Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/HediffComp_MaintenanceNeed.cs
ProjectKoi-Kalo\Kalo fa442bd7fd 暂存feat(maintenance): 添加维护舱及相关需求机制
为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。

新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。

实现了配套的自动化工作逻辑:
- 当维护需求达到阈值时,角色会自动进入维护舱。
- 当维护舱缺少零部件时,搬运工会自动为其装填。

此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
2025-08-08 19:31:29 +08:00

40 lines
1.2 KiB
C#

using Verse;
namespace WulaFallenEmpire
{
public class HediffCompProperties_MaintenanceNeed : HediffCompProperties
{
public float severityPerDayBeforeThreshold = 0.0f;
public float severityPerDayAfterThreshold = 0.0f;
public float thresholdDays = 0.0f;
public HediffCompProperties_MaintenanceNeed()
{
compClass = typeof(HediffComp_MaintenanceNeed);
}
}
public class HediffComp_MaintenanceNeed : HediffComp
{
private HediffCompProperties_MaintenanceNeed Props => (HediffCompProperties_MaintenanceNeed)props;
public override void CompPostTick(ref float severityAdjustment)
{
base.CompPostTick(ref severityAdjustment);
// We adjust severity once per game day (60000 ticks)
if (parent.ageTicks % 60000 == 0)
{
float ageInDays = (float)parent.ageTicks / 60000f;
if (ageInDays < Props.thresholdDays)
{
severityAdjustment += Props.severityPerDayBeforeThreshold;
}
else
{
severityAdjustment += Props.severityPerDayAfterThreshold;
}
}
}
}
}