暂存feat(maintenance): 添加维护舱及相关需求机制

为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。

新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。

实现了配套的自动化工作逻辑:
- 当维护需求达到阈值时,角色会自动进入维护舱。
- 当维护舱缺少零部件时,搬运工会自动为其装填。

此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
This commit is contained in:
2025-08-08 19:31:29 +08:00
parent b5d72ad886
commit fa442bd7fd
15 changed files with 840 additions and 1 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_Maintenance_Neglect</defName>
<label>维护</label>
<description>如果缺乏定期维护,身体机能将会出现衰退迹象。需要进入维护舱进行修复。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
<isBad>true</isBad>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceNeed">
<thresholdDays>60</thresholdDays>
<severityPerDayBeforeThreshold>0.004</severityPerDayBeforeThreshold>
<severityPerDayAfterThreshold>0.02</severityPerDayAfterThreshold>
</li>
</comps>
<stages>
<li>
<label>极佳</label>
<minSeverity>0</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.1</offset>
</li>
</capMods>
</li>
<li>
<label>稳定</label>
<minSeverity>0.5</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0</offset>
</li>
</capMods>
</li>
<li>
<label>需要</label>
<minSeverity>0.75</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
</capMods>
</li>
<li>
<label>损坏</label>
<minSeverity>1.0</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.25</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<JobDef>
<defName>WULA_LoadComponentsToMaintenancePod</defName>
<driverClass>WulaFallenEmpire.JobDriver_LoadComponents</driverClass>
<reportString>正在为维护舱装填零部件。</reportString>
<haulMode>ToCellNonStorage</haulMode>
</JobDef>
<JobDef>
<defName>WULA_EnterMaintenancePod</defName>
<driverClass>WulaFallenEmpire.JobDriver_EnterMaintenancePod</driverClass>
<reportString>正在进入维护舱。</reportString>
</JobDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>WULA_MaintenancePod</defName>
<label>维护舱</label>
<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
<containedPawnsSelectable>true</containedPawnsSelectable>
<graphicData>
<texPath>Things/Building/Misc/BiosculpterPod/BiosculpterPod</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(2.9,0.6,1.9)</volume>
</shadowData>
<drawSize>(3, 2)</drawSize>
</graphicData>
<drawerType>RealtimeOnly</drawerType>
<drawGUIOverlay>true</drawGUIOverlay>
<defaultPlacingRot>South</defaultPlacingRot>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>20000</WorkToBuild>
<Mass>50</Mass>
<Flammability>0.5</Flammability>
<Beauty>-5</Beauty>
</statBases>
<size>(3,2)</size>
<interactionCellOffset>(0,0,2)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<costList>
<Steel>150</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
<ComponentSpacer>2</ComponentSpacer>
</costList>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<building>
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
<uninstallWork>1800</uninstallWork>
<defaultStorageSettings>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
</defaultStorageSettings>
</building>
<designationCategory>Misc</designationCategory>
<minifiedDef>MinifiedThing</minifiedDef>
<thingCategories>
<li>BuildingsMisc</li>
</thingCategories>
<tickerType>Normal</tickerType>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
</li>
<li Class="CompProperties_Flickable"/>
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
<durationTicks>60000</durationTicks> <!-- 1 day -->
<powerConsumptionRunning>250</powerConsumptionRunning>
<powerConsumptionIdle>50</powerConsumptionIdle>
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
<componentDef>ComponentIndustrial</componentDef>
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
<baseComponentCost>0</baseComponentCost>
<minSeverityToMaintain>0.75</minSeverityToMaintain>
<enterSound>BiosculpterPod_Enter</enterSound>
<exitSound>BiosculpterPod_Exit</exitSound>
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<inspectorTabs>
<li>ITab_Storage</li>
</inspectorTabs>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WorkGiverDef>
<defName>WULA_LoadComponentsToMaintenancePod</defName>
<label>装填维护舱</label>
<giverClass>WulaFallenEmpire.WorkGiver_LoadComponents</giverClass>
<workType>Hauling</workType>
<verb>装填</verb>
<gerund>装填于</gerund>
<priorityInType>110</priorityInType> <!-- High priority for hauling -->
<requiredCapacities>
<li>Manipulation</li>
</requiredCapacities>
</WorkGiverDef>
<WorkGiverDef>
<defName>WULA_EnterMaintenancePod</defName>
<label>进行机体维护</label>
<giverClass>WulaFallenEmpire.WorkGiver_EnterMaintenancePod</giverClass>
<workType>Patient</workType>
<verb>进行维护</verb>
<gerund>进行维护于</gerund>
<priorityInType>100</priorityInType> <!-- High priority for self-care -->
</WorkGiverDef>
</Defs>

