```
feat(WULA_SkyfallerCaller): 添加自动召唤功能并优化调用逻辑 新增自动召唤天空坠落物的功能,包括相关配置项和世界组件支持。 默认启用自动召唤,延迟时间为10秒(600 ticks),可通过配置调整。 增加控制自动召唤的开关按钮,提供玩家手动启停能力。 优化召唤逻辑以区分手动与自动调用,并正确应用各自的延迟时间。 引入 `WulaSkyfallerWorldComponent` 用于管理全局自动召唤状态。 ```
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- CompSkyfallerCaller -->
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<WULA_ToggleAutoCallSkyfaller>切换自动召唤</WULA_ToggleAutoCallSkyfaller>
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<WULA_ToggleAutoCallSkyfallerDesc>启用或禁用所有信标的自动空投功能。启用后,信标在建造完成后会立即自动呼叫空投。</WULA_ToggleAutoCallSkyfallerDesc>
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<WULA_AutoCallEnabled>自动空投已启用。</WULA_AutoCallEnabled>
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<WULA_AutoCallDisabled>自动空投已禁用。</WULA_AutoCallDisabled>
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</LanguageData>
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@@ -8,6 +8,9 @@ namespace WulaFallenEmpire
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public ThingDef skyfallerDef;
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public bool destroyBuilding = true;
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public int delayTicks = 0;
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public bool canAutoCall = true; // 默认启用自动召唤
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public int autoCallDelayTicks = 600; // 默认10秒
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// 新增:是否需要 FlyOver 作为前提条件
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public bool requireFlyOver = false; // 默认不需要 FlyOver
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using RimWorld.Planet;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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@@ -10,6 +11,19 @@ namespace WulaFallenEmpire
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public class CompSkyfallerCaller : ThingComp
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{
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private CompProperties_SkyfallerCaller Props => (CompProperties_SkyfallerCaller)props;
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private WulaSkyfallerWorldComponent _worldComponent;
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private WulaSkyfallerWorldComponent WorldComp
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{
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get
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{
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if (_worldComponent == null)
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{
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_worldComponent = Find.World.GetComponent<WulaSkyfallerWorldComponent>();
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}
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return _worldComponent;
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}
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}
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private bool used = false;
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private int callTick = -1;
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@@ -138,6 +152,15 @@ namespace WulaFallenEmpire
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}
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}
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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if (!respawningAfterLoad && Props.canAutoCall && WorldComp.AutoCallSkyfaller && CanCallSkyfaller)
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{
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CallSkyfaller(true);
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}
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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@@ -156,7 +179,7 @@ namespace WulaFallenEmpire
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}
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}
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public void CallSkyfaller()
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public void CallSkyfaller(bool isAutoCall = false)
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{
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if (!CanCallSkyfaller)
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{
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@@ -183,15 +206,16 @@ namespace WulaFallenEmpire
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calling = true;
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used = true;
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callTick = Find.TickManager.TicksGame + Props.delayTicks;
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int delay = isAutoCall ? Props.autoCallDelayTicks : Props.delayTicks;
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callTick = Find.TickManager.TicksGame + delay;
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if (Props.delayTicks <= 0)
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if (delay <= 0)
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{
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ExecuteSkyfallerCall();
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}
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else
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{
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Messages.Message("WULA_SkyfallerIncoming".Translate(Props.delayTicks.ToStringTicksToPeriod()), parent, MessageTypeDefOf.ThreatBig);
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Messages.Message("WULA_SkyfallerIncoming".Translate(delay.ToStringTicksToPeriod()), parent, MessageTypeDefOf.ThreatBig);
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}
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}
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@@ -253,19 +277,42 @@ namespace WulaFallenEmpire
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foreach (var gizmo in base.CompGetGizmosExtra())
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yield return gizmo;
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if (!CanCall)
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yield break;
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Command_Action callCommand = new Command_Action
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if (CanCall)
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{
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defaultLabel = "WULA_CallSkyfaller".Translate(),
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defaultDesc = GetCallDescription(),
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icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
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action = CallSkyfaller,
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disabledReason = GetDisabledReason()
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};
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Command_Action callCommand = new Command_Action
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{
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defaultLabel = "WULA_CallSkyfaller".Translate(),
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defaultDesc = GetCallDescription(),
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icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
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action = () => CallSkyfaller(false),
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disabledReason = GetDisabledReason()
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};
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yield return callCommand;
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}
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yield return callCommand;
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if (Props.canAutoCall)
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{
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Command_Toggle toggleAutoCall = new Command_Toggle
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{
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defaultLabel = "WULA_ToggleAutoCallSkyfaller".Translate(),
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defaultDesc = "WULA_ToggleAutoCallSkyfallerDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_DropBuilding"),
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isActive = () => WorldComp.AutoCallSkyfaller,
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toggleAction = () =>
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{
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WorldComp.AutoCallSkyfaller = !WorldComp.AutoCallSkyfaller;
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if (WorldComp.AutoCallSkyfaller)
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{
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Messages.Message("WULA_AutoCallEnabled".Translate(), MessageTypeDefOf.PositiveEvent);
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}
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else
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{
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Messages.Message("WULA_AutoCallDisabled".Translate(), MessageTypeDefOf.NegativeEvent);
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}
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}
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};
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yield return toggleAutoCall;
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}
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}
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private string GetCallDescription()
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@@ -0,0 +1,21 @@
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using RimWorld.Planet;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class WulaSkyfallerWorldComponent : WorldComponent
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{
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// 默认为 true,即自动召唤
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public bool AutoCallSkyfaller = true;
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public WulaSkyfallerWorldComponent(World world) : base(world)
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{
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref AutoCallSkyfaller, "AutoCallSkyfaller", true);
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}
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}
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}
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@@ -114,6 +114,7 @@
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<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
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<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
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<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
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<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
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<Compile Include="EventSystem\CompOpenCustomUI.cs" />
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