feat(defs): 调整拦截器半径并添加室内墙定义
- 将 Building_WULA_ArmedShuttleWithPocket 和 Building_WULA_Shuttle 的拦截器半径从 9 调整为 6 - 在 Buildings_Structure.xml 中添加了 WulaWall_Indoor 定义,作为 WulaWall 的子类 - 修改了 WulaWall 的定义,设置了 Name 属性以区分其为父类
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@@ -129,7 +129,7 @@
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>9</radius>
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<radius>6</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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@@ -123,7 +123,7 @@
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>9</radius>
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<radius>6</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="Wall">
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<ThingDef ParentName="Wall" Name="WulaWall">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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@@ -60,6 +60,12 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="WulaWall">
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<defName>WulaWall_Indoor</defName>
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<label>乌拉帝国饰板</label>
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<description>乌拉帝国非承重墙体,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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</ThingDef>
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<ThingDef ParentName="DoorBase">
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<defName>WulaDoor</defName>
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<label>乌拉帝国大门</label>
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