This commit is contained in:
2025-07-27 15:59:44 +08:00
parent 83422aaea8
commit d84068d6b7
10 changed files with 348 additions and 12 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Event 1 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_ExampleUI</defName>
<label>事件链示例 - 1</label>
<portraitPath>UI/HeroArt/Storytellers/Randy</portraitPath>
<characterName>兰迪·随机</characterName>
<description>这是一个事件链的开端。选择第一个选项将会打开第二个事件窗口。</description>
<options>
<li>
<label>继续事件</label>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你选择继续...</message>
<messageTypeDef>PositiveEvent</messageTypeDef>
</li>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_ExampleUI_Next</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>离开</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<!-- Event 2 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_ExampleUI_Next</defName>
<label>事件链示例 - 2</label>
<portraitPath>UI/HeroArt/Storytellers/Cassandra</portraitPath>
<characterName>卡桑德拉·经典</characterName>
<description>这是事件链的第二部分。你已经从第一个窗口来到了这里。</description>
<options>
<li>
<label>完成事件 (获得一个新成员)</label>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>事件链已完成!一位流浪者加入了你的殖民地。</message>
</li>
<li Class="WulaFallenEmpire.Effect_FireIncident">
<incident>WandererJoin</incident>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>离开</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</Defs>

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@@ -2,6 +2,10 @@
"Version": 1,
"WorkspaceRootPath": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\",
"Documents": [
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\common\\rimworld\\mods\\3516260226\\source\\wulafallenempire\\debugactions.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:debugactions.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
},
{
"AbsoluteMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|c:\\steam\\steamapps\\common\\rimworld\\mods\\3516260226\\source\\wulafallenempire\\mentalstate_brokenpersonality.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}",
"RelativeMoniker": "D:0:0:{F5AE8C3B-0221-4C16-A128-9A62D521A8FF}|WulaFallenEmpire.csproj|solutionrelative:mentalstate_brokenpersonality.cs||{A6C744A8-0E4A-4FC6-886A-064283054674}"
@@ -67,19 +71,32 @@
{
"$type": "Document",
"DocumentIndex": 0,
"Title": "DebugActions.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\DebugActions.cs",
"RelativeDocumentMoniker": "DebugActions.cs",
"ToolTip": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\DebugActions.cs",
"RelativeToolTip": "DebugActions.cs",
"ViewState": "AQIAAAAAAAAAAAAAAAAAAAkAAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-27T07:57:05.014Z",
"EditorCaption": ""
},
{
"$type": "Document",
"DocumentIndex": 1,
"Title": "MentalState_BrokenPersonality.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\MentalState_BrokenPersonality.cs",
"RelativeDocumentMoniker": "MentalState_BrokenPersonality.cs",
"ToolTip": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\MentalState_BrokenPersonality.cs",
"RelativeToolTip": "MentalState_BrokenPersonality.cs",
"ViewState": "AQIAADMAAAAAAAAAAAAlwEsAAAAjAAAA",
"ViewState": "AQIAABMAAAAAAAAAAAAAwEsAAAAjAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
"WhenOpened": "2025-07-25T13:51:03.13Z",
"EditorCaption": ""
},
{
"$type": "Document",
"DocumentIndex": 1,
"DocumentIndex": 2,
"Title": "Recipe_AdministerWulaMechRepairKit.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\Recipe_AdministerWulaMechRepairKit.cs",
"RelativeDocumentMoniker": "Recipe_AdministerWulaMechRepairKit.cs",
@@ -91,7 +108,7 @@
},
{
"$type": "Document",
"DocumentIndex": 2,
"DocumentIndex": 3,
"Title": "WorkGiver_Warden_DeliverEnergy.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\WorkGiver_Warden_DeliverEnergy.cs",
"RelativeDocumentMoniker": "WorkGiver_Warden_DeliverEnergy.cs",
@@ -103,7 +120,7 @@
},
{
"$type": "Document",
"DocumentIndex": 3,
"DocumentIndex": 4,
"Title": "WorkGiverDefExtension_FeedWula.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\WorkGiverDefExtension_FeedWula.cs",
"RelativeDocumentMoniker": "WorkGiverDefExtension_FeedWula.cs",
@@ -115,7 +132,7 @@
},
{
"$type": "Document",
"DocumentIndex": 4,
"DocumentIndex": 5,
"Title": "CompApparelInterceptor.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\CompApparelInterceptor.cs",
"RelativeDocumentMoniker": "CompApparelInterceptor.cs",
@@ -127,7 +144,7 @@
},
{
"$type": "Document",
"DocumentIndex": 5,
"DocumentIndex": 6,
"Title": "Projectile_Launch_Patch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\HarmonyPatches\\Projectile_Launch_Patch.cs",
"RelativeDocumentMoniker": "HarmonyPatches\\Projectile_Launch_Patch.cs",
@@ -139,7 +156,7 @@
},
{
"$type": "Document",
"DocumentIndex": 7,
"DocumentIndex": 8,
"Title": "IngestPatch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\IngestPatch.cs",
"RelativeDocumentMoniker": "IngestPatch.cs",
@@ -151,7 +168,7 @@
},
{
"$type": "Document",
"DocumentIndex": 6,
"DocumentIndex": 7,
"Title": "CompUseEffect_WulaSkillTrainer.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\CompUseEffect_WulaSkillTrainer.cs",
"RelativeDocumentMoniker": "CompUseEffect_WulaSkillTrainer.cs",
@@ -163,7 +180,7 @@
},
{
"$type": "Document",
"DocumentIndex": 8,
"DocumentIndex": 9,
"Title": "Building_Wula_DarkEnergy_Engine.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\Building_Wula_DarkEnergy_Engine.cs",
"RelativeDocumentMoniker": "Building_Wula_DarkEnergy_Engine.cs",
@@ -175,7 +192,7 @@
},
{
"$type": "Document",
"DocumentIndex": 9,
"DocumentIndex": 10,
"Title": "HediffComp_RegenerateBackstory.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\HediffComp_RegenerateBackstory.cs",
"RelativeDocumentMoniker": "HediffComp_RegenerateBackstory.cs",
@@ -187,7 +204,7 @@
},
{
"$type": "Document",
"DocumentIndex": 10,
"DocumentIndex": 11,
"Title": "WulaFallenEmpireMod.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\WulaFallenEmpireMod.cs",
"RelativeDocumentMoniker": "WulaFallenEmpireMod.cs",
@@ -199,7 +216,7 @@
},
{
"$type": "Document",
"DocumentIndex": 11,
"DocumentIndex": 12,
"Title": "MechanitorPatch.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\3516260226\\Source\\WulaFallenEmpire\\MechanitorPatch.cs",
"RelativeDocumentMoniker": "MechanitorPatch.cs",

