2025-7-25

This commit is contained in:
2025-07-25 12:02:42 +08:00
parent 0c09c14f17
commit ebe768cda5
3 changed files with 163 additions and 61 deletions

View File

@@ -32,4 +32,134 @@
</thingDefs>
</apparelStuffFilter>
</FactionDef>
<FactionDef ParentName="FactionBase">
<defName>Wula_Broken_Personality_Faction</defName>
<label>黑墙</label>
<description>Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god.</description>
<pawnSingular>乌拉帝国合成人</pawnSingular>
<pawnsPlural>乌拉帝国合成人</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<factionNameMaker>NamerFactionWulaBrokenPersonality</factionNameMaker>
<factionIconPath>World/WorldObjects/Expanding/Mechanoids</factionIconPath>
<canStageAttacks>true</canStageAttacks>
<arrivalLayerWhitelist>
<li>Surface</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li>
</arrivalLayerWhitelist>
<colorSpectrum>
<li>(0.1, 0.1, 0.1)</li>
</colorSpectrum>
<raidCommonalityFromPointsCurve>
<points>
<li>(300, 0)</li>
<li>(700, 1)</li>
<li>(1400, 1.8)</li>
<li>(2800, 2.2)</li>
<li>(4000, 2.6)</li>
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>MechanoidRaidLootMaker</raidLootMaker>
<raidLootValueFromPointsCurve>
<points>
<li>(35, 8)</li>
<li>(100, 60)</li>
<li>(1000, 250)</li>
<li>(2000, 400)</li>
<li>(4000, 500)</li>
</points>
</raidLootValueFromPointsCurve>
<humanlikeFaction>false</humanlikeFaction>
<hidden>true</hidden>
<autoFlee>false</autoFlee>
<canUseAvoidGrid>false</canUseAvoidGrid>
<techLevel>Ultra</techLevel>
<earliestRaidDays>45</earliestRaidDays>
<permanentEnemy>true</permanentEnemy>
<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(400,200)</li>
<li>(900,300)</li>
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- All types-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Mech_Scyther>10</Mech_Scyther>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Lancer>10</Mech_Lancer>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
<Mech_Centurion MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Centurion>
<Mech_Warqueen MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Warqueen>
<Mech_Apocriton MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Apocriton>
</options>
</li>
<li>
<!-- Ranged only -->
<kindDef>Combat</kindDef>
<commonality>80</commonality>
<options>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Lancer>10</Mech_Lancer>
<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
<Mech_Cyclops MayRequire="Ludeon.RimWorld.Odyssey">5</Mech_Cyclops>
<Mech_Tesseron MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Tesseron>
<Mech_Legionary MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Legionary>
<Mech_Diabolus MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Diabolus>
</options>
</li>
<li>
<!-- Melee only-->
<kindDef>Combat</kindDef>
<commonality>70</commonality>
<options>
<Mech_Scyther>10</Mech_Scyther>
</options>
</li>
<li>
<!-- Centipede only -->
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_CentipedeGunner>5</Mech_CentipedeGunner>
<Mech_CentipedeBurner>5</Mech_CentipedeBurner>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech">
<!-- militor only -->
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Mech_Militor>10</Mech_Militor>
</options>
</li>
<li>
<!-- breach raids -->
<kindDef>Combat</kindDef>
<commonality>1</commonality>
<options>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Scyther>10</Mech_Scyther>
<Mech_Lancer>10</Mech_Lancer>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_Termite_Breach>1</Mech_Termite_Breach>
<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
</FactionDef>
</Defs>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>NamerFactionWulaBrokenPersonality</defName>
<rulePack>
<rulesStrings>
<li>r_name->[msyl][msyl] [mechhive]</li>
<li>mechhive->反常网络</li>
<li>msyl->尼尔</li>
<li>msyl->奥格</li>
<li>msyl->弎</li>
<li>msyl->笮</li>
<li>msyl->瞿</li>
<li>msyl->棱</li>
<li>msyl->拉</li>
<li>msyl->阿尔</li>
<li>msyl->奥米</li>
<li>msyl->艾里</li>
<li>msyl->司棱</li>
<li>msyl->陀</li>
<li>msyl->锕丝</li>
<li>msyl->钨斯</li>
<li>msyl->骜</li>
<li>msyl->珥</li>
<li>msyl->莫德</li>
<li>msyl->禅</li>
<li>msyl->幽</li>
<li>msyl->铼</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

View File

@@ -628,67 +628,6 @@
<designationHotKey>Misc1</designationHotKey>
</ThingDef>
<!-- 水培 -->
<ThingDef ParentName="BuildingBase">
<defName>WULA_Nourishment_Center_Unit</defName>
<label>乌拉帝国生命中心单元</label>
<description>乌拉帝国生命中心单元</description>
<noRightClickDraftAttack>true</noRightClickDraftAttack>
<thingClass>Building_PlantGrower</thingClass>
<graphicData>
<texPath>Wula/Building/WULA_Nourishment_Center_Unit</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(5.4, 5.4)</drawSize>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<altitudeLayer>LowPlant</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>2</pathCost>
<constructEffect>ConstructMetal</constructEffect>
<fillPercent>0.30</fillPercent>
<canOverlapZones>false</canOverlapZones>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<statBases>
<WorkToBuild>3200</WorkToBuild>
<MaxHitPoints>3200</MaxHitPoints>
<Flammability>0.5</Flammability>
<Cleanliness>4</Cleanliness>
</statBases>
<size>(5,5)</size>
<costList>
<SRA_Core>5</SRA_Core>
</costList>
<fertility>8</fertility>
<building>
<defaultPlantToGrow>Plant_Rice</defaultPlantToGrow>
<sowTag>Ground</sowTag>
<buildingTags>
<li>Production</li>
</buildingTags>
</building>
<tickerType>Rare</tickerType>
<comps>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>80</basePowerConsumption>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Glower">
<overlightRadius>3</overlightRadius>
<glowRadius>3</glowRadius>
<glowColor>(255,255,255,0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
</comps>
<researchPrerequisites>
<li>SRA_tech_30_7411</li>
</researchPrerequisites>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<designationCategory>SRA_Building</designationCategory>
</ThingDef>
<!-- 联络台 -->
<!-- <ThingDef ParentName="BuildingBase">
<defName>WULA_Communicator_Station</defName>