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using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_MaintenanceCycle : CompProperties_BiosculpterPod_BaseCycle
{
public HediffDef hediffToRemove;
public CompProperties_MaintenanceCycle()
{
compClass = typeof(CompMaintenanceCycle);
}
}
public class CompMaintenanceCycle : CompBiosculpterPod_Cycle
{
public new CompProperties_MaintenanceCycle Props => (CompProperties_MaintenanceCycle)props;
public override void CycleCompleted(Pawn pawn)
{
if (pawn == null)
{
return;
}
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff != null)
{
hediff.Severity = 0f;
Messages.Message("WULA_MaintenanceCycleComplete".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.PositiveEvent);
}
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
// Properties for our custom maintenance pod
public class CompProperties_MaintenancePod : CompProperties
{
public SoundDef enterSound;
public SoundDef exitSound;
public EffecterDef operatingEffecter;
public int durationTicks = 60000; // Default to 1 day
public float powerConsumptionRunning = 250f;
public float powerConsumptionIdle = 50f;
public HediffDef hediffToRemove;
public ThingDef componentDef;
public float componentCostPerSeverity = 1f; // How many components per 1.0 severity
public int baseComponentCost = 0; // A flat cost in addition to severity cost
public float minSeverityToMaintain = 0.75f; // The hediff severity required to trigger maintenance
public CompProperties_MaintenancePod()
{
compClass = typeof(CompMaintenancePod);
}
}
[StaticConstructorOnStartup]
public class CompMaintenancePod : ThingComp, IThingHolder, IStoreSettingsParent
{
// ===================== Fields =====================
private ThingOwner innerContainer;
private CompPowerTrader powerComp;
private StorageSettings allowedComponentSettings;
public float storedComponents = 0f;
private int ticksRemaining;
private MaintenancePodState state = MaintenancePodState.Idle;
private static readonly Texture2D CancelIcon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");
private static readonly Texture2D EnterIcon = ContentFinder<Texture2D>.Get("UI/Commands/PodEject"); // Re-using an icon
// ===================== Properties =====================
public CompProperties_MaintenancePod Props => (CompProperties_MaintenancePod)props;
public MaintenancePodState State => state;
public Pawn Occupant => innerContainer.FirstOrDefault() as Pawn;
public bool PowerOn => powerComp != null && powerComp.PowerOn;
public float RequiredComponents(Pawn pawn)
{
if (pawn == null || Props.hediffToRemove == null) return Props.baseComponentCost;
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff == null) return Props.baseComponentCost;
return Props.baseComponentCost + (int)(hediff.Severity * Props.componentCostPerSeverity);
}
// ===================== Setup =====================
public CompMaintenancePod()
{
innerContainer = new ThingOwner<Thing>(this, false, LookMode.Deep);
}
public override void Initialize(CompProperties props)
{
base.Initialize(props);
// Setup allowed thing filter for components
allowedComponentSettings = new StorageSettings(this);
if (parent.def.building.defaultStorageSettings != null)
{
allowedComponentSettings.CopyFrom(parent.def.building.defaultStorageSettings);
}
else if (Props.componentDef != null)
{
allowedComponentSettings.filter = new ThingFilter();
allowedComponentSettings.filter.SetAllow(Props.componentDef, true);
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
powerComp = parent.TryGetComp<CompPowerTrader>();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref state, "state", MaintenancePodState.Idle);
Scribe_Values.Look(ref storedComponents, "storedComponents", 0f);
Scribe_Values.Look(ref ticksRemaining, "ticksRemaining", 0);
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
Scribe_Deep.Look(ref allowedComponentSettings, "allowedComponentSettings", this);
}
// ===================== IThingHolder Implementation =====================
public void GetChildHolders(List<IThingHolder> outChildren)
{
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, GetDirectlyHeldThings());
}
public ThingOwner GetDirectlyHeldThings()
{
return innerContainer;
}
// ===================== IStoreSettingsParent Implementation =====================
public StorageSettings GetStoreSettings() => allowedComponentSettings;
