暂存feat(maintenance): 添加维护舱及相关需求机制
为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。 新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。 实现了配套的自动化工作逻辑: - 当维护需求达到阈值时,角色会自动进入维护舱。 - 当维护舱缺少零部件时,搬运工会自动为其装填。 此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
This commit is contained in:
42
Source/WulaFallenEmpire/JobDriver_EnterMaintenancePod.cs
Normal file
42
Source/WulaFallenEmpire/JobDriver_EnterMaintenancePod.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using RimWorld;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class JobDriver_EnterMaintenancePod : JobDriver
|
||||
{
|
||||
private const TargetIndex PodIndex = TargetIndex.A;
|
||||
|
||||
protected Thing Pod => job.GetTarget(PodIndex).Thing;
|
||||
|
||||
public override bool TryMakePreToilReservations(bool errorOnFailed)
|
||||
{
|
||||
return pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
|
||||
}
|
||||
|
||||
protected override IEnumerable<Toil> MakeNewToils()
|
||||
{
|
||||
this.FailOnDespawnedNullOrForbidden(PodIndex);
|
||||
this.FailOnBurningImmobile(PodIndex);
|
||||
|
||||
var podComp = Pod.TryGetComp<CompMaintenancePod>();
|
||||
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn);
|
||||
|
||||
// Go to the pod's interaction cell
|
||||
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
|
||||
|
||||
// Enter the pod
|
||||
yield return new Toil
|
||||
{
|
||||
initAction = () =>
|
||||
{
|
||||
podComp.StartCycle(pawn);
|
||||
},
|
||||
defaultCompleteMode = ToilCompleteMode.Instant
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user