暂存
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
using RimWorld;
|
||||
using RimWorld.QuestGen;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class QuestNode_Root_EventLetter : QuestNode
|
||||
{
|
||||
// Fields to be set from the QuestScriptDef XML
|
||||
public SlateRef<string> letterLabel;
|
||||
public SlateRef<string> letterTitle;
|
||||
public SlateRef<string> letterText;
|
||||
public List<Option> options = new List<Option>();
|
||||
|
||||
// This is a root node, so it doesn't have a parent signal.
|
||||
// It runs immediately when the quest starts.
|
||||
protected override void RunInt()
|
||||
{
|
||||
// Get the current slate
|
||||
Slate slate = QuestGen.slate;
|
||||
|
||||
var letter = (Letter_EventChoice)LetterMaker.MakeLetter(DefDatabase<LetterDef>.GetNamed("Wula_EventChoiceLetter"));
|
||||
letter.Label = letterLabel.GetValue(slate);
|
||||
letter.title = letterTitle.GetValue(slate);
|
||||
letter.Text = letterText.GetValue(slate);
|
||||
letter.options = options;
|
||||
letter.quest = QuestGen.quest;
|
||||
letter.lookTargets = slate.Get<LookTargets>("lookTargets");
|
||||
|
||||
Find.LetterStack.ReceiveLetter(letter);
|
||||
}
|
||||
|
||||
protected override bool TestRunInt(Slate slate)
|
||||
{
|
||||
// This node can always run as long as the slate refs are valid.
|
||||
// We can add more complex checks here if needed.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Inner class to hold option data from XML
|
||||
public class Option
|
||||
{
|
||||
public string label;
|
||||
public List<Effect> effects;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user