public StorageSettings GetParentStoreSettings() => parent.def.building.fixedStorageSettings;
public void Notify_SettingsChanged() { }
public bool StorageTabVisible => true;
// ===================== Core Logic =====================
public override void CompTick()
{
base.CompTick();
if (!parent.Spawned) return;
if (state == MaintenancePodState.Running)
{
if (PowerOn)
{
ticksRemaining--;
if (ticksRemaining <= 0)
{
CycleFinished();
}
}
}
// Update power consumption based on state
if (powerComp != null)
{
powerComp.PowerOutput = - (state == MaintenancePodState.Running ? Props.powerConsumptionRunning : Props.powerConsumptionIdle);
}
}
public void StartCycle(Pawn pawn)
{
float required = RequiredComponents(pawn);
if (storedComponents < required)
{
Log.Error($"[WulaFallenEmpire] Tried to start maintenance cycle for {pawn.LabelShort} without enough components. This should have been checked earlier.");
return;
}
storedComponents -= required;
state = MaintenancePodState.Running;
ticksRemaining = Props.durationTicks;
// Move pawn inside
pawn.DeSpawn();
innerContainer.TryAdd(pawn, true);
}
private void CycleFinished()
{
Pawn occupant = Occupant;
if (occupant == null)
{
Log.Error("[WulaFallenEmpire] Maintenance cycle finished, but no one was inside.");
state = MaintenancePodState.Idle;
return;
}
// Apply effects
if (Props.hediffToRemove != null)
{
Hediff hediff = occupant.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff != null)
{
occupant.health.RemoveHediff(hediff);
Messages.Message("WULA_MaintenanceComplete".Translate(occupant.Named("PAWN")), occupant, MessageTypeDefOf.PositiveEvent);
}
}
EjectPawn();
}
public void EjectPawn()
{
Pawn occupant = Occupant;
if (occupant != null)
{
GenPlace.TryPlaceThing(occupant, parent.InteractionCell, parent.Map, ThingPlaceMode.Near);
if (Props.exitSound != null)
{
Props.exitSound.PlayOneShot(new TargetInfo(parent.Position, parent.Map));
}
}
innerContainer.Clear();
state = MaintenancePodState.Idle;
}
public void AddComponents(Thing components)
{
int count = components.stackCount;
storedComponents += count;
components.Destroy();
}
// ===================== UI & Gizmos =====================
public override string CompInspectStringExtra()
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("WULA_MaintenancePod_Status".Translate() + ": " + $"WULA_MaintenancePod_State_{state}".Translate());
if (state == MaintenancePodState.Running)
{
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
sb.AppendLine("TimeLeft".Translate() + ": " + ticksRemaining.ToStringTicksToPeriod());
}
sb.AppendLine("WULA_MaintenancePod_StoredComponents".Translate() + ": " + storedComponents.ToString("F0"));
if (!PowerOn)
{
sb.AppendLine("NoPower".Translate().Colorize(Color.red));
}
return sb.ToString().TrimEnd();
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
// Gizmo to order a pawn to enter
if (state == MaintenancePodState.Idle && PowerOn)
{
var enterCommand = new Command_Action
{
defaultLabel = "WULA_MaintenancePod_Enter".Translate(),
defaultDesc = "WULA_MaintenancePod_EnterDesc".Translate(),
icon = EnterIcon,
action = () =>
{
List<FloatMenuOption> options = new List<FloatMenuOption>();
foreach (Pawn p in parent.Map.mapPawns.FreeColonists)
{
if (p.health.hediffSet.HasHediff(Props.hediffToRemove))
{
float required = RequiredComponents(p);
if (storedComponents >= required)
{
options.Add(new FloatMenuOption(p.LabelShort, () =>
{
// TODO: Create and assign job
Messages.Message("This needs a JobDriver.", MessageTypeDefOf.RejectInput);
}));
}
else
{
options.Add(new FloatMenuOption(p.LabelShort + " (" + "WULA_MaintenancePod_NotEnoughComponents".Translate(required.ToString("F0")) + ")", null));
}
}
}
if (options.Any())
{
Find.WindowStack.Add(new FloatMenu(options));
}
else
{
Messages.Message("WULA_MaintenancePod_NoOneNeeds".Translate(), MessageTypeDefOf.RejectInput);
}
}
};
yield return enterCommand;
}
// Gizmo to cancel and eject
if (state == MaintenancePodState.Running)
{
var cancelCommand = new Command_Action
{
defaultLabel = "CommandCancelConstructionLabel".Translate(),
defaultDesc = "WULA_MaintenancePod_CancelDesc".Translate(),
icon = CancelIcon,
action = () =>
{
EjectPawn();
Messages.Message("WULA_MaintenanceCanceled".Translate(), MessageTypeDefOf.NegativeEvent);
}
};
yield return cancelCommand;
}
}
}
public enum MaintenancePodState
{
Idle, // Waiting for a pawn or components
Running, // Occupied and performing maintenance
}
}

