1
@@ -554,7 +554,6 @@
|
||||
<li>ManipulationLimbSegment</li>
|
||||
<li>TalkingSource</li>
|
||||
</tags>
|
||||
<spawnThingOnRemoved>WULA_Energy_Furnace_Base</spawnThingOnRemoved>
|
||||
</BodyPartDef>
|
||||
<BodyPartDef>
|
||||
<defName>WULA_Addons_Antenna_Bodypart</defName>
|
||||
|
||||
@@ -8,76 +8,4 @@
|
||||
以及炮塔的图形 (graphicData)。
|
||||
-->
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Gun_WULA_MiniTurretGun_ForHediff</defName>
|
||||
<label>tactical turret gun</label>
|
||||
<description>A simple automatic gun made to be mounted on a turret.</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/TacticalTurret/TacticalTurret_Top</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<AccuracyTouch>0.77</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.45</AccuracyMedium>
|
||||
<AccuracyLong>0.24</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.8</RangedWeapon_Cooldown>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_TacticalTurret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>19.9</range> <!-- Must be kept in sync with "explosion radius" of Grenade_TurretPack -->
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<soundCast>GunShotA</soundCast>
|
||||
<soundCastTail>GunTail_Light</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<consumeFuelPerShot>1</consumeFuelPerShot>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!--
|
||||
这是 Hediff 定义本身
|
||||
你可以通过任何方式将这个 Hediff 添加给一个 Pawn,
|
||||
例如通过植入物、基因、甚至是开发人员命令。
|
||||
-->
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_ShoulderCannon</defName>
|
||||
<label>shoulder cannon</label>
|
||||
<description>A shoulder-mounted automated cannon that tracks and fires upon hostiles.</description>
|
||||
<spawnThingOnRemoved>Steel</spawnThingOnRemoved>
|
||||
<hediffClass>Hediff_Implant</hediffClass>
|
||||
<defaultLabelColor>(0.6, 0.6, 0.6)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
|
||||
<!-- 这里是关键部分 -->
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_TopTurret">
|
||||
<!--
|
||||
指定上面定义的那个武器 ThingDef。
|
||||
这个组件会根据这个 ThingDef 创建一个虚拟的枪械并进行射击。
|
||||
-->
|
||||
<turretDef>Gun_WULA_MiniTurretGun_ForHediff</turretDef>
|
||||
|
||||
<!-- (可选) 炮塔旋转的偏移角度,0度通常指向右方 -->
|
||||
<angleOffset>0</angleOffset>
|
||||
|
||||
<!-- (可选) 是否自动攻击,默认为 true -->
|
||||
<autoAttack>true</autoAttack>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
<stages>
|
||||
<li>
|
||||
<!-- 你可以在这里添加其他效果,比如移动速度加成/减成等 -->
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
||||
|
||||
@@ -46,31 +46,6 @@
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<!-- 能源炉 -->
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Base</defName>
|
||||
<label>中央能源炉(基础)</label>
|
||||
<description>机械乌拉的核心部件之一,负责提供永不衰竭的澎湃机械动力,并代替各种内脏执行内循环的任务。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Colony_License_LV1_Technology</researchPrerequisite>
|
||||
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Cleanzone</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<!-- <techHediffsTags>
|
||||
<li>FieldHand</li>
|
||||
</techHediffsTags> -->
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Energy_Furnace_Overdrive</defName>
|
||||
<label>中央能源炉-超载组件</label>
|
||||
@@ -715,28 +690,6 @@
|
||||
</RecipeDef>
|
||||
|
||||
<!-- 天线 -->
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_Addons_Antenna_Base</defName>
|
||||
<label>上行链路天线</label>
|
||||
<description>机械乌拉的核心部件之一,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
|
||||
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
|
||||
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
|
||||
<graphicData>
|
||||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>30</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Colony_License_LV1_Technology</researchPrerequisite>
|
||||
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Cleanzone</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MechanitorImplantCraftableBase">
|
||||
<defName>WULA_Addons_Antenna_Expansion</defName>
|
||||
<label>上行链路天线-扩容插件</label>
|
||||
|
||||
@@ -176,38 +176,6 @@
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
|
||||
<label>动力拳</label>
|
||||
<labelNoun>动力拳</labelNoun>
|
||||
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>动力拳</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>12</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<!-- <soundMeleeHit>Pawn_Melee_PowerClaw_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_PowerClaw_Miss</soundMeleeMiss> -->
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_Shutdown</defName>
|
||||
|
||||
@@ -122,7 +122,45 @@
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef Name="Wula_Mech_Mobile_Factory_PawnKind" ParentName="HeavyMechanoidKind">
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
<race>Wula_AI_Heavy_Panzer</race>
|
||||
<combatPower>1000</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
|
||||
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
