暂存feat(maintenance): 添加维护舱及相关需求机制

为乌拉族引入了新的“机体维护”需求,通过`WULA_Maintenance_Neglect`健康状况(Hediff)体现。该状况会随时间推移而恶化,影响角色能力。

新增建筑“维护舱”(`WULA_MaintenancePod`),乌拉族成员可进入其中进行维护,以清除“维护疏忽”的负面效果。维护过程需要消耗电力和零部件,所需零部件数量与负面效果的严重程度相关。

实现了配套的自动化工作逻辑:
- 当维护需求达到阈值时,角色会自动进入维护舱。
- 当维护舱缺少零部件时,搬运工会自动为其装填。

此外,事件系统中增加了一个新的条件 `Condition_FactionExists`。
This commit is contained in:
2025-08-08 19:31:29 +08:00
parent b5d72ad886
commit fa442bd7fd
15 changed files with 840 additions and 1 deletions

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@@ -113,7 +113,7 @@
<Compile Include="PsychicRitual_TechOffering.cs" />
<Compile Include="PsychicRitualDef_AddHediff.cs" />
<Compile Include="PsychicRitualToil_AddHediff.cs" />
<Compile Include="MoharHediffs\HediffCompProperties_Spawner.cs" />
<Compile Include="MoharHediffs\HediffCompProperties_Spawner.cs" />
<Compile Include="MoharHediffs\HediffComp_Spawner.cs" />
<Compile Include="MoharHediffs\Tools.cs" />
<Compile Include="RitualTagExtension.cs" />
@@ -138,6 +138,9 @@
<Compile Include="WulaCaravanEnergyDef.cs" />
<Compile Include="WulaFallenEmpireMod.cs" />
<Compile Include="WulaStatDefOf.cs" />
<Compile Include="Building_MaintenancePod.cs" />
<Compile Include="HediffComp_MaintenanceNeed.cs" />
<Compile Include="Job_Maintenance.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->