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@@ -151,4 +151,28 @@ namespace WulaFallenEmpire
return met;
}
}
public class Condition_FactionExists : Condition
{
public FactionDef factionDef;
public override bool IsMet(out string reason)
{
if (factionDef == null)
{
reason = "FactionDef not specified in Condition_FactionExists.";
return false;
}
bool exists = Find.FactionManager.FirstFactionOfDef(factionDef) != null;
if (!exists)
{
reason = $"Faction '{factionDef.label}' does not exist in the world.";
}
else
{
reason = "";
}
return exists;
}
}
}

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using Verse;
namespace WulaFallenEmpire
{
public class HediffCompProperties_MaintenanceNeed : HediffCompProperties
{
public float severityPerDayBeforeThreshold = 0.0f;
public float severityPerDayAfterThreshold = 0.0f;
public float thresholdDays = 0.0f;
public HediffCompProperties_MaintenanceNeed()
{
compClass = typeof(HediffComp_MaintenanceNeed);
}
}
public class HediffComp_MaintenanceNeed : HediffComp
{
private HediffCompProperties_MaintenanceNeed Props => (HediffCompProperties_MaintenanceNeed)props;
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
// We adjust severity once per game day (60000 ticks)
if (parent.ageTicks % 60000 == 0)
{
float ageInDays = (float)parent.ageTicks / 60000f;
if (ageInDays < Props.thresholdDays)
{
severityAdjustment += Props.severityPerDayBeforeThreshold;
}
else
{
severityAdjustment += Props.severityPerDayAfterThreshold;
}
}
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class JobDriver_EnterMaintenancePod : JobDriver
{
private const TargetIndex PodIndex = TargetIndex.A;
protected Thing Pod => job.GetTarget(PodIndex).Thing;
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(PodIndex);
this.FailOnBurningImmobile(PodIndex);
var podComp = Pod.TryGetComp<CompMaintenancePod>();
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn);
// Go to the pod's interaction cell
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// Enter the pod
yield return new Toil
{
initAction = () =>
{
podComp.StartCycle(pawn);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class JobDriver_LoadComponents : JobDriver
{
private const TargetIndex PodIndex = TargetIndex.A;
private const TargetIndex ComponentIndex = TargetIndex.B;
protected Thing Pod => job.GetTarget(PodIndex).Thing;
protected Thing Component => job.GetTarget(ComponentIndex).Thing;
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
if (pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed))
{
return pawn.Reserve(Component, job, 1, -1, null, errorOnFailed);
}
return false;
}
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(PodIndex);
this.FailOnBurningImmobile(PodIndex);
var podComp = Pod.TryGetComp<CompMaintenancePod>();
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle);
// Go and get the components
yield return Toils_Goto.GotoThing(ComponentIndex, PathEndMode.OnCell).FailOnSomeonePhysicallyInteracting(ComponentIndex);
yield return Toils_Haul.StartCarryThing(ComponentIndex);
// Carry them to the pod
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// Load the components
yield return Toils_General.WaitWith(60, TargetIndex.A, true, true, false, PodIndex);
yield return new Toil
{
initAction = () =>
{
podComp.AddComponents(this.GetActor().carryTracker.CarriedThing);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}