|
||||
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
|
||||
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
|
||||
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
|
||||
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
|
||||
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>7</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.4, 1.8, 1.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Weapon</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
<race>Wula_Mech_Mobile_Factory</race>
|
||||
@@ -163,7 +201,7 @@
|
||||
<li>Wula_Mech_Mobile_Factory_Produce</li>
|
||||
</abilities>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef Name="WULA_Mech_Flyer_PawnKind" ParentName="BaseMechanoidKind">
|
||||
<PawnKindDef ParentName="BaseMechanoidKind">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>CRm-51"兵蚁"</label>
|
||||
<race>WULA_Mech_Flyer</race>
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
@@ -62,7 +62,7 @@
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Synth_Charge_Cube_Technology</li>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
@@ -207,7 +207,7 @@
|
||||
<displayPriority>100</displayPriority>
|
||||
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Synth_Charge_Cube_Technology</li>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</RecipeDef>
|
||||
<RecipeDef>
|
||||
@@ -263,7 +263,7 @@
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>WULA_Charge_Cube</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>5</count>
|
||||
@@ -350,6 +350,24 @@
|
||||
<defName>WULA_Build_Mech_WULA_Cat</defName>
|
||||
<label>建造CAt-11"猫猫"</label>
|
||||
<description>建造一台CAt-11"猫猫"。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat>1</Mech_WULA_Cat>
|
||||
</products>
|
||||
@@ -362,6 +380,24 @@
|
||||
<defName>WULA_Build_Mech_WULA_Cat_Constructor</defName>
|
||||
<label>建造CAt-86"猫猫劳工"</label>
|
||||
<description>建造一台CAt-86"猫猫劳工"。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_Constructor>1</Mech_WULA_Cat_Constructor>
|
||||
</products>
|
||||
@@ -374,6 +410,24 @@
|
||||
<defName>WULA_Build_Mech_WULA_Cat_Assault</defName>
|
||||
<label>建造CAt-46"猫猫冲锋队"</label>
|
||||
<description>建造一台CAt-46"猫猫冲锋队"。</description>
|
||||
<ingredients Inherit="False">
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>Steel</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>80</count>
|
||||
</li>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<products>
|
||||
<Mech_WULA_Cat_Assault>1</Mech_WULA_Cat_Assault>
|
||||
</products>
|
||||
|
||||
@@ -212,13 +212,13 @@
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_DarkEnergy_Generators_Technology</defName>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>3.80</researchViewY>
|
||||
<label>暗物质发电空投许可</label>
|
||||
<description>允许殖民地申请空投暗物质发电机,一种输出功率极为恐怖却非常消耗资源的发电机。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
@@ -259,6 +259,20 @@
|
||||
<li>WULA_Synth_Productor_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Technology</defName>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>5.60</researchViewY>
|
||||
<label>战车空投许可</label>
|
||||
<description>允许殖民地申请空投HAp-6"战车",乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Productor_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Mech_Mobile_Factory_Technology</defName>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
@@ -266,6 +280,9 @@
|
||||
<label>陆行舰空投许可</label>
|
||||
<description>允许殖民地申请空投MFm-2"陆行舰",乌拉帝国的大型战争机械,一座插满火炮和战地生产设施的移动堡垒。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>Wula_AI_Heavy_Panzer_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
@@ -517,20 +534,6 @@
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Charge_Cube_Technology</defName>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>1.50</researchViewY>
|
||||
<label>能源核心加工许可</label>
|
||||
<description>获取构建能源核心的知识,用以在脱离充电站的情况下为机械乌拉补充能量。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Addons_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- <ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Adv_WorkTable_Technology</defName>
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
</researchPrerequisites>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -123,7 +123,7 @@
|
||||
<Cleanliness>0.1</Cleanliness>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<designationCategory Inherit="False"/>
|
||||
<stuffCategories Inherit="False"/>
|
||||
@@ -197,7 +197,7 @@
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<WULA_Alloy>10</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
@@ -308,7 +308,7 @@
|
||||
<DoorOpenSpeed>2</DoorOpenSpeed>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<WULA_Alloy>10</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
@@ -400,64 +400,6 @@
|
||||
<uiOrder>1138</uiOrder>
|
||||
</TerrainDef>
|
||||
|
||||
<!-- 输送舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_GlobalStorageSenderPod</defName>
|
||||
