重写事件再暂存
This commit is contained in:
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@@ -6,7 +6,11 @@
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<label>测试袭击事件</label>
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<description>这是一个测试,用于触发一个带有自定义 pawn 组的袭击。</description>
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<dismissEffects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<li>
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<conditions>
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</conditions>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>侦测到失控乌拉!</letterLabel>
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<letterText>我们的传感器侦测到一伙来自 {FACTION_name} 的袭击者!他们看起来充满敌意,正朝着我们的殖民地前进。</letterText>
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<points>10000</points>
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@@ -27,21 +31,51 @@
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</li>
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</pawnGroupMakers>
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</li>
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</effects>
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</li>
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</dismissEffects>
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<options>
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<li>
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<label>触发袭击</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>关闭</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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<!-- 隐藏事件:触发一次袭击 -->
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<WulaFallenEmpire.EventDef>
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<defName>Wula_HiddenEvent_TriggerRaid</defName>
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<hiddenWindow>true</hiddenWindow>
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<dismissEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<points>500</points>
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<faction>Pirate</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
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<letterLabel>警报!</letterLabel>
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<letterText>一个隐藏的信号被触发,吸引了一群海盗前来!</letterText>
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</li>
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</effects>
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</li>
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</dismissEffects>
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</WulaFallenEmpire.EventDef>
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</Defs>
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@@ -7,48 +7,49 @@
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<portraitPath>Wula/Events/Portraits/Wula_insignal</portraitPath>
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<characterName></characterName>
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<description>基站运转正常,通讯程序已启动。\n\n需要联络乌拉帝国的哪个派系?</description>
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<onOpenEffects>
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</onOpenEffects>
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<dismissEffects>
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</dismissEffects>
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<options>
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<li>
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<label>守密者,URa-1138「艾妮西娅」</label>
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<effects>
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<!-- <li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>wula_event_progress</name>
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<value>1</value>
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</li> -->
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<!-- <li Class="WulaFallenEmpire.Effect_ShowMessage">
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<message>你选择继续... (事件进度变量 'wula_event_progress' 已设为 1)</message>
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<messageTypeDef>PositiveEvent</messageTypeDef>
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</li> -->
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</optionEffects>
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</li>
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<li>
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<label>乌拉帝国 大教堂(尚在制作)</label>
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<effects>
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<!-- <li Class="WulaFallenEmpire.Effect_FireIncident">
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<incident>WandererJoin</incident>
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</li> -->
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>乌拉帝国 图书馆(尚在制作)</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>退出</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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@@ -66,35 +67,39 @@
