2025-8-17
@@ -1,288 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 铳枪 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance</defName>
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<label>CMl-28"铳枪"</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
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<weaponTags>
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<li>Spear</li>
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<generateCommonality>0</generateCommonality>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>150</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<verbs>
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<!--<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
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<warmupTime>2</warmupTime>
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<minRange>6</minRange>
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<forcedMissRadius>0.1</forcedMissRadius>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>-->
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_MW_Lance_Ranged</changeTo>
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<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance_Ranged</defName>
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<label>CMl-28"铳枪"(远程)</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
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<weaponTags>
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<!-- <li>Spear</li> -->
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance_Ranged</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>150</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<!--加上这个就行-->
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<!-- <tickerType>Normal</tickerType> -->
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<!--避免被生成-->
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<generateCommonality>0</generateCommonality>
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<!--不可制作-->
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<recipeMaker Inherit="False" />
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1</warmupTime>
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<range>24</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamStartOffset>0</beamStartOffset>
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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<beamFireSizeRange>0.25</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>3</explosionShotInterval>
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<explosionRadius>0.25</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>15</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_Switch">
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<changeTo>WULA_MW_Lance</changeTo>
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<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_WULA_MW_Lance_WeaponSwitchAbility</defName>
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<label>武装解放 / 武装闭锁</label>
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<description>控制暗物质能源炉的能量输出,以决定CMl-28"铳枪"是否可以发射暗物质射流</description>
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<cooldownTicksRange>601</cooldownTicksRange>
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<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
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<hostile>false</hostile>
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<showOnCharacterCard>false</showOnCharacterCard>
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<aiCanUse>false</aiCanUse>
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<targetRequired>false</targetRequired>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<Ability_Duration>10</Ability_Duration>-->
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0</warmupTime>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityEffect">
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<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
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</li>
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<!-- 如果不需要限时,可以把这玩意删了-->
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<!--<li
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Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>WULA_HediffSwitchDuration</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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</li>-->
