2025-8-29
@@ -842,6 +842,7 @@
|
||||
<height>Top</height>
|
||||
<groups>
|
||||
<li>Torso</li>
|
||||
<li>HeadAttackTool</li>
|
||||
</groups>
|
||||
<parts>
|
||||
<li>
|
||||
|
||||
@@ -166,10 +166,10 @@
|
||||
<plantDamageFactor>8</plantDamageFactor>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<!-- <explosionSnowMeltAmount>0</explosionSnowMeltAmount> -->
|
||||
<explosionCellFleck>Blast_WULA_Plasma_Explosive</explosionCellFleck>
|
||||
<explosionCellFleck>Blast_WULA_Plasma</explosionCellFleck>
|
||||
<explosionColorCenter>(0.95, 0.6, 0.3)</explosionColorCenter>
|
||||
<explosionColorEdge>(1, 0.5, 0.15)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck>
|
||||
<!-- <explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck> -->
|
||||
<soundExplosion>Explosion_EMP</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>
|
||||
|
||||
@@ -31,6 +31,18 @@
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>Blast_WULA_Plasma</defName>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/BlastEMP</texPath>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<renderInstanced>true</renderInstanced>
|
||||
<color>(0.2, 0.8, 0.3, 0.5)</color>
|
||||
</graphicData>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<solidTime>0</solidTime>
|
||||
<fadeOutTime>0.2</fadeOutTime>
|
||||
</FleckDef>
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>Blast_WULA_Plasma_Explosive</defName>
|
||||
<graphicData>
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
</optionEffects>
|
||||
</li>
|
||||
<!-- 教堂 -->
|
||||
<li>
|
||||
<!-- <li>
|
||||
<label>乌拉帝国 大教堂</label>
|
||||
<hideWhenDisabled>true</hideWhenDisabled>
|
||||
<conditions>
|
||||
@@ -182,7 +182,7 @@
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</li> -->
|
||||
|
||||
<li>
|
||||
<label>退出</label>
|
||||
|
||||
@@ -1229,6 +1229,153 @@
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
</RecipeDef>
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>WULA_Addons_Antenna_Hediff_Shotgun</defName>
|
||||
<label>梭镖发射器天线</label>
|
||||
<description>一种特殊的上行链路天线,通过省去一些结构以在小小的天线中塞下两具微型梭镖发射器,这使得换装此天线的机械乌拉可以将自己的头当霰弹枪用——尽管射程不会太长并且会挤占天线的机械体带宽。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Addons_Antenna_Shotgun</ThingDef>
|
||||
<ThingDef>WULA_Addons_Antenna_Shotgun_Turret</ThingDef>
|
||||
<RecipeDef>Install_WULA_Addons_Antenna_Shotgun</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<spawnThingOnRemoved>WULA_Addons_Antenna_Shield</spawnThingOnRemoved>
|
||||
<addedPartProps>
|
||||
<!-- <partEfficiency>1.5</partEfficiency> -->
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MechBandwidth>-2</MechBandwidth>
|
||||
<MechControlGroups>-1</MechControlGroups>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_TopTurret">
|
||||
<turretDef>WULA_Addons_Antenna_Shotgun_Turret</turretDef>
|
||||
<angleOffset>0</angleOffset>
|
||||
<autoAttack>true</autoAttack>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Addons_Antenna_Shotgun_Turret</defName>
|
||||
<label>梭镖发射器</label>
|
||||
<description>藏在机械乌拉脑袋两侧天线中的微型霰弹枪,射程不远但是对接近的敌人有很大的威慑力。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Addons_Antenna_Shotgun</ThingDef>
|
||||
<RecipeDef>Install_WULA_Addons_Antenna_Shotgun</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<statBases>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.1</AccuracyLong>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_WULA_Addons_Antenna_Shotgun_Turret</defaultProjectile>
|
||||
<range>4</range>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Addons_Antenna_Shotgun_Turret</defName>
|
||||
<label>梭镖</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>10</damageAmountBase>
|
||||
<stoppingPower>15</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>WULA_Addons_Antenna_Shotgun</defName>
|
||||
<label>梭镖发射器天线</label>
|
||||
<description>一种特殊的上行链路天线,通过省去一些结构以在小小的天线中塞下两具微型梭镖发射器,这使得换装此天线的机械乌拉可以将自己的头当霰弹枪用——尽管射程不会太长并且会挤占天线的机械体带宽。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>Install_WULA_Addons_Antenna_Shotgun</RecipeDef>
|
||||
<ThingDef>WULA_Addons_Antenna_Shotgun_Turret</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardMidFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<Mass>0.3</Mass>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
<defName>Install_WULA_Addons_Antenna_Shotgun</defName>
|
||||
<label>安装梭镖发射器天线</label>
|
||||
<description>为合成人安装梭镖发射器天线。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Addons_Antenna_Shotgun</ThingDef>
|
||||
<HediffDef>WULA_Addons_Antenna_Hediff_Shotgun</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>安装梭镖发射器天线中</jobString>
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<anesthetize>false</anesthetize>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>WULA_Addons_Antenna_Shotgun</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>WULA_Addons_Antenna_Shotgun</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>WULA_Addons_Antenna_Bodypart</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>WULA_Addons_Antenna_Hediff_Shotgun</addsHediff>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 抽魂 -->
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