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<options>
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<li>
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<label>我想问你点问题</label>
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<effects>
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<!-- <li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>wula_event_progress</name>
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<value>1</value>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_10</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_ShowMessage">
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<message>你选择继续... (事件进度变量 'wula_event_progress' 已设为 1)</message>
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<messageTypeDef>PositiveEvent</messageTypeDef>
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</li> -->
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_10</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</optionEffects>
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</li>
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<li>
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<label>我想要点援助</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_FireIncident">
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<incident>WandererJoin</incident>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_FireIncident">
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<incident>WandererJoin</incident>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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@@ -108,37 +113,45 @@
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<li>可以啊,问吧?</li>
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<li>这次就不收你们咨询费了,想问什么?</li>
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</descriptions>
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<onOpenEffects>
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</onOpenEffects>
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<dismissEffects>
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</dismissEffects>
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<options>
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<li>
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<label>你是谁?</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_100</defName>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_100</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</optionEffects>
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</li>
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<li>
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<label>我们想要一些殖民地发展建议</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_101</defName>
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||||
<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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||||
<defName>Wula_UI_Anisia_101</defName>
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||||
</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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</optionEffects>
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</li>
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<li>
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<label>没什么</label>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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||||
<optionEffects>
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<li>
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<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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||||
<defName>Wula_UI_Anisia_1</defName>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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||||
</effects>
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||||
</optionEffects>
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||||
</li>
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||||
</options>
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||||
</WulaFallenEmpire.EventDef>
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@@ -150,19 +163,19 @@
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<descriptions>
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<li>什么啊,我没有给你们做过自我介绍吗?难道是我记错了?\n\n咳,你们可以叫我守密者,我是负责看护乌拉帝国知识库的编目司书。然后如你们所见——我是乌拉帝国的合成人,诞生于乌拉帝国最恢弘的黄金时代,承载着先祖的意志,阻止乌拉帝国散佚的先进科技泄露到一些宵小之辈手中。</li>
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</descriptions>
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<onOpenEffects>
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</onOpenEffects>
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||||
<dismissEffects>
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||||
</dismissEffects>
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||||
<options>
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<li>
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<label>了解了</label>
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<effects>
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||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