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</comps>
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</AbilityDef>
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||||||
<!--<HediffDef>
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<defName>WULA_HediffSwitchDuration</defName>
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<label>变换形态</label>
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||||||
<description>变换形态的持续时间显示。</description>
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||||||
<hediffClass>HediffWithComps</hediffClass>
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||||||
<isBad>false</isBad>
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||||||
<comps>
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||||||
<li Class="HediffCompProperties_Disappears">
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||||||
<showRemainingTime>true</showRemainingTime>
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||||||
</li>
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||||||
<li Class="WulaFallenEmpire.HediffCompPropertiesSwitch">
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||||||
<abilityDef>WeaponSwitchCancel</abilityDef>
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||||||
</li>
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||||||
</comps>
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|
||||||
</HediffDef>-->
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||||||
</Defs>
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|
||||||
@@ -298,7 +298,7 @@
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|||||||
<defName>WULA_RW_Plasm_AR</defName>
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<defName>WULA_RW_Plasm_AR</defName>
|
||||||
<label>PMa-72"磷叶"</label>
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<label>PMa-72"磷叶"</label>
|
||||||
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
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<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||||
<tickerType>Normal</tickerType>
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<!-- <tickerType>Normal</tickerType> -->
|
||||||
<techLevel>Spacer</techLevel>
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<techLevel>Spacer</techLevel>
|
||||||
<graphicData>
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<graphicData>
|
||||||
<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
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<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
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||||||
@@ -338,13 +338,49 @@
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|||||||
<muzzleFlashScale>7</muzzleFlashScale>
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<muzzleFlashScale>7</muzzleFlashScale>
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||||||
</li>
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</li>
|
||||||
</verbs>
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</verbs>
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||||||
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<costList Inherit="False">
|
||||||
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<Steel>180</Steel>
|
||||||
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<ComponentIndustrial>10</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
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<weaponTags>
|
||||||
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<li>Wula_Weapon_Init</li>
|
||||||
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</weaponTags>
|
||||||
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<thingSetMakerTags>
|
||||||
|
<li>RewardStandardQualitySuper</li>
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||||
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<changeTo>WULA_RW_Plasm_AR_Melee</changeTo>
|
||||||
|
<abilityDef>WULA_RW_Plasm_AR_WeaponSwitchAbility</abilityDef>
|
||||||
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</li>
|
||||||
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</comps>
|
||||||
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</ThingDef>
|
||||||
|
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||||
|
<defName>WULA_RW_Plasm_AR_Melee</defName>
|
||||||
|
