272 lines
9.1 KiB
C#
272 lines
9.1 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public abstract class Effect
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{
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public abstract void Execute(Dialog_CustomDisplay dialog);
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}
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public class Effect_OpenCustomUI : Effect
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{
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public string defName;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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CustomUIDef nextDef = DefDatabase<CustomUIDef>.GetNamed(defName);
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if (nextDef != null)
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{
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Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
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}
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else
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{
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Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find CustomUIDef named '{defName}'");
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}
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}
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}
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public class Effect_CloseDialog : Effect
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{
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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dialog.Close();
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}
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}
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public class Effect_ShowMessage : Effect
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{
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public string message;
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public MessageTypeDef messageTypeDef;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (messageTypeDef == null)
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{
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messageTypeDef = MessageTypeDefOf.PositiveEvent;
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}
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Messages.Message(message, messageTypeDef);
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}
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}
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public class Effect_FireIncident : Effect
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{
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public IncidentDef incident;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (incident == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
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return;
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}
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IncidentParms parms = new IncidentParms
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{
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target = Find.CurrentMap,
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forced = true
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};
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if (!incident.Worker.TryExecute(parms))
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{
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Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
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}
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}
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}
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public class Effect_ChangeFactionRelation : Effect
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{
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public FactionDef faction;
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public int goodwillChange;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SetVariable : Effect
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{
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public string name;
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public string value;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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// Try to parse as int, then float, otherwise keep as string
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if (int.TryParse(value, out int intValue))
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{
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EventContext.SetVariable(name, intValue);
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}
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else if (float.TryParse(value, out float floatValue))
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{
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EventContext.SetVariable(name, floatValue);
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}
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else
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{
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EventContext.SetVariable(name, value);
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}
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}
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}
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public class Effect_ChangeFactionRelation_FromVariable : Effect
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{
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public FactionDef faction;
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public string goodwillVariableName;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (faction == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
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return;
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}
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Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
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if (targetFaction == null)
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{
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Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
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return;
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}
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int goodwillChange = EventContext.GetVariable<int>(goodwillVariableName);
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Faction.OfPlayer.TryAffectGoodwillWith(targetFaction, goodwillChange, canSendMessage: true, canSendHostilityLetter: true, reason: null, lookTarget: null);
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}
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}
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public class Effect_SpawnPawnAndStore : Effect
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public string storeAs;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
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return;
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}
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if (storeAs.NullOrEmpty())
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
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return;
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}
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List<Pawn> spawnedPawns = new List<Pawn>();
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for (int i = 0; i < count; i++)
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{
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Pawn newPawn = PawnGenerator.GeneratePawn(kindDef, Faction.OfPlayer);
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IntVec3 loc = CellFinder.RandomSpawnCellForPawnNear(Find.CurrentMap.mapPawns.FreeColonists.First().Position, Find.CurrentMap, 10);
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GenSpawn.Spawn(newPawn, loc, Find.CurrentMap);
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spawnedPawns.Add(newPawn);
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}
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if (count == 1)
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{
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EventContext.SetVariable(storeAs, spawnedPawns.First());
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}
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else
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{
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EventContext.SetVariable(storeAs, spawnedPawns);
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}
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}
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}
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public class Effect_GiveThing : Effect
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{
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public ThingDef thingDef;
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public int count = 1;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (thingDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
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return;
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}
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Map currentMap = Find.CurrentMap;
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if (currentMap == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
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return;
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}
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Thing thing = ThingMaker.MakeThing(thingDef);
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thing.stackCount = count;
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IntVec3 dropCenter = DropCellFinder.TradeDropSpot(currentMap);
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DropPodUtility.DropThingsNear(dropCenter, currentMap, new List<Thing> { thing }, 110, false, false, false, false);
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Messages.Message("LetterLabelCargoPodCrash".Translate(), new TargetInfo(dropCenter, currentMap), MessageTypeDefOf.PositiveEvent);
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}
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}
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public class Effect_SpawnPawn : Effect
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{
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public PawnKindDef kindDef;
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public int count = 1;
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public bool joinPlayerFaction = true;
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public string letterLabel;
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public string letterText;
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public LetterDef letterDef;
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public override void Execute(Dialog_CustomDisplay dialog)
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{
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if (kindDef == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
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return;
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}
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Map map = Find.CurrentMap;
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if (map == null)
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{
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Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
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return;
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}
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for (int i = 0; i < count; i++)
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{
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Faction faction = joinPlayerFaction ? Faction.OfPlayer : null;
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PawnGenerationRequest request = new PawnGenerationRequest(
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kindDef, faction, PawnGenerationContext.NonPlayer, -1, true, false, false, false,
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true, 20f, false, true, false, true, true, false, false, false, false, 0f, 0f, null, 1f,
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null, null, null, null, null, null, null, null, null, null, null, null, false
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);
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Pawn pawn = PawnGenerator.GeneratePawn(request);
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if (!CellFinder.TryFindRandomEdgeCellWith((IntVec3 c) => map.reachability.CanReachColony(c) && !c.Fogged(map), map, CellFinder.EdgeRoadChance_Neutral, out IntVec3 cell))
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{
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cell = DropCellFinder.RandomDropSpot(map);
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}
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GenSpawn.Spawn(pawn, cell, map, WipeMode.Vanish);
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if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
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{
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TaggedString finalLabel = letterLabel.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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TaggedString finalText = letterText.Formatted(pawn.Named("PAWN")).AdjustedFor(pawn);
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PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref finalText, ref finalLabel, pawn);
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Find.LetterStack.ReceiveLetter(finalLabel, finalText, letterDef ?? LetterDefOf.PositiveEvent, pawn);
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}
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}
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}
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}
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}
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