<optionEffects>
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||||
<li>
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||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
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@@ -174,46 +187,58 @@
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<descriptions>
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||||
<li>那么,你们的殖民地现在发展的怎么样了?基于我的立场,我只会给出关于乌拉帝国科技方面的建议噢?</li>
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</descriptions>
|
||||
<onOpenEffects>
|
||||
</onOpenEffects>
|
||||
<dismissEffects>
|
||||
</dismissEffects>
|
||||
<options>
|
||||
<li>
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||||
<label>我们刚刚醒来,还不知道发生了什么。</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们的殖民地初具规模,但是我们找不到前进的方向。</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们的殖民地已经相当强大。</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>没有别的问题了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
@@ -228,28 +253,32 @@
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n黄金时代的机械乌拉在经历乌拉帝国人工智能网络崩溃后,人格矩阵都不太稳定——当然,我是特例。注意殖民地的整体心情,任何崩溃的机械乌拉都会被边缘世界上的反常网络识别并监管,她们将直接叛变殖民地!尽量不要把事情闹到那一边,好吗?</li>
|
||||
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n乌拉猫猫是机械乌拉的得力助手,它们是一个拥有多种型号的机械助手,可以承担很多工作。机械乌拉与生俱来的设计使得她们可以控制少量的乌拉猫猫为其效命。你可以研究科技「机械体构建套件」,以组装更多的小小劳工。</li>
|
||||
</descriptions>
|
||||
<onOpenEffects>
|
||||
</onOpenEffects>
|
||||
<dismissEffects>
|
||||
</dismissEffects>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_102</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
@@ -264,28 +293,32 @@
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n或许你们已经筹划好增添新丁了?研究「合成人构建套件」,以解锁在乌拉帝国机械工厂建造新合成人的权限。新诞生的合成人是没有任何技能熟练度的,记得提前研究「数据下载套件」,准备好乌拉帝国数据包!</li>
|
||||
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n如果乌拉帝国的遗孤们已经抵达这颗星球,则你们可以试着接触她们——更高级的科技需要依靠她们解锁,提前接触未尝不是未雨绸缪。</li>
|
||||
</descriptions>
|
||||
<onOpenEffects>
|
||||
</onOpenEffects>
|
||||
<dismissEffects>
|
||||
</dismissEffects>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_103</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
@@ -299,28 +332,32 @@
|
||||
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n有尝试过制造乌拉帝国的大型机械体吗?它们是强大的战场支柱,每一台都拥有改变战局的力量。不过,机械乌拉的初始带宽无法控制大型机械体,你们需要准备一些扩充带宽的改件和装备,或者干脆植入机控中枢以利用边缘世界的本土科技。</li>
|
||||
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n小心友军火力!乌拉帝国的高级装备基本上都是能将敌人炸的血肉横飞的区域性伤害武器,它们的破坏力毋庸置疑,但是同时也会导致战利品丢失和频繁的误伤——或许该考虑给殖民者配一套装甲了。</li>
|
||||
</descriptions>
|
||||
<onOpenEffects>
|
||||
</onOpenEffects>
|
||||
<dismissEffects>
|
||||
</dismissEffects>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的建议吗?</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_104</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>了解了</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_101</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
@@ -335,16 +372,20 @@
|
||||
<options>
|
||||
<li>
|
||||
<label>完成事件 (获得新成员并改善帝国关系)</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>事件链已完成!一位流浪者加入了你的殖民地,帝国对你的行为表示赞赏。</message>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>事件链已完成!一位流浪者加入了你的殖民地,帝国对你的行为表示赞赏。</message>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ChangeFactionRelation">
|
||||
<faction>Empire</faction>
|
||||
<goodwillChange>15</goodwillChange>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ChangeFactionRelation">
|
||||
<faction>Empire</faction>
|
||||
<goodwillChange>15</goodwillChange>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>特殊选项</label>
|
||||
@@ -355,18 +396,26 @@
|
||||
<value>1</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你触发了特殊选项!</message>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你触发了特殊选项!</message>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>离开</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
@@ -34,20 +34,20 @@
|
||||
<options>
|
||||
<li>
|
||||
<label>接受通讯</label>
|
||||
<effects>
|
||||
<optionEffects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_ExampleEvent</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>忽略他们</label>
|
||||
<effects>
|
||||
<optionEffects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你决定无视这个信号。宇宙的寂静再次笼罩着你。</message>
|
||||
<messageTypeDef>NeutralEvent</messageTypeDef>
|
||||
</li>
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</root>
|
||||
@@ -69,6 +69,19 @@
|
||||
4. 你可以通过 `Effect_OpenCustomUI` 效果来打开这个UI(从任务事件或其他EventDef)。
|
||||
5. 你也可以通过将 `CompOpenCustomUI` 附加到一个建筑上来从游戏中直接打开它。
|
||||
|
||||
### `EventDef` 参数
|
||||
|
||||
- **label**: (string) 窗口的标题。
|
||||
- **characterName**: (string) 显示在肖像下方的角色名称。
|
||||
- **portraitPath**: (string) 角色肖像的纹理路径。
|
||||
- **descriptions**: (List<string>) 一个描述文本列表。可以通过 `descriptionMode` 控制是随机选择一个还是按顺序显示。
|
||||
- **options**: (List<EventOption>) 对话框中显示的选项列表。
|
||||
- **immediateEffects**: (List<ConditionalEffects>) 当对话框打开时立即执行的效果列表。
|
||||
- **dismissEffects**: (List<ConditionalEffects>) 当对话框关闭时(通过关闭按钮或`Effect_CloseDialog`)执行的效果列表。
|
||||
- **backgroundImagePath**: (string) (可选) 对话框的背景图片路径。
|
||||
- **windowSize**: (Vector2) (可选) 自定义窗口大小。
|
||||