<label>乌拉帝国物资输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Special/DropPod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>1600</WorkToBuild>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
|
||||
<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
|
||||
<requiresFuelingPort>false</requiresFuelingPort>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
|
||||
<garbageShieldEnabled>true</garbageShieldEnabled>
|
||||
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
|
||||
</li>
|
||||
</comps>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
</inspectorTabs>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>TransportPod</li>
|
||||
</researchPrerequisites>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod_Cleanzone</defName>
|
||||
@@ -506,8 +448,8 @@
|
||||
<li>WULA_Synth_Maintain_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<WULA_Alloy>30</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -599,9 +541,8 @@
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
<WULA_Alloy>30</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
@@ -699,7 +640,8 @@
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -777,7 +719,8 @@
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>1</Steel>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
@@ -822,6 +765,67 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 输送舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_GlobalStorageSenderPod</defName>
|
||||
<label>乌拉帝国物资输送舱</label>
|
||||
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Special/DropPod</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<designationHotKey>Misc12</designationHotKey>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>1600</WorkToBuild>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>20</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<restEffectiveness>0.8</restEffectiveness>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
|
||||
<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
|
||||
<requiresFuelingPort>false</requiresFuelingPort>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
|
||||
<garbageShieldEnabled>true</garbageShieldEnabled>
|
||||
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
|
||||
</li>
|
||||
</comps>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
</inspectorTabs>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>TransportPod</li>
|
||||
</researchPrerequisites>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<uiIconScale>0.65</uiIconScale>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 充电器 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Machine_Recharger_Cleanzone</defName>
|
||||
@@ -865,8 +869,8 @@
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>250</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -962,9 +966,8 @@
|
||||
</building>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>250</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
@@ -1032,7 +1035,7 @@
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<WULA_Alloy>30</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
@@ -1114,7 +1117,8 @@
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<costList>
|
||||
<Steel>1</Steel>
|
||||
<WULA_Alloy>30</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<uiOrder>2010</uiOrder>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
@@ -1180,7 +1184,7 @@
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
@@ -1265,8 +1269,8 @@
|
||||
</graphicData>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
@@ -1364,8 +1368,8 @@
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -1465,8 +1469,7 @@
|
||||
<destroySound>BuildingDestroyed_Metal_Medium</destroySound>
|
||||
</building>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
@@ -1480,7 +1483,7 @@
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-10000</basePowerConsumption>
|
||||
<basePowerConsumption>-50000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
@@ -1489,8 +1492,8 @@
|
||||
<fuelLabel>暗物质燃料</fuelLabel>
|
||||
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
|
||||
<outOfFuelMessage>需要填入封装的暗物质</outOfFuelMessage>
|
||||
<fuelConsumptionRate>1.0</fuelConsumptionRate>
|
||||
<fuelCapacity>5.0</fuelCapacity>
|
||||
<fuelConsumptionRate>0.1</fuelConsumptionRate>
|
||||
<fuelCapacity>2.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>WULA_Dark_Matter_Item</li>
|
||||
|
||||
@@ -1,5 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 战车 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Cleanzone</defName>
|
||||
<label>HAp-6"战车"</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送大型战争机械。\n\n战车是乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
|
||||
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Incoming</uiIconPath>
|
||||
<uiIconScale>1.33</uiIconScale>
|
||||
