2025-7-25

This commit is contained in:
2025-07-25 12:02:42 +08:00
parent 0c09c14f17
commit ebe768cda5
3 changed files with 163 additions and 61 deletions

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@@ -32,4 +32,134 @@
</thingDefs>
</apparelStuffFilter>
</FactionDef>
<FactionDef ParentName="FactionBase">
<defName>Wula_Broken_Personality_Faction</defName>
<label>黑墙</label>
<description>Killer machines of unknown origin. Hidden in ancient structures, under mounds of dust, or at the bottom of the ocean, mechanoids can self-maintain for thousands of years. This group of mechs seems to be unified in purpose, but not well-coordinated in action. While local scholars believe they're autonomous weapons left over from an ancient war, tribal legends describe them as the demonic servants of a sleeping god.</description>
<pawnSingular>乌拉帝国合成人</pawnSingular>
<pawnsPlural>乌拉帝国合成人</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<factionNameMaker>NamerFactionWulaBrokenPersonality</factionNameMaker>
<factionIconPath>World/WorldObjects/Expanding/Mechanoids</factionIconPath>
<canStageAttacks>true</canStageAttacks>
<arrivalLayerWhitelist>
<li>Surface</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li>
</arrivalLayerWhitelist>
<colorSpectrum>
<li>(0.1, 0.1, 0.1)</li>
</colorSpectrum>
<raidCommonalityFromPointsCurve>
<points>
<li>(300, 0)</li>
<li>(700, 1)</li>
<li>(1400, 1.8)</li>
<li>(2800, 2.2)</li>
<li>(4000, 2.6)</li>
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>MechanoidRaidLootMaker</raidLootMaker>
<raidLootValueFromPointsCurve>
<points>
<li>(35, 8)</li>
<li>(100, 60)</li>
<li>(1000, 250)</li>
<li>(2000, 400)</li>
<li>(4000, 500)</li>
</points>
</raidLootValueFromPointsCurve>
<humanlikeFaction>false</humanlikeFaction>
<hidden>true</hidden>
<autoFlee>false</autoFlee>
<canUseAvoidGrid>false</canUseAvoidGrid>
<techLevel>Ultra</techLevel>
<earliestRaidDays>45</earliestRaidDays>
<permanentEnemy>true</permanentEnemy>
<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(400,200)</li>
<li>(900,300)</li>
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- All types-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Mech_Scyther>10</Mech_Scyther>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Lancer>10</Mech_Lancer>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
<Mech_Centurion MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Centurion>
<Mech_Warqueen MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Warqueen>
<Mech_Apocriton MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Apocriton>
</options>
</li>
<li>
<!-- Ranged only -->
<kindDef>Combat</kindDef>
<commonality>80</commonality>
<options>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Lancer>10</Mech_Lancer>
<Mech_Scorcher MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Scorcher>
<Mech_Cyclops MayRequire="Ludeon.RimWorld.Odyssey">5</Mech_Cyclops>
<Mech_Tesseron MayRequire="Ludeon.RimWorld.Biotech">5</Mech_Tesseron>
<Mech_Legionary MayRequire="Ludeon.RimWorld.Biotech">2</Mech_Legionary>
<Mech_Diabolus MayRequire="Ludeon.RimWorld.Biotech">1</Mech_Diabolus>
</options>
</li>
<li>
<!-- Melee only-->
<kindDef>Combat</kindDef>
<commonality>70</commonality>
<options>
<Mech_Scyther>10</Mech_Scyther>
</options>
</li>
<li>
<!-- Centipede only -->
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_CentipedeGunner>5</Mech_CentipedeGunner>
<Mech_CentipedeBurner>5</Mech_CentipedeBurner>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech">
<!-- militor only -->
<kindDef>Combat</kindDef>
<commonality>30</commonality>
<options>
<Mech_Militor>10</Mech_Militor>
</options>
</li>
<li>
<!-- breach raids -->
<kindDef>Combat</kindDef>
<commonality>1</commonality>
<options>
<Mech_Pikeman>10</Mech_Pikeman>
<Mech_Scyther>10</Mech_Scyther>
<Mech_Lancer>10</Mech_Lancer>
<Mech_CentipedeBlaster>10</Mech_CentipedeBlaster>
<Mech_Termite_Breach>1</Mech_Termite_Breach>
<Mech_Militor MayRequire="Ludeon.RimWorld.Biotech">20</Mech_Militor>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
</FactionDef>
</Defs>