- **hiddenWindow**: (bool) (可选) 如果为 `true`,则不会显示窗口。在这种模式下,`immediateEffects` 的内容会在加载时自动合并到 `dismissEffects` 中,然后在事件触发时作为单个效果链统一执行。这对于创建纯粹的后台“效果链”事件非常有用。默认为 `false`。
|
||||
|
||||
### `EventDef` 示例
|
||||
|
||||
```xml
|
||||
@@ -82,45 +95,87 @@
|
||||
<descriptions>
|
||||
<li>“你好,来自边缘世界的陌生人。我们观察你很久了。你的挣扎……很有趣。”</li>
|
||||
</descriptions>
|
||||
<immediateEffects>
|
||||
<!-- 这是一个无条件的ConditionalEffects块 -->
|
||||
<li>
|
||||
<!-- 没有<conditions>,所以总是执行 -->
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_SetVariable">
|
||||
<name>MetTheEnvoy</name>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</immediateEffects>
|
||||
<dismissEffects>
|
||||
<!-- 这是一个有条件的ConditionalEffects块 -->
|
||||
<li>
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>PlayerMadeChoice</name>
|
||||
<value>false</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你没有做出选择就关闭了通讯。</message>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</dismissEffects>
|
||||
<options>
|
||||
<li>
|
||||
<label>“你是谁?”</label>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>“我们是观察者。我们是见证者。现在,我们是你的未来。”</message>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>“我们是观察者。我们是见证者。现在,我们是你的未来。”</message>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>“给我们一些东西来证明你的诚意。” (需要 帝国关系 >= 50)</label>
|
||||
<label>“给我们一些东西来证明你的诚意。”</label>
|
||||
<disabledReason>他们似乎对你不够信任。</disabledReason>
|
||||
<!-- 这个conditions块现在只用于决定选项是否可点击 -->
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableGreaterThanOrEqual">
|
||||
<name>EmpireGoodwill</name>
|
||||
<value>50</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>Gold</thingDef>
|
||||
<count>100</count>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<!-- 你甚至可以在选项的效果内部再次添加条件 -->
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>IsGenerous</name>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>Gold</thingDef>
|
||||
<count>200</count> <!-- 如果IsGenerous为true,则给予更多 -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>Gold</thingDef>
|
||||
<count>100</count>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
<onOpenEffects>
|
||||
<li Class="WulaFallenEmpire.Effect_SetVariable">
|
||||
<name>MetTheEnvoy</name>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</onOpenEffects>
|
||||
<dismissEffects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>通讯结束了。</message>
|
||||
</li>
|
||||
</dismissEffects>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
```
|
||||
@@ -131,9 +186,44 @@
|
||||
|
||||
---
|
||||
|
||||
## 3. 可用的效果 (`Effect`)
|
||||
## 3. 核心结构: 条件化效果 (`ConditionalEffects`)
|
||||
|
||||
这些是可以在 `effects` 列表中使用的类。
|
||||
所有执行效果的地方 (`immediateEffects`, `dismissEffects`, 以及每个选项的 `optionEffects`) 都是一个 `ConditionalEffects` 块的列表。
|
||||
|
||||
这允许你将一组效果与一组条件绑定在一起。
|
||||
|
||||
### `ConditionalEffects` 结构
|
||||
|
||||
每个 `<li>` 代表一个 `ConditionalEffects` 块。它包含两个可选部分:
|
||||
- **`<conditions>`**: 一个条件列表。只有当这里的所有条件都满足时,对应的效果才会执行。如果省略这个部分,效果将总是执行。
|
||||
- **`<effects>`**: 一个效果列表。当条件满足时,这些效果会被执行。
|
||||
|
||||
```xml
|
||||
<!-- 示例: 一个ConditionalEffects块 -->
|
||||
<li>
|
||||
<conditions>
|
||||
<li Class="WulaFallenEmpire.Condition_VariableEquals">
|
||||
<name>PlayerChoice</name>
|
||||
<value>AcceptedOffer</value>
|
||||
</li>
|
||||
</conditions>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你接受了提议!</message>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>Silver</thingDef>
|
||||
<count>500</count>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 4. 可用的效果 (`Effect`)
|
||||
|
||||
这些是可以在 `ConditionalEffects` 块的 `<effects>` 列表中使用的类。
|
||||
|
||||
### `Effect_OpenCustomUI`
|
||||
打开一个指定的 `EventDef`。
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace WulaFallenEmpire
|
||||
background = ContentFinder<Texture2D>.Get(bgPath);
|
||||
}
|
||||
|
||||
HandleAction(def.onOpenEffects);
|
||||
HandleAction(def.immediateEffects);
|
||||
}
|
||||
|
||||
public override void DoWindowContents(Rect inRect)
|
||||
@@ -186,7 +186,7 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
if (listing.ButtonText(option.label))
|
||||
{
|
||||
HandleAction(option.effects);
|
||||
HandleAction(option.optionEffects);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -200,16 +200,26 @@ namespace WulaFallenEmpire
|
||||
listing.End();
|
||||
}
|
||||
|
||||
private void HandleAction(List<Effect> effects)
|
||||
private void HandleAction(List<ConditionalEffects> conditionalEffects)
|
||||
{
|
||||
if (effects.NullOrEmpty())
|
||||
if (conditionalEffects.NullOrEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var effect in effects)
|
||||
foreach (var ce in conditionalEffects)
|
||||
{
|
||||
effect.Execute(this);
|
||||
string reason;
|
||||
if (AreConditionsMet(ce.conditions, out reason))
|
||||
{
|
||||
if (!ce.effects.NullOrEmpty())
|
||||
{
|
||||
foreach (var effect in ce.effects)
|
||||
{
|
||||
effect.Execute(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,13 +21,56 @@ namespace WulaFallenEmpire
|
||||
EventDef nextDef = DefDatabase<EventDef>.GetNamed(defName);
|
||||
if (nextDef != null)
|
||||
{
|
||||
Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
|
||||
if (nextDef.hiddenWindow)
|
||||
{
|
||||
// Since effects are merged in PostLoad, we only need to execute dismissEffects here.
