
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public static class Lifespan_Utility
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{
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public static IEnumerable<ThoughtDef> deathThought = new List<ThoughtDef>
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{
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ThoughtDefOf.KnowColonistDied,
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ThoughtDefOf.PawnWithGoodOpinionDied,
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ThoughtDefOf.WitnessedDeathFamily,
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ThoughtDefOf.WitnessedDeathAlly,
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};
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public static bool IsDeathThought(this ThoughtDef tDef)
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{
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return (deathThought.Contains(tDef));
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}
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public static Thing ThingInCaseOfDeath(Pawn p)
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{
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Thing refThing;
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if (p.Dead)
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{
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if (p.Corpse == null)
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return null;
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refThing = p.Corpse;
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}
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else
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refThing = p;
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return refThing;
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}
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public static void TrySpawnFilth(Thing refT, float filthRadius, ThingDef filthDef)
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{
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if (
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refT.Map != null
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&& CellFinder.TryFindRandomReachableNearbyCell(
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refT.Position,
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refT.Map,
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filthRadius,
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TraverseParms.For(TraverseMode.NoPassClosedDoors),
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x => x.Standable(refT.Map),
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x => true,
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out IntVec3 result
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)
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)
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FilthMaker.TryMakeFilth(result, refT.Map, filthDef);
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}
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public static void ThrowCustomSmoke(ThingDef moteDef, Vector3 loc, Map map, float size)
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{
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if (loc.ShouldSpawnMotesAt(map) && !map.moteCounter.SaturatedLowPriority)
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{
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MoteThrown obj = (MoteThrown)ThingMaker.MakeThing(moteDef);
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obj.Scale = Rand.Range(1.5f, 2.5f) * size;
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obj.rotationRate = Rand.Range(-30f, 30f);
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obj.exactPosition = loc;
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obj.SetVelocity(Rand.Range(30, 40), Rand.Range(0.5f, 0.7f));
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GenSpawn.Spawn(obj, loc.ToIntVec3(), map);
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}
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}
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public static bool TryDoSpawn(
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Pawn pawn,
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ThingDef thingDef,
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int thingNum,
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int spawnMaxAdjacent,
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bool tryToUnstack,
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bool inheritFaction,
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bool spawnForbidden,
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bool showMessageIfOwned
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)
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{
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Thing refThing = ThingInCaseOfDeath(pawn);
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IntVec3 spawnPos;
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Map map;
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if (refThing == null)
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return false;
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else
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{
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map = refThing.Map;
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spawnPos = refThing.Position;
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}
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if (spawnMaxAdjacent >= 0)
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{
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int num = 0;
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for (int i = 0; i < 9; i++)
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{
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IntVec3 c = spawnPos + GenAdj.AdjacentCellsAndInside[i];
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if (!c.InBounds(map))
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continue;
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List<Thing> thingList = c.GetThingList(map);
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for (int j = 0; j < thingList.Count; j++)
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{
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if (thingList[j].def == thingDef)
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{
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if (tryToUnstack)
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continue;
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num += thingList[j].stackCount;
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if (num >= spawnMaxAdjacent)
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return false;
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}
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}
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}
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}
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if (TryFindSpawnCell(refThing, thingDef, thingNum, tryToUnstack, out IntVec3 result))
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{
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = thingNum;
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if (thing == null)
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Log.Error("Could not spawn anything for " + refThing);
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if (inheritFaction && thing.Faction != refThing.Faction)
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thing.SetFaction(refThing.Faction);
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GenPlace.TryPlaceThing(
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thing,
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result,
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map,
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ThingPlaceMode.Direct,
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out Thing lastResultingThing
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);
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if (spawnForbidden)
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lastResultingThing.SetForbidden(value: true);
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if (showMessageIfOwned && refThing.Faction == Faction.OfPlayer)
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Messages.Message(
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"MessageCompSpawnerSpawnedItem".Translate(thingDef.LabelCap),
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thing,
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MessageTypeDefOf.PositiveEvent
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);
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return true;
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}
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return false;
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}
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public static bool TryFindSpawnCell(
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Thing parent,
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ThingDef thingToSpawn,
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int spawnCount,
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bool tryToUnstack,
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out IntVec3 result
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)
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{
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foreach (IntVec3 item in GenAdj.CellsAdjacent8Way(parent).InRandomOrder())