<uiIconOffset>(0, -0.1)</uiIconOffset>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<Uranium>50</Uranium>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>Wula_AI_Heavy_Panzer_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_AI_Heavy_Panzer_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Incoming</defName>
|
||||
<label>HAp-6"战车"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(7,7)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(7, 7)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<!-- <spawnThing></spawnThing> -->
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<explosionDamage>WULA_Mech_EMP_Drop</explosionDamage>
|
||||
<explosionDamageFactor>0</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
|
||||
<pawnKind>Wula_AI_Heavy_Panzer</pawnKind>
|
||||
<faction>PlayerColony</faction>
|
||||
<spawnDrafted>false</spawnDrafted>
|
||||
<spawnHostile>false</spawnHostile>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 陆行舰 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Mech_Mobile_Factory_Cleanzone</defName>
|
||||
@@ -40,13 +152,15 @@
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>500</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>25</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>50</WULA_Neutronium>
|
||||
<Uranium>200</Uranium>
|
||||
</costList>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
|
||||
@@ -96,6 +96,10 @@
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<WULA_Alloy>600</WULA_Alloy>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
@@ -153,6 +157,7 @@
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(3,3)</size>
|
||||
<uiIconPath>Wula/Building/WULA_Fake_AircraftCarrier_Beacon_Building</uiIconPath>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<graphicData>
|
||||
@@ -168,6 +173,10 @@
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>500</WULA_Alloy>
|
||||
<WULA_Charge_Cube>25</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
@@ -242,6 +251,10 @@
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
@@ -363,6 +376,10 @@
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Light_Fighter_Drone_Technology</li>
|
||||
@@ -469,6 +486,10 @@
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<color>(195,195,195,255)</color>
|
||||
</graphicData>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>200</WULA_Alloy>
|
||||
<WULA_Charge_Cube>10</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
@@ -551,6 +572,10 @@
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bomber_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>250</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
@@ -610,6 +635,9 @@
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<Steel>5</Steel>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>600</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
@@ -699,9 +727,6 @@
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>BuildingOnTop</altitudeLayer>
|
||||
<costList>
|
||||
<Steel>15</Steel>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
|
||||
@@ -289,9 +289,9 @@
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -392,10 +392,9 @@
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -564,9 +563,9 @@
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
@@ -667,10 +666,9 @@
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
|
||||
@@ -598,19 +598,21 @@
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>40</EquipDelay>
|
||||
<EquipDelay>10</EquipDelay>
|
||||
<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
|
||||
<StaggerDurationFactor>-2</StaggerDurationFactor>
|
||||
<CarryingCapacity>250</CarryingCapacity>
|
||||
<MoveSpeed>-2</MoveSpeed>
|
||||
<MoveSpeed>-1</MoveSpeed>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>350</costStuffCount>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<WULA_Alloy>180</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>12</WULA_Neutronium>
|
||||
<Uranium>120</Uranium>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
@@ -621,19 +623,9 @@
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</wornGraphicPath>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_ApparelReloadable">
|
||||
<maxCharges>30</maxCharges>
|
||||
<ammoDef>Steel</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>360</baseReloadTicks>
|
||||
<soundReload>Standard_Reload</soundReload>
|
||||
<hotKey>Misc4</hotKey>
|
||||
<chargeNoun>炮弹</chargeNoun>
|
||||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
<!-- 基础功能 -->
|
||||
<radius>1.25</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<radius>1.5</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>200</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
@@ -657,57 +649,25 @@
|
||||
|
||||
</li>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>WULA_Heavy_Infantry_PowerArmor_PowerFist</hediff>
|
||||
<hediff>WULA_Heavy_Infantry_PowerArmor_Mortar_Hediff</hediff>
|
||||
<part>Torso</part>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||||
<label>ILm-60"铬铁"迫击炮</label>
|
||||
<defaultProjectile>Bullet_WULA_Heavy_Infantry_PowerArmor</defaultProjectile>
