91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
using RimWorld;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_GarbageShield : CompProperties
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{
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public bool garbageShieldEnabled = false; // 通过XML配置启用/禁用
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public string garbageShieldUIEventDefName; // 垃圾屏蔽触发时弹出的UI事件defName
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public CompProperties_GarbageShield()
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{
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this.compClass = typeof(CompGarbageShield);
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}
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}
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public class CompGarbageShield : ThingComp
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{
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public CompProperties_GarbageShield Props => (CompProperties_GarbageShield)this.props;
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// 垃圾屏蔽状态完全由XML配置决定,不提供玩家切换
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public bool GarbageShieldEnabled => Props.garbageShieldEnabled;
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// 检查物品是否是被禁止的垃圾物品
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public bool IsForbiddenItem(Thing thing)
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{
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if (!GarbageShieldEnabled) return false;
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// 检查是否是殖民者
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if (thing is Pawn pawn && pawn.IsColonist)
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return true;
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// 检查是否是尸体
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if (thing.def.IsCorpse)
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return true;
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// 检查是否是有毒垃圾
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if (IsToxicWaste(thing))
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return true;
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return false;
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}
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// 获取所有禁止物品
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public List<Thing> GetForbiddenItems(ThingOwner container)
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{
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List<Thing> forbiddenItems = new List<Thing>();
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if (!GarbageShieldEnabled) return forbiddenItems;
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foreach (Thing item in container)
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{
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if (IsForbiddenItem(item))
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{
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forbiddenItems.Add(item);
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}
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}
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return forbiddenItems;
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}
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// 判断是否为有毒垃圾
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private bool IsToxicWaste(Thing thing)
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{
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// 根据物品标签、类别或定义名称判断是否为有毒垃圾
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return thing.def == ThingDefOf.Wastepack;
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}
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// 处理垃圾屏蔽触发并触发UI事件
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public void ProcessGarbageShieldTrigger(List<Thing> forbiddenItems)
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{
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if (forbiddenItems.Count > 0 && !string.IsNullOrEmpty(Props.garbageShieldUIEventDefName))
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{
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// 弹出指定的自定义UI
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EventDef uiDef = DefDatabase<EventDef>.GetNamed(Props.garbageShieldUIEventDefName, false);
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if (uiDef != null)
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{
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Find.WindowStack.Add(new Dialog_CustomDisplay(uiDef));
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}
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else
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{
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Log.Error($"[CompGarbageShield] Could not find EventDef named '{Props.garbageShieldUIEventDefName}'.");
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}
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}
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}
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}
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}
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