Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/WulaFallenEmpire.csproj
ProjectKoi-Kalo\Kalo 29e6be7bb0 ```
feat(WULA_SkyfallerCaller): 添加自动召唤功能并优化调用逻辑

新增自动召唤天空坠落物的功能,包括相关配置项和世界组件支持。
默认启用自动召唤,延迟时间为10秒(600 ticks),可通过配置调整。
增加控制自动召唤的开关按钮,提供玩家手动启停能力。
优化召唤逻辑以区分手动与自动调用,并正确应用各自的延迟时间。
引入 `WulaSkyfallerWorldComponent` 用于管理全局自动召唤状态。
```
2025-11-25 18:44:33 +08:00

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<Compile Include="Verb\MeleeAttack_Cleave\Verb_MeleeAttack_Cleave.cs" />
<Compile Include="Verb\Verb_ShootShotgunWithOffset.cs" />
<Compile Include="Verb\Verb_ShootWithOffset.cs" />
<Compile Include="WulaFallenEmpireMod.cs" />
<Compile Include="WulaDefOf.cs" />
<Compile Include="HediffComp\HediffComp_DamageResponse.cs" />
<Compile Include="Verb\MeleeAttack_MultiStrike\CompMultiStrike.cs" />
<Compile Include="Verb\MeleeAttack_MultiStrike\Verb_MeleeAttack_MultiStrike.cs" />
<Compile Include="Projectiles\Projectile_ExplosiveWithTrail.cs" />
<Compile Include="Projectiles\BulletWithTrail.cs" />
<Compile Include="Projectiles\Projectile_NorthArcTrail.cs" />
<Compile Include="Projectiles\NorthArcModExtension.cs" />
<Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" />
<Compile Include="HarmonyPatches\MechWeapon\FloatMenuProvider_Mech.cs" />
<Compile Include="HarmonyPatches\MechWeapon\Patch_MissingWeapon.cs" />
<Compile Include="HarmonyPatches\MechWeapon\Patch_WeaponDrop.cs" />
<Compile Include="HarmonyPatches\MechWeapon\CompMechWeapon.cs" />
<Compile Include="Verb\Verb_ShootWeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
<Compile Include="Verb\Verb_ShootWeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
<Compile Include="Verb\Verb_ShootMeltBeam.cs" />
<Compile Include="HediffComp\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
<Compile Include="HediffComp\HediffComp_GiveHediffsInRangeToRace.cs" />
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\CompForceTargetable.cs" />
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\Patch_ForceTargetable.cs" />
<Compile Include="Verb\Verb_Excalibur\VerbProperties_Excalibur.cs" />
<Compile Include="Verb\Verb_Excalibur\Verb_Excalibur.cs" />
<Compile Include="HediffComp\WULA_HediffComp_TopTurret\HediffComp_TopTurret.cs" />
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_GiveSwitchHediff.cs" />
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_RemoveSwitchHediff.cs" />
<Compile Include="ThingComp\WULA_WeaponSwitch\WeaponSwitch.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Verb\Verb_Excalibur\Thing_ExcaliburBeam.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="BuildingComp\WULA_FlyOverBeacon\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->
<Target Name="CleanDebugFiles" AfterTargets="Build">
<RemoveDir Directories="$(ProjectDir)obj\Debug" />
<RemoveDir Directories="$(ProjectDir)obj\Release" />
</Target>
</Project>