Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/JobDriver_LoadComponents.cs
ProjectKoi-Kalo\Kalo fa442bd7fd 暂存feat(maintenance): 添加维护舱及相关需求机制
为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。

新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。

实现了配套的自动化工作逻辑:
- 当维护需求达到阈值时,角色会自动进入维护舱。
- 当维护舱缺少零部件时,搬运工会自动为其装填。

此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
2025-08-08 19:31:29 +08:00

53 lines
1.9 KiB
C#

using RimWorld;
using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class JobDriver_LoadComponents : JobDriver
{
private const TargetIndex PodIndex = TargetIndex.A;
private const TargetIndex ComponentIndex = TargetIndex.B;
protected Thing Pod => job.GetTarget(PodIndex).Thing;
protected Thing Component => job.GetTarget(ComponentIndex).Thing;
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
if (pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed))
{
return pawn.Reserve(Component, job, 1, -1, null, errorOnFailed);
}
return false;
}
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(PodIndex);
this.FailOnBurningImmobile(PodIndex);
var podComp = Pod.TryGetComp<CompMaintenancePod>();
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle);
// Go and get the components
yield return Toils_Goto.GotoThing(ComponentIndex, PathEndMode.OnCell).FailOnSomeonePhysicallyInteracting(ComponentIndex);
yield return Toils_Haul.StartCarryThing(ComponentIndex);
// Carry them to the pod
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// Load the components
yield return Toils_General.WaitWith(60, TargetIndex.A, true, true, false, PodIndex);
yield return new Toil
{
initAction = () =>
{
podComp.AddComponents(this.GetActor().carryTracker.CarriedThing);
},
defaultCompleteMode = ToilCompleteMode.Instant
};
}
}
}