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@@ -0,0 +1,19 @@
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public class CustomUIDef : Def
{
public string portraitPath;
public string characterName;
public new string description;
public List<CustomUIOption> options;
}
public class CustomUIOption
{
public string label;
public List<Effect> effects;
}
}

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@@ -0,0 +1,26 @@
using System.Collections.Generic;
using Verse;
using RimWorld;
using LudeonTK;
namespace WulaFallenEmpire
{
public static class WulaDebugActions
{
[DebugAction("Wula Fallen Empire", "Open Custom UI...", actionType = DebugActionType.ToolMap, allowedGameStates = AllowedGameStates.Playing)]
private static void OpenCustomUI()
{
List<DebugMenuOption> list = new List<DebugMenuOption>();
foreach (CustomUIDef localDef in DefDatabase<CustomUIDef>.AllDefs)
{
// Capture the local variable for the lambda
CustomUIDef currentDef = localDef;
list.Add(new DebugMenuOption(currentDef.defName, DebugMenuOptionMode.Action, delegate
{
Find.WindowStack.Add(new Dialog_CustomDisplay(currentDef));
}));
}
Find.WindowStack.Add(new Dialog_DebugOptionListLister(list));
}
}
}

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@@ -0,0 +1,115 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class Dialog_CustomDisplay : Window
{
private CustomUIDef def;
private Texture2D portrait;
public override Vector2 InitialSize => new Vector2(1000f, 750f);
public Dialog_CustomDisplay(CustomUIDef def)
{
this.def = def;
this.forcePause = true;
this.absorbInputAroundWindow = true;
this.doCloseX = true; // Add a close button to the window
}
public override void PreOpen()
{
base.PreOpen();
if (!def.portraitPath.NullOrEmpty())
{
this.portrait = ContentFinder<Texture2D>.Get(def.portraitPath);
}
}
public override void DoWindowContents(Rect inRect)
{
// Top-left defName
Text.Font = GameFont.Tiny;
GUI.color = Color.gray;
Widgets.Label(new Rect(0, 0, inRect.width, 30f), def.defName);
GUI.color = Color.white;
Text.Font = GameFont.Small;
// Scaling factor to fit the new window size while maintaining layout proportions.
float scale = 0.65f;
// The original CSS was based on a large canvas. We create a virtual canvas inside our window.
// Center the main content block.
float contentWidth = 1200f * scale;
float contentHeight = 1100f * scale;
Rect contentRect = new Rect((inRect.width - contentWidth) / 2, (inRect.height - contentHeight) / 2, contentWidth, contentHeight);
// All original positions are now relative to this contentRect and scaled.
Rect mainBodySRect = new Rect(contentRect.x + 200f * scale, contentRect.y + 400f * scale, 1050f * scale, 1000f * scale);
// lihui (Portrait)
Rect lihuiRect = new Rect(mainBodySRect.x - 150f * scale, mainBodySRect.y - 200f * scale, 500f * scale, 800f * scale);
if (portrait != null)
{
GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
}
GUI.color = Color.white;
Widgets.DrawBox(lihuiRect);
GUI.color = Color.white; // Reset color
// name
Rect nameRect = new Rect(lihuiRect.xMax, mainBodySRect.y - 30f * scale, 260f * scale, 130f * scale);
GUI.color = Color.white;
Widgets.DrawBox(nameRect);
GUI.color = Color.white; // Reset color
Text.Anchor = TextAnchor.MiddleCenter;
Text.Font = GameFont.Medium;
Widgets.Label(nameRect, def.characterName);
Text.Font = GameFont.Small;
Text.Anchor = TextAnchor.UpperLeft;
// text (Description)
