Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/EventSystem/Condition.cs
ProjectKoi-Kalo\Kalo fa442bd7fd 暂存feat(maintenance): 添加维护舱及相关需求机制
为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。

新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。

实现了配套的自动化工作逻辑:
- 当维护需求达到阈值时,角色会自动进入维护舱。
- 当维护舱缺少零部件时,搬运工会自动为其装填。

此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
2025-08-08 19:31:29 +08:00

179 lines
5.3 KiB
C#

using Verse;
using RimWorld;
namespace WulaFallenEmpire
{
public abstract class Condition
{
public abstract bool IsMet(out string reason);
}
public class Condition_VariableEquals : Condition
{
public string name;
public string value;
public string valueVariableName;
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
{
EventContext.SetVariable(name, "0");
}
object variable = EventContext.GetVariable<object>(name);
string compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";
return false;
}
}
bool met = variable.ToString() == compareValue;
if (!met)
{
reason = $"Requires {name} = {compareValue} (Current: {variable})";
}
else
{
reason = "";
}
return met;
}
}
public abstract class Condition_CompareVariable : Condition
{
public string name;
public float value;
public string valueVariableName;
protected abstract bool Compare(float var1, float var2);
protected abstract string GetOperatorString();
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
{
EventContext.SetVariable(name, 0f);
}
float variable = EventContext.GetVariable<float>(name);
float compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<float>(valueVariableName, float.NaN);
if (float.IsNaN(compareValue))
{
reason = $"Comparison variable '{valueVariableName}' not set or not a number.";
return false;
}
}
bool met = Compare(variable, compareValue);
if (!met)
{
reason = $"Requires {name} {GetOperatorString()} {compareValue} (Current: {variable})";
}
else
{
reason = "";
}
return met;
}
}
public class Condition_VariableGreaterThan : Condition_CompareVariable
{
protected override bool Compare(float var1, float var2) => var1 > var2;
protected override string GetOperatorString() => ">";
}
public class Condition_VariableLessThan : Condition_CompareVariable
{
protected override bool Compare(float var1, float var2) => var1 < var2;
protected override string GetOperatorString() => "<";
}
public class Condition_VariableGreaterThanOrEqual : Condition_CompareVariable
{
protected override bool Compare(float var1, float var2) => var1 >= var2;
protected override string GetOperatorString() => ">=";
}
public class Condition_VariableLessThanOrEqual : Condition_CompareVariable
{
protected override bool Compare(float var1, float var2) => var1 <= var2;
protected override string GetOperatorString() => "<=";
}
public class Condition_VariableNotEqual : Condition
{
public string name;
public string value;
public string valueVariableName;
public override bool IsMet(out string reason)
{
if (!EventContext.HasVariable(name))
{
EventContext.SetVariable(name, "0");
}
object variable = EventContext.GetVariable<object>(name);
string compareValue = value;
if (!string.IsNullOrEmpty(valueVariableName))
{
compareValue = EventContext.GetVariable<object>(valueVariableName)?.ToString();
if (compareValue == null)
{
reason = $"Comparison variable '{valueVariableName}' not set.";
return false;
}
}
bool met = variable.ToString() != compareValue;
if (!met)
{
reason = $"Requires {name} != {compareValue} (Current: {variable})";
}
else
{
reason = "";
}
return met;
}
}
public class Condition_FactionExists : Condition
{
public FactionDef factionDef;
public override bool IsMet(out string reason)
{
if (factionDef == null)
{
reason = "FactionDef not specified in Condition_FactionExists.";
return false;
}
bool exists = Find.FactionManager.FirstFactionOfDef(factionDef) != null;
if (!exists)
{
reason = $"Faction '{factionDef.label}' does not exist in the world.";
}
else
{
reason = "";
}
return exists;
}
}
}