|
||||
<warmupTime>1.25</warmupTime>
|
||||
<range>120</range>
|
||||
<minRange>8</minRange>
|
||||
<onlyManualCast>true</onlyManualCast>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<forcedMissRadius>2</forcedMissRadius>
|
||||
<targetable>true</targetable>
|
||||
<violent>true</violent>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<soundCast>Mortar_LaunchA</soundCast>
|
||||
<canGoWild>false</canGoWild>
|
||||
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
|
||||
</ThingDef>
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_Mortar_Hediff</defName>
|
||||
<label>ILm-60"铬铁"迫击炮</label>
|
||||
<labelNoun>ILm-60"铬铁"迫击炮</labelNoun>
|
||||
<description>一具双联装轻型迫击炮,通过背挂式武器附件的形式外挂在乌拉帝国重装装甲上,可以自行分析敌方的运动并进行开火——只要装甲穿着者不处于近战状态即可。</description>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_TopTurret">
|
||||
<turretDef>WULA_Heavy_Infantry_PowerArmor_Mortar</turretDef>
|
||||
<angleOffset>0</angleOffset>
|
||||
<autoAttack>true</autoAttack>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Heavy_Infantry_PowerArmor</defName>
|
||||
<label>铬铁迫击炮弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
<speed>45</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="WULA_ApparelHelmetBase">
|
||||
<defName>WULA_Heavy_Infantry_Helmet</defName>
|
||||
<label>乌拉帝国重装头盔</label>
|
||||
@@ -745,9 +705,10 @@
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_Helmet</wornGraphicPath>
|
||||
</apparel>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
<WULA_Neutronium>2</WULA_Neutronium>
|
||||
<Uranium>20</Uranium>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
@@ -779,7 +740,9 @@
|
||||
<MoveSpeed>-0.5</MoveSpeed>
|
||||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Armor_Super_Heavy</li>
|
||||
@@ -794,135 +757,6 @@
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
|
||||
</apparel>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelShieldBase">
|
||||
<defName>WULA_Shield_Prismatic</defName>
|
||||
<label>乌拉帝国棱形盾</label>
|
||||
<description>乌拉帝国骑士军团所偏好的一种盾牌,覆盖面积小护甲低,但是轻便灵活可以提供大量的近战闪避能力,配置了个人护盾和可以近距离击倒敌军的梭镖发射装置。</description>
|
||||
<thingCategories>
|
||||
<li>ApparelNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_Shield_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Shield_Prismatic</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.3</ArmorRating_Heat>
|
||||
<EquipDelay>2</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.2</MoveSpeed>
|
||||
<MeleeDodgeChance>0.2</MeleeDodgeChance>
|
||||
<!-- <MoveSpeed>-0.5</MoveSpeed> -->
|
||||
<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
|
||||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||||
<!-- <CarryingCapacity>60</CarryingCapacity> -->
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
<li>Wula_Armor_Heavy</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Arms</li>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Prismatic</wornGraphicPath>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_ApparelReloadable">
|
||||
<maxCharges>2</maxCharges>
|
||||
<ammoDef>Steel</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
<soundReload>Standard_Reload</soundReload>
|
||||
<hotKey>Misc4</hotKey>
|
||||
<chargeNoun>梭镖</chargeNoun>
|
||||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>1.27</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>150</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
|
||||
<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>false</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||||
<label>梭镖发射装置</label>
|
||||
<defaultProjectile>Bullet_WULA_Shield_Prismatic</defaultProjectile>
|
||||
<warmupTime>0.1</warmupTime>
|
||||
<range>5.5</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<onlyManualCast>true</onlyManualCast>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<targetable>true</targetable>
|
||||
<violent>true</violent>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
<canTargetLocations>False</canTargetLocations>
|
||||
</targetParams>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
<canGoWild>false</canGoWild>
|
||||
<!-- <explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor> -->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Shield_Prismatic</defName>
|
||||
<label>梭镖</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>35</damageAmountBase>
|
||||
<stoppingPower>15</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ApparelLayerDef>
|
||||
<defName>Shield</defName>
|
||||
|
||||
@@ -348,4 +348,94 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
|
||||
<label>ATt-2"青金石"</label>
|
||||
<description>HAp-6"战车"的炮塔,可以从极远距离上精准地点杀高价值目标。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>60</range>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>Wula_AI_Heavy_Panzer_Missile_Weapon</defName>
|
||||
<label>WLl-2"月长石"</label>
|
||||
