feat(defs): 调整拦截器半径并添加室内墙定义

- 将 Building_WULA_ArmedShuttleWithPocket 和 Building_WULA_Shuttle 的拦截器半径从 9 调整为 6
- 在 Buildings_Structure.xml 中添加了 WulaWall_Indoor 定义,作为 WulaWall 的子类
- 修改了 WulaWall 的定义,设置了 Name 属性以区分其为父类
This commit is contained in:
2025-08-25 19:13:08 +08:00
parent 454dfc7dee
commit ebb3cb9466
3 changed files with 9 additions and 3 deletions

View File

@@ -129,7 +129,7 @@
<sound>ShuttleIdle_Ambience</sound>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>9</radius>
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.5, 0.3, 0.9, 0.5)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>

View File

@@ -123,7 +123,7 @@
<sound>ShuttleIdle_Ambience</sound>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>9</radius>
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.5, 0.3, 0.9, 0.5)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="Wall">
<ThingDef ParentName="Wall" Name="WulaWall">
<defName>WulaWall</defName>
<label>乌拉帝国堡垒</label>
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
@@ -60,6 +60,12 @@
</comps>
</ThingDef>
<ThingDef ParentName="WulaWall">
<defName>WulaWall_Indoor</defName>
<label>乌拉帝国饰板</label>
<description>乌拉帝国非承重墙体,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
</ThingDef>
<ThingDef ParentName="DoorBase">
<defName>WulaDoor</defName>
<label>乌拉帝国大门</label>