<label>PMa-72"磷叶"(等离子喷枪)</label>
|
||||||
|
<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,也可以在近距离搏斗上当成等离子喷枪来使用。</description>
|
||||||
|
<!-- <tickerType>Normal</tickerType> -->
|
||||||
|
<techLevel>Spacer</techLevel>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Weapon/WULA_RW_Plasm_AR_Melee</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>1.4</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<soundInteract>Interact_Rifle</soundInteract>
|
||||||
|
<recipeMaker Inherit="False" IsNull="True" />
|
||||||
|
<generateCommonality>0</generateCommonality>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>7500</WorkToMake>
|
||||||
|
<!-- <MarketValue>370</MarketValue> -->
|
||||||
|
<Mass>3.5</Mass>
|
||||||
|
</statBases>
|
||||||
<tools>
|
<tools>
|
||||||
<li>
|
<li>
|
||||||
<label>等离子切割</label>
|
<label>等离子切割</label>
|
||||||
<capacities>
|
<capacities>
|
||||||
<li>Blunt</li>
|
<li>Blunt</li>
|
||||||
</capacities>
|
</capacities>
|
||||||
<power>20</power>
|
<power>25</power>
|
||||||
<cooldownTime>2</cooldownTime>
|
<cooldownTime>2</cooldownTime>
|
||||||
<armorPenetration>0.5</armorPenetration>
|
<armorPenetration>0.5</armorPenetration>
|
||||||
<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
|
<soundMeleeHit>ChargeLance_Fire</soundMeleeHit>
|
||||||
@@ -360,6 +396,12 @@
|
|||||||
<thingSetMakerTags>
|
<thingSetMakerTags>
|
||||||
<li>RewardStandardQualitySuper</li>
|
<li>RewardStandardQualitySuper</li>
|
||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||||
|
<changeTo>WULA_RW_Plasm_AR</changeTo>
|
||||||
|
<abilityDef>WULA_RW_Plasm_AR_WeaponSwitchAbility</abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>Bullet_WULA_RW_Plasm_AR</defName>
|
<defName>Bullet_WULA_RW_Plasm_AR</defName>
|
||||||
@@ -375,6 +417,44 @@
|
|||||||
<speed>55</speed>
|
<speed>55</speed>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<AbilityDef>
|
||||||
|
<defName>WULA_RW_Plasm_AR_WeaponSwitchAbility</defName>
|
||||||
|
<label>武装解放 / 武装闭锁</label>
|
||||||
|
<description>控制谐振器的等离子喷射方案,以决定PMa-72"磷叶"是否切换到近距离格斗模式</description>
|
||||||
|
<cooldownTicksRange>601</cooldownTicksRange>
|
||||||
|
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||||
|
<hostile>false</hostile>
|
||||||
|
<showOnCharacterCard>false</showOnCharacterCard>
|
||||||
|
<aiCanUse>false</aiCanUse>
|
||||||
|
<targetRequired>false</targetRequired>
|
||||||
|
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||||
|
<statBases>
|
||||||
|
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||||
|
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||||
|
</statBases>
|
||||||
|
<verbProperties>
|
||||||
|
<verbClass>Verb_CastAbility</verbClass>
|
||||||
|
<warmupTime>0</warmupTime>
|
||||||
|
<drawAimPie>false</drawAimPie>
|
||||||
|
<requireLineOfSight>false</requireLineOfSight>
|
||||||
|
<targetable>false</targetable>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetSelf>true</canTargetSelf>
|
||||||
|
</targetParams>
|
||||||
|
</verbProperties>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_AbilityEffect">
|
||||||
|
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||||
|
</li>
|
||||||
|
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||||
|
<!--<li
|
||||||
|
Class="CompProperties_AbilityGiveHediff">
|
||||||
|
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||||
|
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||||
|
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||||
|
</li>-->
|
||||||
|
</comps>
|
||||||
|
</AbilityDef>
|
||||||
|
|
||||||
<!-- 动力破墙锤 -->
|
<!-- 动力破墙锤 -->
|
||||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||||
@@ -1288,6 +1368,289 @@
|
|||||||
<li>RewardStandardQualitySuper</li>
|
<li>RewardStandardQualitySuper</li>
|
||||||
</thingSetMakerTags>
|
</thingSetMakerTags>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<!-- 铳枪 -->
|
||||||
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
|
<defName>WULA_MW_Lance</defName>
|
||||||
|
<label>CMl-28"铳枪"</label>
|
||||||
|
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
|
||||||
|
<weaponTags>
|
||||||
|
<li>Spear</li>
|
||||||
|
</weaponTags>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutComplex</shaderType>
|
||||||
|
<drawSize>2</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<techLevel>Spacer</techLevel>
|
||||||
|
<costStuffCount>120</costStuffCount>
|
||||||
|
<generateCommonality>0</generateCommonality>
|
||||||
|
