This commit is contained in:
2025-07-31 15:06:36 +08:00
parent be745d9a9f
commit f46e589727
20 changed files with 808 additions and 466 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WulaFallenEmpire.EventDef>
<defName>Wula_Test_Raid_Event</defName>
<label>测试袭击事件</label>
<Description>这是一个测试,用于触发一个带有自定义 pawn 组的袭击。</Description>
<dismissEffects>
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
<points>10000</points>
<faction>Wula_Broken_Personality_Faction</faction>
<raidStrategy>ImmediateAttack</raidStrategy>
<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
<groupKind>Combat</groupKind>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
<Wula_Broken_Personality_Pawn_7>2</Wula_Broken_Personality_Pawn_7>
<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
</options>
</li>
</pawnGroupMakers>
</li>
</dismissEffects>
<options>
<li>
<label>触发袭击</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>关闭</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.EventDef>
</Defs>

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 总控 -->
<WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Main_1</defName>
<label>联络面板</label>
<portraitPath>Wula/Events/Portraits/Wula_insignal</portraitPath>
@@ -51,9 +51,9 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_1</defName>
<label>来自守密者的问候</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
@@ -97,8 +97,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_10</defName>
<label>询问守密者</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
@@ -141,8 +141,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_100</defName>
<label>守密者的自我介绍</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
@@ -165,8 +165,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_101</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
@@ -216,8 +216,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_102</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_2</portraitPath>
@@ -252,8 +252,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_103</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
@@ -288,8 +288,8 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Anisia_104</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
@@ -323,10 +323,10 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
<!-- Event 2 -->
<WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_ExampleUI_Next</defName>
<label>事件链示例 - 2</label>
<portraitPath>UI/HeroArt/Storytellers/Cassandra</portraitPath>
@@ -369,6 +369,6 @@
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</WulaFallenEmpire.EventDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<IncidentDef>
<defName>Wula_Incident_ExampleEvent</defName>
<label>来自虚空的信息</label>
<category>Misc</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<!-- This uses the vanilla quest giver worker -->
<workerClass>IncidentWorker_GiveQuest</workerClass>
<!-- This points to our custom QuestScriptDef -->
<questScriptDef>Wula_Quest_ExampleEvent</questScriptDef>
<!--
<baseChance>1.0</baseChance>
<earliestDay>0.001</earliestDay>
<minRefireDays>99999</minRefireDays>
-->
</IncidentDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<LetterDef>
<defName>Wula_EventChoiceLetter</defName>
<letterClass>WulaFallenEmpire.Letter_EventChoice</letterClass>
<arriveSound>LetterArrive_Good</arriveSound>
<color>(120, 150, 255)</color>
</LetterDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<QuestScriptDef>
<defName>Wula_Quest_ExampleEvent</defName>
<label>乌拉的呼唤</label>
<description>一个强大的心灵实体将它的意志强加于你的意识之中。</description>
<root Class="QuestNode_Sequence">
<nodes>
<li Class="QuestNode_ResolveQuestName">
<rules>
<rulesStrings>
<li>questName->乌拉的呼唤</li>
</rulesStrings>
</rules>
</li>
<li Class="QuestNode_ResolveQuestDescription">
<rules>
<rulesStrings>
<li>questDescription->一个强大的心灵实体将它的意志强加于你的意识之中。</li>
</rulesStrings>
</rules>
</li>
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
<letterLabel>乌拉需要你的注意</letterLabel>
<letterTitle>乌拉需要你的注意</letterTitle>
<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
<options>
<li>
<label>阅览消息</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
</effects>
</li>
<li>
<label>尝试抵抗(但失败了)</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你试图抵抗心灵入侵,但这股力量过于强大。无论如何,消息还是涌入了你的脑海。</message>
<messageTypeDef>NegativeEvent</messageTypeDef>
</li>
</effects>
</li>
</options>
</li>
</nodes>
</root>
</QuestScriptDef>
</Defs>

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@@ -135,6 +135,12 @@
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少不必过于担忧暴毙放开想象力游玩吧</text>
<closeSound>GameStartSting</closeSound>
</li>
<!-- Force trigger our event quest 1 hour after game start -->
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>Wula_Incident_ExampleEvent</incident>
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
</li>
</parts>
</scenario>
</ScenarioDef>
@@ -274,6 +280,12 @@
<text>《堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少不必过于担忧暴毙放开想象力游玩吧</text>
<closeSound>GameStartSting</closeSound>
</li>
<!-- Force trigger our event quest 1 hour after game start -->
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>Wula_Incident_ExampleEvent</incident>
<intervalDays>0.04</intervalDays> <!-- ~1 game hour -->
</li>
</parts>
</scenario>
</ScenarioDef>