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{
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if (item.Walkable(parent.Map))
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{
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Building edifice = item.GetEdifice(parent.Map);
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if (edifice == null || !thingToSpawn.IsEdifice())
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{
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Building_Door building_Door = edifice as Building_Door;
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if (
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(building_Door == null || building_Door.FreePassage)
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&& (
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parent.def.passability == Traversability.Impassable
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|| GenSight.LineOfSight(parent.Position, item, parent.Map)
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)
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)
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{
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bool flag = false;
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List<Thing> thingList = item.GetThingList(parent.Map);
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for (int i = 0; i < thingList.Count; i++)
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{
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Thing thing = thingList[i];
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if (
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thing.def.category == ThingCategory.Item
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&& (
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thing.def != thingToSpawn
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|| thing.stackCount > thingToSpawn.stackLimit - spawnCount
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)
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)
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{
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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result = item;
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return true;
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}
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}
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}
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}
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}
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result = IntVec3.Invalid;
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return false;
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}
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public static bool RemoveBadMemoriesOfDeadPawn(Pawn deadPawn, bool myDebug = false)
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{
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bool didIt = false;
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if (deadPawn == null)
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{
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Log.Warning("removingRelationAndThoughts, null pawn");
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return didIt;
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}
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string deadName = deadPawn.LabelShortCap;
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Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
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foreach (
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Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
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pH != deadPawn
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&& pH.needs.mood?.thoughts?.memories != null
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&& pH.needs.mood.thoughts.memories.AnyMemoryConcerns(deadPawn)
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)
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)
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{
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Log.Warning(p.LabelShortCap + " has memories of " + deadName);
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Log.Warning(
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"pre removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
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);
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p.needs.mood.thoughts.memories.Memories.RemoveAll(TM =>
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TM.otherPawn == deadPawn && TM.MoodOffset() <= 0f
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);
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Log.Warning(
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"post removal mem count: " + p.needs.mood.thoughts.memories.Memories.Count
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);
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}
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return didIt;
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}
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public static void removingRelationAndThoughts(Pawn deadPawn, bool myDebug = false)
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{
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if (deadPawn == null)
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{
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Log.Warning("removingRelationAndThoughts, null pawn");
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return;
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}
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string deadName = deadPawn.LabelShortCap;
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Log.Warning(">>>>>" + deadName + " dissappeared, the world must not know");
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foreach (
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Pawn p in Find.CurrentMap.mapPawns.AllPawnsSpawned.Where(pH =>
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//!pH.AnimalOrWildMan() &&
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pH != deadPawn
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&& !pH.GetRelations(deadPawn).EnumerableNullOrEmpty()
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)
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)
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{
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string pName = p.LabelShortCap;
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Log.Warning("Considering :" + pName);
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IEnumerable<PawnRelationDef> relationT = PawnRelationUtility.GetRelations(
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deadPawn,
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p
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);
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if (relationT.EnumerableNullOrEmpty())
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continue;
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List<Thought> pThoughts = new List<Thought>();
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if (p.needs.mood == null || p.needs.mood.thoughts == null)
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continue;
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//p.needs.mood.thoughts.memories.AnyMemoryConcerns()
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if (pThoughts.NullOrEmpty())
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return;
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int tNum = 0;
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foreach (Thought thought in pThoughts)
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{
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Log.Warning(pName + "'s Thought n" + tNum);
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tNum++;
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if (thought.pawn == null || deadPawn == null)
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continue;
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if (IsDeathThought(thought.def))
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{
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if (
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!(
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thought is Thought_MemorySocial TMS
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&& TMS.otherPawn != null
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&& TMS.otherPawn == deadPawn
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)
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)
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continue;
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deadPawn.needs.mood.thoughts.memories.RemoveMemory(TMS);
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Log.Warning(
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"removed " + pName + "'s thought " + thought.def.defName
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);
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}
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}
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}
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Log.Warning("<<<<<" + deadName);
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}
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}
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}
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