<stuffCategories>
|
||||||
|
<li>Metallic</li>
|
||||||
|
</stuffCategories>
|
||||||
|
<costList Inherit="False">
|
||||||
|
<Plasteel>150</Plasteel>
|
||||||
|
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||||
|
</costList>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>20000</WorkToMake>
|
||||||
|
<Mass>10</Mass>
|
||||||
|
<AccuracyTouch>0.5</AccuracyTouch>
|
||||||
|
<AccuracyShort>0.5</AccuracyShort>
|
||||||
|
<AccuracyMedium>0.4</AccuracyMedium>
|
||||||
|
<AccuracyLong>0.3</AccuracyLong>
|
||||||
|
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||||
|
</statBases>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>横扫</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
<li>Poke</li>
|
||||||
|
</capacities>
|
||||||
|
<power>42</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<surpriseAttack>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Stun</def>
|
||||||
|
<amount>14</amount>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</surpriseAttack>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>穿刺</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>65</power>
|
||||||
|
<armorPenetration>0.80</armorPenetration>
|
||||||
|
<cooldownTime>2.6</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<recipeMaker>
|
||||||
|
<recipeUsers Inherit="False">
|
||||||
|
<li>WULA_Cube_Productor_Energy</li>
|
||||||
|
</recipeUsers>
|
||||||
|
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>7</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
<displayPriority>450</displayPriority>
|
||||||
|
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||||
|
</recipeMaker>
|
||||||
|
<verbs>
|
||||||
|
<!--<li>
|
||||||
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
|
||||||
|
<warmupTime>2</warmupTime>
|
||||||
|
<minRange>6</minRange>
|
||||||
|
<forcedMissRadius>0.1</forcedMissRadius>
|
||||||
|
<range>38</range>
|
||||||
|
<burstShotCount>1</burstShotCount>
|
||||||
|
<soundCast>Shot_TurretSniper</soundCast>
|
||||||
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
|
<muzzleFlashScale>6</muzzleFlashScale>
|
||||||
|
</li>-->
|
||||||
|
</verbs>
|
||||||
|
<thingSetMakerTags>
|
||||||
|
<li>RewardStandardQualitySuper</li>
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||||
|
<changeTo>WULA_MW_Lance_Ranged</changeTo>
|
||||||
|
<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||||
|
<defName>WULA_MW_Lance_Ranged</defName>
|
||||||
|
<label>CMl-28"铳枪"(远程)</label>
|
||||||
|
<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射暗物质射流打击敌军。</description>
|
||||||
|
<weaponTags>
|
||||||
|
<!-- <li>Spear</li> -->
|
||||||
|
</weaponTags>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Weapon/WULA_MW_Lance_Ranged</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>CutoutComplex</shaderType>
|
||||||
|
<drawSize>2</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<techLevel>Spacer</techLevel>
|
||||||
|
<costStuffCount>120</costStuffCount>
|
||||||
|
<stuffCategories>
|
||||||
|
<li>Metallic</li>
|
||||||
|
</stuffCategories>
|
||||||
|
<costList Inherit="False">
|
||||||
|
<Plasteel>150</Plasteel>
|
||||||
|
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||||
|
</costList>
|
||||||
|
<statBases>
|
||||||
|
<WorkToMake>20000</WorkToMake>
|
||||||
|
<Mass>10</Mass>
|
||||||
|
<AccuracyTouch>1</AccuracyTouch>
|
||||||
|
<AccuracyShort>1</AccuracyShort>
|
||||||
|
<AccuracyMedium>1</AccuracyMedium>
|
||||||
|
<AccuracyLong>1</AccuracyLong>
|
||||||
|
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||||
|
</statBases>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>横扫</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
<li>Poke</li>
|
||||||
|
</capacities>
|
||||||
|
<power>42</power>
|
||||||
|
<cooldownTime>1.6</cooldownTime>
|
||||||
|
<surpriseAttack>
|
||||||
|
<extraMeleeDamages>
|
||||||
|
<li>
|
||||||
|
<def>Stun</def>
|
||||||
|
<amount>14</amount>
|
||||||
|
</li>
|
||||||
|
</extraMeleeDamages>
|
||||||
|
</surpriseAttack>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>穿刺</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Stab</li>
|
||||||
|
</capacities>
|
||||||
|
<power>65</power>
|
||||||
|
<armorPenetration>0.80</armorPenetration>
|
||||||
|
<cooldownTime>2.6</cooldownTime>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<!--加上这个就行-->
|
||||||
|
<!-- <tickerType>Normal</tickerType> -->
|
||||||
|
<!--避免被生成-->
|
||||||
|
<generateCommonality>0</generateCommonality>
