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Tourswen
2025-08-02 12:25:03 +08:00
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commit ea7af62525
13 changed files with 177 additions and 175 deletions

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<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
<description>堕落乌拉帝国派系之一,属于保皇派,拥有独属的特殊科技。\n\n蒙受神祗庇佑的乌拉帝国神职人员已经履行职责千万年之久但是帝国内战的到来让无信者抛弃了她们的神祗。尽管教会的盛景不再但是狂热者内心的火焰并未就此熄灭她们终将兑现对叛教者和无信者的审判只需假以时日。</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFactionEmpire</factionNameMaker>
<settlementNameMaker>NamerSettlementEmpire</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li> -->
<!-- <li MayRequire="Ludeon.RimWorld.Ideology">MaleSupremacy</li> -->
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Abhorrent</li>
<li MayRequire="Ludeon.RimWorld.Ideology">IdeoDiversity_Horrible</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Ultra</techLevel>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<!-- <fixedLeaderKinds>
<li>Empire_Royal_Stellarch</li>
</fixedLeaderKinds> -->
<baseTraderKinds>
<li>Base_Empire_Standard</li>
</baseTraderKinds>
<!-- <caravanTraderKinds>
<li>Empire_Caravan_TraderGeneral</li>
</caravanTraderKinds> -->
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Traders -->
<li>
<kindDef>Trader</kindDef>
<traders>
<Empire_Common_Trader>1</Empire_Common_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Villager>3</Villager>
<Empire_Fighter_Trooper>10</Empire_Fighter_Trooper>
<Empire_Fighter_Cataphract>1.5</Empire_Fighter_Cataphract>
<Empire_Fighter_Janissary>7</Empire_Fighter_Janissary>
<Empire_Fighter_Champion>10</Empire_Fighter_Champion>
</guards>
</li>
<li>
<!-- Normal fights -->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- breach fights -->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Empire_Fighter_Grenadier>2</Empire_Fighter_Grenadier>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<options>
<Empire_Fighter_Trooper>5</Empire_Fighter_Trooper>
<Empire_Fighter_Janissary>3.5</Empire_Fighter_Janissary>
<Empire_Fighter_Cataphract>2</Empire_Fighter_Cataphract>
<Empire_Fighter_Champion>4</Empire_Fighter_Champion>
</options>
</li>
</pawnGroupMakers>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>