<description>HAp-6"战车"在侧面挂载的导弹系统,需要瞄准较长的时间,但是可以一次性发射大量的导弹。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<uiIconPath>Wula/Projectile/WULA_Loitering_Munition</uiIconPath>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
<recipeMaker Inherit="False" IsNull="True"/>
|
||||
<statBases>
|
||||
<WorkToMake>2500</WorkToMake>
|
||||
<!-- <MarketValue>370</MarketValue> -->
|
||||
<Mass>8</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
|
||||
<defaultProjectile>Bullet_WULA_RW_Base_Loitering_Munition</defaultProjectile>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>40</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Weapon</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -123,8 +123,7 @@
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
@@ -223,9 +222,8 @@
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Steel>90</Steel>
|
||||
<Plasteel>25</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Alloy>120</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
@@ -316,10 +314,9 @@
|
||||
<Mass>20</Mass>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>40</Steel>
|
||||
<WULA_Neutronium>12</WULA_Neutronium>
|
||||
<WULA_Dark_Matter_Item>12</WULA_Dark_Matter_Item>
|
||||
<Uranium>80</Uranium>
|
||||
<Plasteel>20</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
@@ -512,8 +509,8 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Weapon_Init</li>
|
||||
@@ -625,7 +622,8 @@
|
||||
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<WULA_Alloy>80</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
@@ -705,8 +703,9 @@
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Alloy>60</WULA_Alloy>
|
||||
<WULA_Charge_Cube>4</WULA_Charge_Cube>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
@@ -783,9 +782,9 @@
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>300</Steel>
|
||||
<Plasteel>80</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<WULA_Alloy>200</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
@@ -961,9 +960,9 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
<WULA_Alloy>70</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
@@ -1043,9 +1042,9 @@
|
||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<Plasteel>20</Plasteel>
|
||||
<WULA_Alloy>70</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<verbs>
|
||||
@@ -1130,8 +1129,9 @@
|
||||
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Alloy>70</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
@@ -1258,9 +1258,9 @@
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>350</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<WULA_Alloy>250</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
<WULA_Dark_Matter_Item>8</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
@@ -1372,9 +1372,9 @@
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<ComponentSpacer>12</ComponentSpacer>
|
||||
<WULA_Alloy>250</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
<WULA_Dark_Matter_Item>8</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
@@ -1618,8 +1618,9 @@
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>150</Plasteel>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>4</WULA_Neutronium>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
@@ -1742,8 +1743,7 @@
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>30</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
@@ -1887,8 +1887,8 @@
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>200</Steel>
|
||||
<ComponentIndustrial>12</ComponentIndustrial>
|
||||
<WULA_Alloy>150</WULA_Alloy>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T2</li>
|
||||
@@ -2018,9 +2018,9 @@
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>380</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<WULA_Alloy>200</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
|
||||
@@ -1,135 +1,73 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 萨克森装备 -->
|
||||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>SRc-15"辉锑"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标,并且外挂了两具PRr-34"石英"火箭发射器,用于对抗集群冲击。</description>
|
||||
<!-- 装备炮塔 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_Heavy_Infantry_PowerArmor_Mortar</defName>
|
||||
<label>ILm-60"铬铁"迫击炮</label>
|
||||
<description>一具双联装轻型迫击炮,通过背挂式武器附件的形式外挂在乌拉帝国重装装甲上,可以自行分析敌方的运动并进行开火——只要装甲穿着者不处于近战状态即可。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
<drawSize>0.75</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<uiIconScale>1.5</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.3</AccuracyShort>
|
||||
<AccuracyMedium>0.3</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||||
<range>36</range>
|
||||
<defaultCooldownTime>1.5</defaultCooldownTime>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<forcedMissRadius>0.35</forcedMissRadius>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<defaultProjectile>Bullet_WULA_Heavy_Infantry_PowerArmor_Mortar</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<defaultCooldownTime>16</defaultCooldownTime>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>12</minRange>