|
||||||
|
<!--不可制作-->
|
||||||
|
<recipeMaker Inherit="False" />
|
||||||
|
<verbs>
|
||||||
|
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||||
|
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||||
|
|
||||||
|
<!-- 基础射线参数 -->
|
||||||
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
|
<warmupTime>1</warmupTime>
|
||||||
|
<range>24</range>
|
||||||
|
<burstShotCount>6</burstShotCount>
|
||||||
|
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||||
|
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||||
|
|
||||||
|
<!-- 消除射线偏移的参数 -->
|
||||||
|
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||||
|
<beamWidth>-1</beamWidth>
|
||||||
|
<beamMaxDeviation>0</beamMaxDeviation>
|
||||||
|
<beamCurvature>0</beamCurvature>
|
||||||
|
<beamStartOffset>0</beamStartOffset>
|
||||||
|
|
||||||
|
<!-- 视觉和音效 -->
|
||||||
|
<muzzleFlashScale>0</muzzleFlashScale>
|
||||||
|
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||||
|
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||||
|
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||||
|
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||||
|
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||||
|
|
||||||
|
<screenShakeFactor>0.35</screenShakeFactor>
|
||||||
|
|
||||||
|
<!-- 火焰效果 -->
|
||||||
|
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||||
|
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||||
|
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||||
|
|
||||||
|
<!-- 其他射线属性 -->
|
||||||
|
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||||
|
<beamLineFleckChanceCurve>
|
||||||
|
<points>
|
||||||
|
<li>(0, 0)</li>
|
||||||
|
<li>(0.65, 0.4)</li>
|
||||||
|
<li>(1, 0.75)</li>
|
||||||
|
</points>
|
||||||
|
</beamLineFleckChanceCurve>
|
||||||
|
|
||||||
|
<!-- 攻击目标设置 -->
|
||||||
|
<targetParams>
|
||||||
|
<canTargetLocations>true</canTargetLocations>
|
||||||
|
</targetParams>
|
||||||
|
|
||||||
|
<enableExplosion>true</enableExplosion>
|
||||||
|
<explosionShotInterval>3</explosionShotInterval>
|
||||||
|
<explosionRadius>0.25</explosionRadius>
|
||||||
|
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||||
|
<explosionDamage>15</explosionDamage>
|
||||||
|
<explosionSound>Explosion_Bomb</explosionSound>
|
||||||
|
<chanceToStartFire>0.6</chanceToStartFire>
|
||||||
|
</li>
|
||||||
|
</verbs>
|
||||||
|
<thingSetMakerTags>
|
||||||
|
<li>RewardStandardQualitySuper</li>
|
||||||
|
</thingSetMakerTags>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_Switch">
|
||||||
|
<changeTo>WULA_MW_Lance</changeTo>
|
||||||
|
<abilityDef>WULA_WULA_MW_Lance_WeaponSwitchAbility</abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<AbilityDef>
|
||||||
|
<defName>WULA_WULA_MW_Lance_WeaponSwitchAbility</defName>
|
||||||
|
<label>武装解放 / 武装闭锁</label>
|
||||||
|
<description>控制暗物质能源炉的能量输出,以决定CMl-28"铳枪"是否可以发射暗物质射流</description>
|
||||||
|
<cooldownTicksRange>601</cooldownTicksRange>
|
||||||
|
<iconPath>Wula/UI/Abilities/WULA_WeaponSwitchAbility</iconPath>
|
||||||
|
<hostile>false</hostile>
|
||||||
|
<showOnCharacterCard>false</showOnCharacterCard>
|
||||||
|
<aiCanUse>false</aiCanUse>
|
||||||
|
<targetRequired>false</targetRequired>
|
||||||
|
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||||
|
<statBases>
|
||||||
|
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||||
|
<!--<Ability_Duration>10</Ability_Duration>-->
|
||||||
|
</statBases>
|
||||||
|
<verbProperties>
|
||||||
|
<verbClass>Verb_CastAbility</verbClass>
|
||||||
|
<warmupTime>0</warmupTime>
|
||||||
|
<drawAimPie>false</drawAimPie>
|
||||||
|
<requireLineOfSight>false</requireLineOfSight>
|
||||||
|
<targetable>false</targetable>
|
||||||
|
<targetParams>
|
||||||
|
<canTargetSelf>true</canTargetSelf>
|
||||||
|
</targetParams>
|
||||||
|
</verbProperties>
|
||||||
|
<comps>
|
||||||
|
<li Class="CompProperties_AbilityEffect">
|
||||||
|
<compClass>WulaFallenEmpire.CompAbilityEffect_Switch</compClass>
|
||||||
|
</li>
|
||||||
|
<!-- 如果不需要限时,可以把这玩意删了-->
|
||||||
|
<!--<li
|
||||||
|
Class="CompProperties_AbilityGiveHediff">
|
||||||
|
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||||
|
<hediffDef>WULA_HediffSwitchDuration</hediffDef>
|
||||||
|
<onlyApplyToSelf>True</onlyApplyToSelf>
|
||||||
|
</li>-->
|
||||||
|
</comps>
|
||||||
|
</AbilityDef>
|
||||||
|
<!--<HediffDef>
|
||||||
|
<defName>WULA_HediffSwitchDuration</defName>
|
||||||
