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@@ -26,6 +26,8 @@ namespace WulaFallenEmpire
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public int conductNum;
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public bool conductFriendly = false;
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public bool conductHostile = true;
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}
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public class Verb_ShootArc : Verb
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@@ -42,7 +44,16 @@ namespace WulaFallenEmpire
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{
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get
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{
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return (this.Props.damageAmount > 0) ? this.Props.damageAmount : this.verbProps.beamDamageDef.defaultDamage;
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if (this.Props.damageAmount > 0)
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{
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return this.Props.damageAmount;
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}
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if (this.verbProps.beamDamageDef != null)
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{
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return this.verbProps.beamDamageDef.defaultDamage;
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}
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Log.ErrorOnce(string.Format("Verb_ShootArc on {0} has no damageAmount and no beamDamageDef.", (this.caster != null) ? this.caster.def.defName : "null"), this.GetHashCode());
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return 0;
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}
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}
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@@ -50,7 +61,15 @@ namespace WulaFallenEmpire
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{
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get
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{
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return (this.Props.armorPenetration > 0f) ? this.Props.armorPenetration : this.verbProps.beamDamageDef.defaultArmorPenetration;
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if (this.Props.armorPenetration > 0f)
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{
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return this.Props.armorPenetration;
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}
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if (this.verbProps.beamDamageDef != null)
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{
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return this.verbProps.beamDamageDef.defaultArmorPenetration;
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}
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return 0f;
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}
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}
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@@ -122,7 +141,7 @@ namespace WulaFallenEmpire
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if (list[num] is Pawn p)
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{
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bool isFriendly = p.Faction != null && casterPawn.Faction != null && !p.Faction.HostileTo(casterPawn.Faction);
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if (!this.Props.conductFriendly && isFriendly)
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if ((!this.Props.conductFriendly && isFriendly) || (!this.Props.conductHostile && p.HostileTo(casterPawn)))
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{
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continue;
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}
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