2025-7-25
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@@ -32,4 +32,134 @@
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</thingDefs>
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</apparelStuffFilter>
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</FactionDef>
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<FactionDef ParentName="FactionBase">
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<defName>Wula_Broken_Personality_Faction</defName>
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<label>黑墙</label>
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<description>Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god.</description>
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<pawnSingular>乌拉帝国合成人</pawnSingular>
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<pawnsPlural>乌拉帝国合成人</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<factionNameMaker>NamerFactionWulaBrokenPersonality</factionNameMaker>
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<factionIconPath>World/WorldObjects/Expanding/Mechanoids</factionIconPath>
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<canStageAttacks>true</canStageAttacks>
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<arrivalLayerWhitelist>
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<li>Surface</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li>
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</arrivalLayerWhitelist>
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<colorSpectrum>
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<li>(0.1, 0.1, 0.1)</li>
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</colorSpectrum>
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<raidCommonalityFromPointsCurve>
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<points>
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<li>(300, 0)</li>
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<li>(700, 1)</li>
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<li>(1400, 1.8)</li>
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<li>(2800, 2.2)</li>
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<li>(4000, 2.6)</li>
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</points>
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</raidCommonalityFromPointsCurve>
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<raidLootMaker>MechanoidRaidLootMaker</raidLootMaker>
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<raidLootValueFromPointsCurve>
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<points>
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<li>(35, 8)</li>
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<li>(100, 60)</li>
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<li>(1000, 250)</li>
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<li>(2000, 400)</li>
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<li>(4000, 500)</li>
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</points>
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</raidLootValueFromPointsCurve>
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<humanlikeFaction>false</humanlikeFaction>
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<hidden>true</hidden>
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<autoFlee>false</autoFlee>
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<canUseAvoidGrid>false</canUseAvoidGrid>
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<techLevel>Ultra</techLevel>
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<earliestRaidDays>45</earliestRaidDays>
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<permanentEnemy>true</permanentEnemy>
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<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(400,200)</li>
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<li>(900,300)</li>
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<li>(100000,10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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<!-- All types-->
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Mech_Scyther>10</Mech_Scyther>
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<Mech_Pikeman>10</Mech_Pikeman>
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<Mech_Lancer>10</Mech_Lancer>
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<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
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<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
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<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
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<Mech_Centurion MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Centurion>
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<Mech_Warqueen MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Warqueen>
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<Mech_Apocriton MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Apocriton>
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</options>
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</li>
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<li>
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<!-- Ranged only -->
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<kindDef>Combat</kindDef>
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<commonality>80</commonality>
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<options>
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<Mech_Pikeman>10</Mech_Pikeman>
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<Mech_Lancer>10</Mech_Lancer>
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<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
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<Mech_Cyclops MayRequire="Ludeon.RimWorld.Odyssey">5</Mech_Cyclops>
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<Mech_Tesseron MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Tesseron>
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<Mech_Legionary MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Legionary>
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<Mech_Diabolus MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Diabolus>
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</options>
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</li>
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<li>
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<!-- Melee only-->
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<kindDef>Combat</kindDef>
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<commonality>70</commonality>
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<options>
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<Mech_Scyther>10</Mech_Scyther>
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</options>
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</li>
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<li>
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<!-- Centipede only -->
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<kindDef>Combat</kindDef>
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<commonality>30</commonality>
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<options>
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<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
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<Mech_CentipedeGunner>5</Mech_CentipedeGunner>
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<Mech_CentipedeBurner>5</Mech_CentipedeBurner>
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</options>
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</li>
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<li MayRequire="Ludeon.RimWorld.Biotech">
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<!-- militor only -->
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<kindDef>Combat</kindDef>
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<commonality>30</commonality>
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<options>
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<Mech_Militor>10</Mech_Militor>
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</options>
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</li>
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<li>
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<!-- breach raids -->
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<kindDef>Combat</kindDef>
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<commonality>1</commonality>
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<options>
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<Mech_Pikeman>10</Mech_Pikeman>
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<Mech_Scyther>10</Mech_Scyther>
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<Mech_Lancer>10</Mech_Lancer>
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<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
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<Mech_Termite_Breach>1</Mech_Termite_Breach>
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<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
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<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>900</configurationListOrderPriority>
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<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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</FactionDef>
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</Defs>
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33
1.6/Defs/RulePackDefs/RulePacks_Namers_Factions_Wula.xml
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33
1.6/Defs/RulePackDefs/RulePacks_Namers_Factions_Wula.xml
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RulePackDef>
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<defName>NamerFactionWulaBrokenPersonality</defName>
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<rulePack>
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<rulesStrings>
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<li>r_name->[msyl][msyl] [mechhive]</li>
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<li>mechhive->反常网络</li>
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<li>msyl->尼尔</li>
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<li>msyl->奥格</li>
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<li>msyl->弎</li>
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<li>msyl->笮</li>
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<li>msyl->瞿</li>
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<li>msyl->棱</li>
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<li>msyl->拉</li>
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<li>msyl->阿尔</li>
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<li>msyl->奥米</li>
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<li>msyl->艾里</li>
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<li>msyl->司棱</li>
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<li>msyl->陀</li>
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<li>msyl->锕丝</li>
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<li>msyl->钨斯</li>
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<li>msyl->骜</li>
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<li>msyl->珥</li>
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<li>msyl->莫德</li>
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<li>msyl->禅</li>
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<li>msyl->幽</li>
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<li>msyl->铼</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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</Defs>
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@@ -628,67 +628,6 @@
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<designationHotKey>Misc1</designationHotKey>
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</ThingDef>
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<!-- 水培 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Nourishment_Center_Unit</defName>
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<label>乌拉帝国生命中心单元</label>
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<description>乌拉帝国生命中心单元</description>
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<noRightClickDraftAttack>true</noRightClickDraftAttack>
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<thingClass>Building_PlantGrower</thingClass>
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<graphicData>
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<texPath>Wula/Building/WULA_Nourishment_Center_Unit</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(5.4, 5.4)</drawSize>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<altitudeLayer>LowPlant</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>2</pathCost>
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<constructEffect>ConstructMetal</constructEffect>
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<fillPercent>0.30</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
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<statBases>
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<WorkToBuild>3200</WorkToBuild>
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<MaxHitPoints>3200</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<Cleanliness>4</Cleanliness>
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</statBases>
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<size>(5,5)</size>
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<costList>
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<SRA_Core>5</SRA_Core>
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</costList>
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<fertility>8</fertility>
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<building>
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<defaultPlantToGrow>Plant_Rice</defaultPlantToGrow>
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<sowTag>Ground</sowTag>
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<buildingTags>
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<li>Production</li>
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</buildingTags>
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</building>
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<tickerType>Rare</tickerType>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>80</basePowerConsumption>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Glower">
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<overlightRadius>3</overlightRadius>
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<glowRadius>3</glowRadius>
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<glowColor>(255,255,255,0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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</comps>
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<researchPrerequisites>
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<li>SRA_tech_30_7411</li>
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</researchPrerequisites>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<designationCategory>SRA_Building</designationCategory>
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</ThingDef>
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<!-- 联络台 -->
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<!-- <ThingDef ParentName="BuildingBase">
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<defName>WULA_Communicator_Station</defName>
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