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using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class JobDriver_EnterMaintenancePod : JobDriver_EnterBiosculpterPod
{
}
public class WorkGiver_DoMaintenance : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDef.Named("WULA_MaintenancePod"));
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return pawn.CanReserve(t, 1, -1, null, forced);
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return JobMaker.MakeJob(DefDatabase<JobDef>.GetNamed("WULA_EnterMaintenancePod"), t);
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class WorkGiver_EnterMaintenancePod : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDef.Named("WULA_MaintenancePod"));
public override PathEndMode PathEndMode => PathEndMode.InteractionCell;
// This method now checks the severity of the hediff.
public override bool ShouldSkip(Pawn pawn, bool forced = false)
{
var podDef = ThingDef.Named("WULA_MaintenancePod");
var podProps = podDef.GetCompProperties<CompProperties_MaintenancePod>();
if (podProps?.hediffToRemove == null) return true;
Hediff hediff = pawn.health.hediffSet.GetFirstHediffOfDef(podProps.hediffToRemove);
// Skip if no hediff or if severity is below the configured threshold.
if (hediff == null || hediff.Severity < podProps.minSeverityToMaintain)
{
return true;
}
return false;
}
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
if (!(t is Building building) || !building.Spawned || building.IsForbidden(pawn) || !pawn.CanReserve(building, 1, -1, null, forced))
{
return false;
}
var podComp = building.GetComp<CompMaintenancePod>();
if (podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn)
{
return false;
}
float requiredComponents = podComp.RequiredComponents(pawn);
if (podComp.storedComponents < requiredComponents)
{
JobFailReason.Is("WULA_MaintenancePod_NotEnoughComponents".Translate(requiredComponents.ToString("F0")));
return false;
}
return true;
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
return JobMaker.MakeJob(JobDefOf.WULA_EnterMaintenancePod, t);
}
}
}

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using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class WorkGiver_LoadComponents : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDef.Named("WULA_MaintenancePod"));
public override PathEndMode PathEndMode => PathEndMode.Touch;
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
if (!(t is Building building) || !building.Spawned || building.IsForbidden(pawn) || !pawn.CanReserve(building, 1, -1, null, forced))
{
return false;
}
var podComp = building.GetComp<CompMaintenancePod>();
if (podComp == null || podComp.State != MaintenancePodState.Idle)
{
return false;
}
// We define a "needed" threshold. Let's say we want to keep at least 10 components stocked.
// This prevents pawns from hauling one component at a time.
const int desiredStockpile = 10;
if (podComp.storedComponents >= desiredStockpile)
{
return false;
}
if (FindBestComponent(pawn, podComp) == null)
{
JobFailReason.Is("WULA_NoComponentsToLoad".Translate());
return false;
}
return true;
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
var podComp = t.GetComp<CompMaintenancePod>();
Thing component = FindBestComponent(pawn, podComp);
if (component == null)
{
return null;
}
return JobMaker.MakeJob(JobDefOf.WULA_LoadComponentsToMaintenancePod, t, component);
}
private Thing FindBestComponent(Pawn pawn, CompMaintenancePod pod)
{
ThingDef componentDef = pod.Props.componentDef;
if (componentDef == null) return null;
Predicate<Thing> validator = (Thing x) => !x.IsForbidden(pawn) && pawn.CanReserve(x);
return GenClosest.ClosestThingReachable(pawn.Position, pawn.Map, ThingRequest.ForDef(componentDef), PathEndMode.ClosestTouch, TraverseParms.For(pawn), 9999f, validator);
}
}
}

View File

@@ -113,7 +113,7 @@
<Compile Include="PsychicRitual_TechOffering.cs" />
<Compile Include="PsychicRitualDef_AddHediff.cs" />
<Compile Include="PsychicRitualToil_AddHediff.cs" />
<Compile Include="MoharHediffs\HediffCompProperties_Spawner.cs" />
<Compile Include="MoharHediffs\HediffCompProperties_Spawner.cs" />
<Compile Include="MoharHediffs\HediffComp_Spawner.cs" />
<Compile Include="MoharHediffs\Tools.cs" />
<Compile Include="RitualTagExtension.cs" />
@@ -138,6 +138,9 @@
<Compile Include="WulaCaravanEnergyDef.cs" />
<Compile Include="WulaFallenEmpireMod.cs" />
<Compile Include="WulaStatDefOf.cs" />
<Compile Include="Building_MaintenancePod.cs" />
<Compile Include="HediffComp_MaintenanceNeed.cs" />
<Compile Include="Job_Maintenance.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->