40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
using RimWorld;
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using Verse;
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using UnityEngine;
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namespace WulaFallenEmpire
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{
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public class CompProperties_AbilityBombardment : CompProperties_EffectWithDest
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{
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// 轰炸区域配置
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public int bombardmentWidth = 5; // 轰炸区域宽度
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public int bombardmentLength = 8; // 轰炸区域长度
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// 目标选择配置
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public float targetSelectionChance = 0.6f; // 每个格子被选中的概率
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public int minTargetCells = 3; // 最小目标格子数
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public int maxTargetCells = 15; // 最大目标格子数
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// 时间配置
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public int warmupTicks = 120; // 前摇时间
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public int rowDelayTicks = 30; // 每排之间的延迟
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public int impactDelayTicks = 10; // 单个轰炸的延迟(同一排内)
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// 视觉效果配置
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public bool showBombardmentArea = true; // 是否显示轰炸区域
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public float effecterScale = 1.0f; // 效果器缩放
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public Color areaPreviewColor = new Color(1f, 0.3f, 0.1f, 0.3f); // 区域预览颜色
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// Skyfaller 配置
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public ThingDef skyfallerDef; // 使用的 Skyfaller
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public ThingDef projectileDef; // 备用的抛射体定义(如果 skyfaller 不可用)
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public CompProperties_AbilityBombardment()
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{
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this.compClass = typeof(CompAbilityEffect_Bombardment);
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// 设置双目标选择
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this.destination = AbilityEffectDestination.Selected;
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}
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}
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}
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