Rect textRect = new Rect(nameRect.x, nameRect.yMax + 50f * scale, 650f * scale, 250f * scale);
GUI.color = Color.white;
Widgets.DrawBox(textRect);
GUI.color = Color.white; // Reset color
Rect textInnerRect = textRect.ContractedBy(10f * scale);
Widgets.Label(textInnerRect, def.description);
// option (Buttons)
Rect optionRect = new Rect(nameRect.x, textRect.yMax, 610f * scale, 300f * scale);
// No need to draw a box for the options area, the buttons will be listed inside.
Listing_Standard listing = new Listing_Standard();
listing.Begin(optionRect.ContractedBy(10f * scale));
if (def.options != null)
{
foreach (var option in def.options)
{
if (listing.ButtonText(option.label))
{
HandleAction(option.effects);
}
}
}
listing.End();
}
private void HandleAction(List<Effect> effects)
{
if (effects.NullOrEmpty())
{
return;
}
foreach (var effect in effects)
{
effect.Execute(this);
}
}
}
}

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@@ -0,0 +1,90 @@
using Verse;
using RimWorld;
namespace WulaFallenEmpire
{
public abstract class Effect
{
public abstract void Execute(Dialog_CustomDisplay dialog);
}
public class Effect_OpenCustomUI : Effect
{
public string defName;
public override void Execute(Dialog_CustomDisplay dialog)
{
CustomUIDef nextDef = DefDatabase<CustomUIDef>.GetNamed(defName);
if (nextDef != null)
{
Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
}
else
{
Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find CustomUIDef named '{defName}'");
}
}
}
public class Effect_CloseDialog : Effect
{
public override void Execute(Dialog_CustomDisplay dialog)
{
dialog.Close();
}
}
public class Effect_ShowMessage : Effect
{
public string message;
public MessageTypeDef messageTypeDef;
public override void Execute(Dialog_CustomDisplay dialog)
{
if (messageTypeDef == null)
{
messageTypeDef = MessageTypeDefOf.PositiveEvent;
}
Messages.Message(message, messageTypeDef);
}
}
public class Effect_FireIncident : Effect
{
public IncidentDef incident;
public override void Execute(Dialog_CustomDisplay dialog)
{
if (incident == null)
{
Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
return;
}
IncidentParms parms = new IncidentParms
{
target = Find.CurrentMap,
forced = true
};
if (!incident.Worker.TryExecute(parms))
{
Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
}
}
}
public class Effect_ChangeFactionRelation : Effect
{
public FactionDef faction;
public int goodwillChange;
public override void Execute(Dialog_CustomDisplay dialog)
{
if (faction == null)
{
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
return;
}
Faction.OfPlayer.TryAffectGoodwillWith(faction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: HistoryEventDefOf.QuestGoodwill, lookTarget: null);

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@@ -102,6 +102,10 @@
<Compile Include="MentalState_BrokenPersonality.cs" />
<Compile Include="MentalStateDefExtension_BrokenPersonality.cs" />
<Compile Include="MentalBreakWorker_BrokenPersonality.cs" />
<Compile Include="Dialog_CustomDisplay.cs" />
<Compile Include="CustomUIDef.cs" />
<Compile Include="Effect.cs" />
<Compile Include="DebugActions.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@@ -1,6 +1,7 @@
using System;
using System.Reflection;
using HarmonyLib;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
@@ -16,5 +17,6 @@ namespace WulaFallenEmpire
Log.Message("[WulaFallenEmpire] Harmony patches applied.");
}
}
}