|
<label>变换形态</label>
|
||||||
|
<description>变换形态的持续时间显示。</description>
|
||||||
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
|
<isBad>false</isBad>
|
||||||
|
<comps>
|
||||||
|
<li Class="HediffCompProperties_Disappears">
|
||||||
|
<showRemainingTime>true</showRemainingTime>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.HediffCompPropertiesSwitch">
|
||||||
|
<abilityDef>WeaponSwitchCancel</abilityDef>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</HediffDef>-->
|
||||||
|
|
||||||
<!-- 萨克森装备 -->
|
<!-- 萨克森装备 -->
|
||||||
<ThingDef ParentName="BaseGun">
|
<ThingDef ParentName="BaseGun">
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
|
<generateCommonality>0</generateCommonality>
|
||||||
<soundInteract>Interact_Rifle</soundInteract>
|
<soundInteract>Interact_Rifle</soundInteract>
|
||||||
<weaponClasses>
|
<weaponClasses>
|
||||||
<li>LongShots</li>
|
<li>LongShots</li>
|
||||||
@@ -37,6 +38,7 @@
|
|||||||
<Steel>120</Steel>
|
<Steel>120</Steel>
|
||||||
<ComponentIndustrial>6</ComponentIndustrial>
|
<ComponentIndustrial>6</ComponentIndustrial>
|
||||||
</costList>
|
</costList>
|
||||||
|
<recipeMaker Inherit="False" IsNull="True" />
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
@@ -55,7 +57,6 @@
|
|||||||
</weaponTags>
|
</weaponTags>
|
||||||
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
|
<defName>Bullet_WULA_RW_Penetrating_Rifle</defName>
|
||||||
<label>穿透钢针弹</label>
|
<label>穿透钢针弹</label>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 46 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 33 KiB |
BIN
Content/Textures/Wula/Weapon/WULA_RW_Plasm_AR_Melee.png
Normal file
|
After Width: | Height: | Size: 50 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 24 KiB |
BIN
Source/美术与文本源文件/Wula/Weapon/WULA_MW_Glaive.sai2
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Breaker_Bar",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffY": 0.05747144,
|
||||||
|
"ScaleX": 1.35,
|
||||||
|
"ScaleY": 1.35,
|
||||||
|
"BladeStart": -0.385057122,
|
||||||
|
"BladeEnd": 0.5057473,
|
||||||
|
"MeleeWeaponType": 1
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_ChainSword",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffX": 0.2557473,
|
||||||
|
"OffY": 0.198275864,
|
||||||
|
"HandsMode": 1,
|
||||||
|
"BladeStart": 0.543103456,
|
||||||
|
"BladeEnd": -0.112068966,
|
||||||
|
"MeleeWeaponType": 16
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Charge_Mace",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"HandsMode": 1,
|
||||||
|
"BladeStart": -0.298850238,
|
||||||
|
"BladeEnd": 0.362068951,
|
||||||
|
"MeleeWeaponType": 40
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Constructor_Hammer",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffX": -0.07471229,
|
||||||
|
"HandsMode": 1,
|
||||||
|
"BladeStart": -0.3275862,
|
||||||
|
"BladeEnd": 0.264368,
|
||||||
|
"MeleeWeaponType": 8
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Glaive",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffX": 0.03160937,
|
||||||
|
"ScaleX": 2.0,
|
||||||
|
"ScaleY": 2.0,
|
||||||
|
"BladeStart": -0.928160548,
|
||||||
|
"BladeEnd": 0.8591956,
|
||||||
|
"MeleeWeaponType": 6
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Lance",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffX": 0.5086207,
|
||||||
|
"OffY": -0.03284052,
|
||||||
|
"ScaleX": 2.0,
|
||||||
|
"ScaleY": 2.0,
|
||||||
|
"BladeStart": 1.29597735,
|
||||||
|
"BladeEnd": -0.428160578,
|
||||||
|
"MeleeWeaponType": 4
|
||||||
|
}
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_MW_Mace",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"ScaleX": 0.8,
|
||||||
|
"ScaleY": 0.8,
|
||||||
|
"HandsMode": 1,
|
||||||
|
"BladeStart": 0.31609267,
|
||||||
|
"BladeEnd": -0.318965524,
|
||||||
|
"MeleeWeaponType": 8
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"TextureModID": "tourswen.wulafallenempiretest",
|
||||||
|
"ItemDefName": "WULA_RW_Plasm_AR_Melee",
|
||||||
|
"ItemType": "ThingDef",
|
||||||
|
"ItemTypeNamespace": "Verse",
|
||||||
|
"OffX": 0.21839115,
|
||||||
|
"OffY": 0.235632539,
|
||||||
|
"ScaleX": 1.4,
|
||||||
|
"ScaleY": 1.4,
|
||||||
|
"BladeStart": -0.275862068,
|
||||||
|
"BladeEnd": 0.7298852,
|
||||||
|
"MeleeWeaponType": 6
|
||||||
|
}
|
||||||
1
WeaponTweakData/tourswen.wulafallenempiretest.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
Wula Fallen Empire
|
||||||