<defName>WULA_PocketSpace_Small_GenStep</defName>
|
||||
<order>990</order> <!-- 调整为更高的值,确保在所有基础地形生成之后执行 -->
|
||||
<genStep Class="WulaFallenEmpire.GenStep_WulaPocketSpaceSmall">
|
||||
<prefabDefName>WULA_Shuttle_Prefab</prefabDefName> <!-- 指定要生成的预制件的defName -->
|
||||
<!-- <prefabDefName>WULA_Shuttle_Prefab</prefabDefName> -->
|
||||
</genStep>
|
||||
</GenStepDef>
|
||||
</Defs>
|
||||
@@ -143,7 +143,7 @@
|
||||
<combatPower>1000</combatPower>
|
||||
<isBoss>true</isBoss>
|
||||
<maxPerGroup>1</maxPerGroup>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
<!-- <isGoodBreacher>true</isGoodBreacher> -->
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
<lifeStages>
|
||||
<li>
|
||||
|
||||
@@ -1061,6 +1061,7 @@
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<targetable>true</targetable>
|
||||
<violent>true</violent>
|
||||
<forcedMissRadius>0.01</forcedMissRadius>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="Wula_CR_Mobile_Factory_Turret">
|
||||
<defName>Wula_CR_Mobile_Factory_Turret_MK2</defName>
|
||||
<defName>Wula_CR_Mobile_Factory_Turret_MKII</defName>
|
||||
<label>CRt-92"铱锇MK2"</label>
|
||||
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,此改进版比起其原型可以将热熔束喷到更远的地方,但是无法处理过近的目标。</description>
|
||||
<verbs Inherit="False">
|
||||
@@ -393,89 +393,4 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_MIS_Mobile_Factory_Turret</defName>
|
||||
<label>CRt-60"陨磷"</label>
|
||||
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,可以射出两道交叉扫射的暗物质射流以引发爆炸毁灭中等范围内的敌军。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>2</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Wula_MIS_Mobile_Factory_Turret</defaultProjectile>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>16</minRange>
|
||||
<range>500</range>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<muzzleFlashScale>4</muzzleFlashScale>
|
||||
|
||||
<!-- <aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote> -->
|
||||
<!-- <soundAiming>FleshmelterBolt_Charging</soundAiming> -->
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_MIS_Mobile_Factory_Turret</defName>
|
||||
<label>灵能星光</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Rocket_Swarm</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.2</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<damageDef>Bomb</damageDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<homingSpeed>0.1</homingSpeed>
|
||||
<initRotateAngle>60</initRotateAngle>
|
||||
<destroyTicksAfterLosingTrack>
|
||||
<min>60</min>
|
||||
<max>120</max>
|
||||
</destroyTicksAfterLosingTrack>
|
||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
||||
<impactThreshold>1</impactThreshold>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<speed>15</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -183,7 +183,7 @@
|
||||
<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_Homing_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
@@ -253,7 +253,7 @@
|
||||
<description>乌拉帝国的等离子体霰弹枪,搭载了一套用于发射等离子体的谐振器,可以喷射多道等离子体射流;也可以进入超频状态,聚焦于主枪管以发射能量高度集中且会产生爆炸的射弹。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_AR</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Plasma_Homing_AR_Ex</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
|
||||
@@ -950,9 +950,9 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
@@ -1010,9 +1010,9 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
@@ -1021,19 +1021,6 @@
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
|
||||
@@ -972,8 +972,21 @@
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0.04, 0, 0)</offset>
|
||||
<flip>true</flip>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<!-- <offset>(0.6, 0, 0.15)</offset> -->
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<!-- <rotationOffset>-90</rotationOffset> -->
|
||||
<offset>(0.04, 0, 0)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<!-- <offset>(-0.6, 0, 0.15)</offset> -->
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
@@ -1023,12 +1036,25 @@
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<overrideMeshSize>(1.5, 1.5)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0.04, 0, 0)</offset>
|
||||
<flip>true</flip>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<!-- <offset>(0.6, 0, 0.15)</offset> -->
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<!-- <rotationOffset>-90</rotationOffset> -->
|
||||
<offset>(0.04, 0, 0)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<!-- <offset>(-0.6, 0, 0.15)</offset> -->
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
|
||||
@@ -659,7 +659,7 @@
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MK2</turretDef>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MKII</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
@@ -694,7 +694,7 @@
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MK2</turretDef>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret_MKII</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
|
||||
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_RW_Plasma_Homing_AR.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_RW_Plasma_Homing_AR_Ex.png
Normal file
|
After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |