2025-8-8
This commit is contained in:
@@ -2,15 +2,25 @@
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<Defs>
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<WulaFallenEmpire.EventDef>
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<defName>Wula_UI_FE_Spiritualist_1</defName>
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<label>这部分内容还没做好啦</label>
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<label>乌拉帝国 大教堂</label>
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<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_2</portraitPath>
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<characterName>接线的帝国修女</characterName>
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<characterName>帝国修女</characterName>
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<descriptions>
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<li>杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你杀了你</li>
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<li>·····明明只是一群臭鱼烂虾居然敢对帝国教会刀剑相向真该把你们这群无信者折磨宰杀剥皮缝制沙发肉丢给沼泽猎犬头颅挂在枯树上诅咒你们的灵魂迷失在至高天中烂在无人知晓的角落变成虚境生物的脚底烂泥</li>
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</descriptions>
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<options>
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<li>
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<label>打扰了</label>
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<label>我们想要和教会和解</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>你这是吸泽洛把脑子吸坏了吗</label>
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<optionEffects>
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<li>
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<effects>
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@@ -49,14 +49,6 @@
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<li>MuscleParasites</li>
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<li>OrganDecay</li>
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</makeImmuneTo>
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<!-- 能力修改 -->
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<capMods>
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<!-- 初始意识+20% -->
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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</capMods>
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<enablesNeeds>
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<li>WULA_Energy</li>
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</enablesNeeds>
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@@ -67,6 +59,28 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_ChargingHediff</defName>
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<label>能量充盈</label>
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<description>乌拉正在从能量核心中持续吸收能量。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_WulaCharging">
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<!-- 充能效果的总持续时间(以 tick 为单位,60 ticks = 1 秒) -->
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<durationTicks>600</durationTicks>
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<!-- 备用能量恢复值:如果能量核心没有定义具体的能量值,则每 tick 恢复这么多能量 -->
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<energyPerTick>0.02</energyPerTick>
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</li>
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</comps>
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<stages>
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<li>
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<label>充能中</label>
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<minSeverity>0</minSeverity>
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
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@@ -1,25 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_ChargingHediff</defName>
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<label>能量充盈</label>
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<description>乌拉正在从能量核心中持续吸收能量。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_WulaCharging">
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<!-- 充能效果的总持续时间(以 tick 为单位,60 ticks = 1 秒) -->
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<durationTicks>600</durationTicks>
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<!-- 备用能量恢复值:如果能量核心没有定义具体的能量值,则每 tick 恢复这么多能量 -->
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<energyPerTick>0.02</energyPerTick>
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</li>
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</comps>
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<stages>
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<li>
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<label>充能中</label>
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<minSeverity>0</minSeverity>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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