|
||||
if (!nextDef.dismissEffects.NullOrEmpty())
|
||||
{
|
||||
foreach (var conditionalEffect in nextDef.dismissEffects)
|
||||
{
|
||||
string reason;
|
||||
if (AreConditionsMet(conditionalEffect.conditions, out reason))
|
||||
{
|
||||
if (!conditionalEffect.effects.NullOrEmpty())
|
||||
{
|
||||
foreach (var effect in conditionalEffect.effects)
|
||||
{
|
||||
effect.Execute(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
|
||||
}
|
||||
}
|
||||
|
||||
private bool AreConditionsMet(List<Condition> conditions, out string reason)
|
||||
{
|
||||
reason = "";
|
||||
if (conditions.NullOrEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.IsMet(out string singleReason))
|
||||
{
|
||||
reason = singleReason;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class Effect_CloseDialog : Effect
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace WulaFallenEmpire
|
||||
// New system: list of descriptions
|
||||
public List<string> descriptions;
|
||||
public DescriptionSelectionMode descriptionMode = DescriptionSelectionMode.Random;
|
||||
public bool hiddenWindow = false;
|
||||
|
||||
// Backwards compatibility: old single description field
|
||||
public new string description = null;
|
||||
@@ -26,9 +27,8 @@ namespace WulaFallenEmpire
|
||||
|
||||
public List<EventOption> options;
|
||||
public string backgroundImagePath;
|
||||
public List<Effect> onOpenEffects;
|
||||
public List<Effect> dismissEffects;
|
||||
|
||||
public List<ConditionalEffects> immediateEffects;
|
||||
public List<ConditionalEffects> dismissEffects;
|
||||
public override void PostLoad()
|
||||
{
|
||||
base.PostLoad();
|
||||
@@ -44,14 +44,30 @@ namespace WulaFallenEmpire
|
||||
description = null; // Clear the old field to prevent confusion
|
||||
}
|
||||
#pragma warning restore 0618
|
||||
// If hiddenWindow is true, merge immediateEffects into dismissEffects at load time.
|
||||
if (hiddenWindow && !immediateEffects.NullOrEmpty())
|
||||
{
|
||||
if (dismissEffects.NullOrEmpty())
|
||||
{
|
||||
dismissEffects = new List<ConditionalEffects>();
|
||||
}
|
||||
dismissEffects.AddRange(immediateEffects);
|
||||
immediateEffects = null; // Clear to prevent double execution
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EventOption
|
||||
{
|
||||
public string label;
|
||||
public List<Effect> effects;
|
||||
public List<ConditionalEffects> optionEffects;
|
||||
public List<Condition> conditions;
|
||||
public string disabledReason;
|
||||
}
|
||||
|
||||
public class ConditionalEffects
|
||||
{
|
||||
public List<Condition> conditions;
|
||||
public List<Effect> effects;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,11 +29,21 @@ namespace WulaFallenEmpire
|
||||
var currentOption = optionDef;
|
||||
Action choiceAction = delegate
|
||||
{
|
||||
if (!currentOption.effects.NullOrEmpty())
|
||||
if (!currentOption.optionEffects.NullOrEmpty())
|
||||
{
|
||||
foreach (var effect in currentOption.effects)
|
||||
foreach (var conditionalEffect in currentOption.optionEffects)
|
||||
{
|
||||
effect.Execute(null);
|
||||
string reason;
|
||||
if (AreConditionsMet(conditionalEffect.conditions, out reason))
|
||||
{
|
||||
if (!conditionalEffect.effects.NullOrEmpty())
|
||||
{
|
||||
foreach (var effect in conditionalEffect.effects)
|
||||
{
|
||||
effect.Execute(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (quest != null && !quest.hidden && !quest.Historical)
|
||||
@@ -55,6 +65,25 @@ namespace WulaFallenEmpire
|
||||
|
||||
public override bool CanDismissWithRightClick => false;
|
||||
|
||||
private bool AreConditionsMet(List<Condition> conditions, out string reason)
|
||||
{
|
||||
reason = "";
|
||||
if (conditions.NullOrEmpty())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
foreach (var condition in conditions)
|
||||
{
|
||||
if (!condition.IsMet(out string singleReason))
|
||||
{
|
||||
reason = singleReason;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace WulaFallenEmpire
|
||||
public class Option
|
||||
{
|
||||
public string label;
|
||||
public List<Effect> effects;
|
||||
public List<ConditionalEffects> optionEffects;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user