|
||||
<range>70</range>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
<forcedMissRadius>8</forcedMissRadius>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Bullet_WULA_WM_Panzer_Autocannon" ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
|
||||
<label>辉锑自动炮子弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>14</damageAmountBase>
|
||||
<speed>120</speed>
|
||||
<explosionRadius>2.4</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_WM_Panzer_Autocannon_Ability</defName>
|
||||
<label>PRr-34"石英"</label>
|
||||
<description>发射大威力的火箭弹轰炸目标区域,这种火箭可以有效杀伤软目标,并对仍然活着的敌人造成巨大的震撼效果。</description>
|
||||
<iconPath>Wula/Projectile/WULA_Mortar_Shell</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<cooldownTicksRange>3600</cooldownTicksRange>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<range>26</range>
|
||||
<warmupTime>1</warmupTime>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||||
<ai_IsWeapon>true</ai_IsWeapon>
|
||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||||
|
||||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
<canTargetPlants>true</canTargetPlants>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||||
<projectileDef>Bullet_WULA_WM_Panzer_Autocannon_Ability</projectileDef>
|
||||
<psychic>false</psychic>
|
||||
<screenShakeIntensity>1</screenShakeIntensity>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Panzer_Autocannon_Ability</defName>
|
||||
<label>石英非制导火箭</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<defName>Bullet_WULA_Heavy_Infantry_PowerArmor_Mortar</defName>
|
||||
<label>铬铁迫击炮弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>Mote</shaderType>
|
||||
<drawSize>(2, 2)</drawSize>
|
||||
<drawSize>(1,2)</drawSize>
|
||||
</graphicData>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>BombSuper</damageDef>
|
||||
<damageAmountBase>120</damageAmountBase>
|
||||
<speed>41</speed>
|
||||
<explosionRadius>6.9</explosionRadius>
|
||||
<stoppingPower>15</stoppingPower>
|
||||
<explosionChanceToStartFire>1</explosionChanceToStartFire>
|
||||
<explosionDamageFalloff>true</explosionDamageFalloff>
|
||||
<explosionEffect>GiantExplosion</explosionEffect>
|
||||
<flyOverhead>false</flyOverhead>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
<speed>45</speed>
|
||||
<explosionRadius>3.5</explosionRadius>
|
||||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Explosion_GiantBomb</soundExplode>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
@@ -723,8 +723,8 @@
|
||||
<!-- 按理来说,原版写在这里的costlist和recipemaker是无效的,然而全局生产组件读取的是thing上面的属性 -->
|
||||
<!-- 但是对应pawn仍需要定义一个专门的recipe,否则产物数量会异常 -->
|
||||
<costList Inherit="False">
|
||||
<Steel>5</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Alloy>120</WULA_Alloy>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Productor_Technology</researchPrerequisite>
|
||||
@@ -973,6 +973,105 @@
|
||||
</ThingDef>
|
||||
|
||||
<!-- 大型机械族 -->
|
||||
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
|
||||
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
|
||||
<MaxFlightTime>9999</MaxFlightTime>
|
||||
<FlightCooldown>0</FlightCooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>30</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>25</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>Wula_AI_Heavy_Panzer_Turret_Weapon</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(7, 7)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.02</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
|
||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
|
||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
|
||||
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 6.4 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 39 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 122 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 9.6 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 130 KiB |
|
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 100 KiB |
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 100 KiB |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 184 KiB |
|
After Width: | Height: | Size: 583 KiB |
|
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 97 KiB |
2
mod.vdf
@@ -4,7 +4,7 @@
|
||||
"appid" "294100"
|
||||
"contentfolder" "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpireTest"
|
||||
"previewfile" "E:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\WulaFallenEmpireTest\\About\\Preview.png"
|
||||
"visibility" "0"
|
||||
"visibility" "3"
|
||||
"title" "WulaFallenEmpire V2"
|
||||
"changenote" "1.6"
|
||||
"publishedfileid" "3604325124"
|
||||
|
||||
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 9.6 KiB |
|
Before Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 9.9 KiB |
|
Before Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 43 KiB |
|
Before Width: | Height: | Size: 49 KiB |