This commit is contained in:
Tourswen
2025-08-02 12:25:03 +08:00
parent 5beb28dd71
commit ea7af62525
13 changed files with 177 additions and 175 deletions

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@@ -577,7 +577,7 @@
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_SpawnPawn">
<kindDef>WulaSpecies</kindDef>
<kindDef>Wula_PawnKind</kindDef>
<count>1</count>
<joinPlayerFaction>true</joinPlayerFaction>
<letterLabel>机械乌拉游荡到殖民地附近</letterLabel>

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@@ -162,155 +162,4 @@
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
</FactionDef>
<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
<!-- <categoryTag>Empire</categoryTag> -->
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再但是狂热者内心的火焰并未就此熄灭她们终将兑现对叛教者和无信者的审判只需假以时日。</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFactionEmpire</factionNameMaker>
<settlementNameMaker>NamerSettlementEmpire</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> -->
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li> -->
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Horrible</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Ultra</techLevel>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<!-- <fixedLeaderKinds>
<li>Empire_Royal_Stellarch</li>
</fixedLeaderKinds> -->
<baseTraderKinds>
<li>Base_Empire_Standard</li>
</baseTraderKinds>
<!-- <caravanTraderKinds>
<li>Empire_Caravan_TraderGeneral</li>
</caravanTraderKinds> -->
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Traders -->
<li>
<kindDef>Trader</kindDef>
<traders>
<Empire_Common_Trader>1</Empire_Common_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Empire_Fighter_Trooper>10</Empire_Fighter_Trooper>
<Empire_Fighter_Cataphract>1.5</Empire_Fighter_Cataphract>
<Empire_Fighter_Janissary>7</Empire_Fighter_Janissary>
<Empire_Fighter_Champion>10</Empire_Fighter_Champion>
</guards>
</li>
<li>
<!-- Normal fights -->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- breach fights -->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Empire_Fighter_Grenadier>2</Empire_Fighter_Grenadier>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
</pawnGroupMakers>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>
</Defs>

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@@ -120,10 +120,6 @@
<def>StartingResearch</def>
<project>BiofuelRefining</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicGravtech</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
@@ -136,15 +132,15 @@
<closeSound>GameStartSting</closeSound>
</li>
<!-- Force trigger our event quest 1 hour after game start -->
<li Class="ScenPart_CreateIncident">
<!-- <li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>Wula_Incident_ExampleEvent</incident>
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
</li>
<intervalDays>0.04</intervalDays>
</li> -->
</parts>
</scenario>
</ScenarioDef>
<ScenarioDef ParentName="ScenarioBase">
<ScenarioDef ParentName="ScenarioBase" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>WULA_Start_Scenario_On_Space</defName>
<label>意外重启-太空</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
@@ -273,6 +269,10 @@
<def>StartingResearch</def>
<project>BasicGravtech</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
</li>
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">

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@@ -536,7 +536,7 @@
</ThingDef>
<!-- 飞船暗物质引擎 -->
<ThingDef ParentName="FuelTankBase">
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Wula_DarkEnergy_FuelTank</defName>
<label>乌拉帝国暗物质引擎</label>
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表请提前规划电源储存非真空环境下内部的湮灭反应保险将启动以防止意外发生这意味着在地表上该设施只生产燃料</description>
@@ -635,33 +635,36 @@
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
<texPath>Wula/Building/WULA_Communicator_Station</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<drawSize>(1,1)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2000</WorkToBuild>
<Mass>70</Mass>
<Flammability>0.5</Flammability>
<Flammability>0</Flammability>
</statBases>
<size>(2,2)</size>
<size>(1,1)</size>
<rotatable>false</rotatable>
<costList>
<Steel>120</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
<Steel>50</Steel>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<designationCategory>Misc</designationCategory>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Power">
<!-- <li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>100</basePowerConsumption>
</li>
</li> -->
<li Class="CompProperties_Flickable"/>
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
<uiDefName>Wula_UI_1</uiDefName>
<uiDefName>Wula_UI_Main_1</uiDefName>
<label>联络乌拉帝国</label>
<failReason>无法接触通讯站。</failReason>
</li>

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@@ -84,5 +84,4 @@
</li>
</comps>
</ThingDef>
</Defs>

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@@ -3,20 +3,20 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Spear_Impale</defName>
<label>圣印记:圣枪穿刺术式</label>
<description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。\n\n这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
<techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<!-- <uiIconScale>0.9</uiIconScale> -->
<uiIconScale>1</uiIconScale>
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False"/>

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@@ -0,0 +1,151 @@
<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再但是狂热者内心的火焰并未就此熄灭她们终将兑现对叛教者和无信者的审判只需假以时日。</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFactionEmpire</factionNameMaker>
<settlementNameMaker>NamerSettlementEmpire</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> -->
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li> -->
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Horrible</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Ultra</techLevel>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<!-- <fixedLeaderKinds>
<li>Empire_Royal_Stellarch</li>
</fixedLeaderKinds> -->
<baseTraderKinds>
<li>Base_Empire_Standard</li>
</baseTraderKinds>
<!-- <caravanTraderKinds>
<li>Empire_Caravan_TraderGeneral</li>
</caravanTraderKinds> -->
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Traders -->
<li>
<kindDef>Trader</kindDef>
<traders>
<Empire_Common_Trader>1</Empire_Common_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Empire_Fighter_Trooper>10</Empire_Fighter_Trooper>
<Empire_Fighter_Cataphract>1.5</Empire_Fighter_Cataphract>
<Empire_Fighter_Janissary>7</Empire_Fighter_Janissary>
<Empire_Fighter_Champion>10</Empire_Fighter_Champion>
</guards>
</li>
<li>
<!-- Normal fights -->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- breach fights -->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Empire_Fighter_Grenadier>2</Empire_Fighter_Grenadier>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
</pawnGroupMakers>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>