2025-8-18
This commit is contained in:
35
1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml
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35
1.6/1.6/Defs/SoundDefs/Wula_Sound_Weapons.xml
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<SoundDef>
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<defName>Interact_WULA_MW_ChainSword</defName>
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<context>MapOnly</context>
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<maxSimultaneous>1</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/Interact_WULA_MW_ChainSword</clipPath>
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</li>
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</grains>
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<volumeRange>45.91304~45.91304</volumeRange>
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<pitchRange>0.9576087~1.084783</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_MW_ChainSword_Hit</defName>
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<context>MapOnly</context>
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<maxSimultaneous>2</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/WULA_MW_ChainSword_Hit</clipPath>
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</li>
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</grains>
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<volumeRange>65</volumeRange>
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<pitchRange>0.9~1.1</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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@@ -335,6 +335,19 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 乌拉族睡眠点 -->
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<ThingDef ParentName="SleepingSpotBase">
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<defName>Wula_SleepingSpot</defName>
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<label>乌拉帝国抢修点</label>
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<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
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<graphicData>
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<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,4)</drawSize>
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</graphicData>
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<size>(1,2)</size>
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<designationHotKey>Misc1</designationHotKey>
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</ThingDef>
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<!-- 机械工厂 -->
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<ThingDef ParentName="BuildingBase">
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@@ -480,17 +493,15 @@
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<ThingDef ParentName="BaseMechCharger">
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<defName>WULA_War_Machine_Recharger</defName>
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<label>乌拉帝国充电站</label>
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<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。</description>
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<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
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<graphicData>
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<texPath>Things/Building/Production/StandardRecharger</texPath>
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<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<shadowData>
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<volume>(2.9, 0.5, 1.9)</volume>
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</shadowData>
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</graphicData>
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<interactionCellOffset>(0,0,2)</interactionCellOffset>
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<passability>PassThroughOnly</passability>
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<interactionCellOffset>(0,0,0)</interactionCellOffset>
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<passability>Standable</passability>
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<designationCategory>WULA_Buildings</designationCategory>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>8000</WorkToBuild>
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@@ -547,20 +558,6 @@
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</comps>
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</ThingDef>
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<!-- 乌拉族睡眠点 -->
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<ThingDef ParentName="SleepingSpotBase">
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<defName>Wula_SleepingSpot</defName>
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<label>乌拉帝国抢修点</label>
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<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
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<graphicData>
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<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,4)</drawSize>
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</graphicData>
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<size>(1,2)</size>
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<designationHotKey>Misc1</designationHotKey>
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</ThingDef>
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<!-- 联络台 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Communicator_Station</defName>
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@@ -382,7 +382,7 @@
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</capacities>
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<power>25</power>
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<cooldownTime>2</cooldownTime>
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<armorPenetration>0.5</armorPenetration>
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<armorPenetration>0.75</armorPenetration>
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<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
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</li>
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</tools>
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@@ -412,8 +412,8 @@
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>12</damageAmountBase>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<damageAmountBase>16</damageAmountBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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@@ -611,7 +611,102 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 链锯剑 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_ChainSword</defName>
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<label>CMs-1"链锯剑"</label>
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<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征——它在一次的攻击中会造成大量的伤口,足以从头到脚撕裂敌人的身体。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<soundInteract>Interact_WULA_MW_ChainSword</soundInteract>
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<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
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<techLevel>Spacer</techLevel>
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<costStuffCount>60</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>5</Plasteel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>2.5</Mass>
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</statBases>
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<tools Inherit="False">
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<li>
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<label>链锯</label>
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<capacities>
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<li>WULA_MW_ChainSword_MultiStrike</li>
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</capacities>
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<armorPenetration>0.5</armorPenetration>
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<power>25</power>
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<cooldownTime>1.2</cooldownTime>
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<soundMeleeHit>WULA_MW_ChainSword_Hit</soundMeleeHit>
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<soundMeleeMiss>WULA_MW_ChainSword_Hit</soundMeleeMiss>
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</li>
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<li>
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<label>柄击</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.5</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>5</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MultiStrike">
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<strikeCount>5~8</strikeCount>
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<damageMultiplierPerStrike>0.2</damageMultiplierPerStrike>
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</li>
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</comps>
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</ThingDef>
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<ToolCapacityDef>
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<defName>WULA_MW_ChainSword_MultiStrike</defName>
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<label>链锯切割</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>WULA_MW_ChainSword_Maneuver</defName>
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<requiredCapacity>WULA_MW_ChainSword_MultiStrike</requiredCapacity>
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<verb>
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<verbClass>WulaFallenEmpire.Verb_MeleeAttack_MultiStrike</verbClass>
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<meleeDamageDef>Cut</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<!-- 双头刀 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Glaive</defName>
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@@ -1,102 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 链锯剑 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_ChainSword</defName>
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<label>CMs-1"链锯剑"</label>
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<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
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<techLevel>Spacer</techLevel>
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<costStuffCount>60</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>5</Plasteel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>2.5</Mass>
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</statBases>
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<tools Inherit="False">
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<li>
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<label>链锯</label>
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<capacities>
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<li>WULA_MW_ChainSword_MultiStrike</li>
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</capacities>
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<armorPenetration>0.5</armorPenetration>
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<power>25</power>
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<cooldownTime>1.2</cooldownTime>
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<soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
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<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss>
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</li>
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<li>
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<label>柄击</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.5</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>5</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<weaponTags>
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<li>Wula_Melee_Weapon_T2</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MultiStrike">
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<strikeCount>5~8</strikeCount>
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<damageMultiplierPerStrike>0.2</damageMultiplierPerStrike>
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</li>
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</comps>
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</ThingDef>
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<ToolCapacityDef>
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<defName>WULA_MW_ChainSword_MultiStrike</defName>
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<label>链锯切割</label>
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</ToolCapacityDef>
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<ManeuverDef>
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<defName>WULA_MW_ChainSword_Maneuver</defName>
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<requiredCapacity>WULA_MW_ChainSword_MultiStrike</requiredCapacity>
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<verb>
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<verbClass>WulaFallenEmpire.Verb_MeleeAttack_MultiStrike</verbClass>
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<meleeDamageDef>Cut</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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</Defs>
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@@ -115,6 +115,7 @@
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False" IsNull="True" />
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<verbs>
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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@@ -173,6 +174,7 @@
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<recipeMaker Inherit="False" IsNull="True" />
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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@@ -205,8 +207,6 @@
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<!-- <tickerType>Normal</tickerType> -->
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<!--避免被生成-->
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<generateCommonality>0</generateCommonality>
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<!--不可制作-->
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<recipeMaker Inherit="False" />
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</ThingDef>
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<!--三叉模式-->
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<ThingDef ParentName="BaseBullet">
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BIN
Content/Sounds/Wula/Interact_WULA_MW_ChainSword.wav
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BIN
Content/Sounds/Wula/Interact_WULA_MW_ChainSword.wav
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BIN
Content/Sounds/Wula/WULA_MW_ChainSword_Hit.wav
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Content/Sounds/Wula/WULA_MW_ChainSword_Hit.wav
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BIN
Content/Textures/Wula/Building/WULA_War_Machine_Recharger.png
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Content/Textures/Wula/Building/WULA_War_Machine_Recharger.png
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After Width: | Height: | Size: 148 KiB |
BIN
Source/美术与文本源文件/Wula/Building/WULA_War_Machine_Recharger.sai2
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BIN
Source/美术与文本源文件/Wula/Building/WULA_War_Machine_Recharger.sai2
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Binary file not shown.
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