805 lines
29 KiB
XML
805 lines
29 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 服务器 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Synth_Server</defName>
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<label>乌拉帝国服务器系统</label>
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<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Synth_Server</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_New_Synth_Skill_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<!-- 制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>乌拉帝国编织体(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>50</Steel>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<Mass>5</Mass>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Recharge_WULA_Charge_Cube</li>
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<li>Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>300.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fuelFilter>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>4</heatPerSecond>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_Energy</defName>
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<label>乌拉帝国编织体(电能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>80</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_Adv_WorkTable_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Make_WULA_Charge_Cube_Group</li>
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<li>Recharge_WULA_Charge_Cube_Energy</li>
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<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
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<li>Make_Component_By_WULA_Cube_Productor</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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<li>Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>WULA_Cube_Productor_Component</li>
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</linkableFacilities>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Cube_Productor_Component</defName>
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<label>乌拉帝国外置编织单元</label>
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<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.35</staticSunShadowHeight>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>42</pathCost>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToBuild>30000</WorkToBuild>
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<Mass>20</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<costList>
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<Steel>200</Steel>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<researchPrerequisites>
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<li>WULA_Dark_Matter_Technology</li>
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</researchPrerequisites>
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<designationCategory>WULA_Buildings</designationCategory>
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<minifiedDef>MinifiedThing</minifiedDef>
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<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_Facility">
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<statOffsets>
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<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
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</statOffsets>
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<maxSimultaneous>1</maxSimultaneous>
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</li>
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</comps>
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<designationHotKey>Misc6</designationHotKey>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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</placeWorkers>
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</ThingDef>
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<!-- 床 -->
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<ThingDef ParentName="BasicBedBase">
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<defName>WULA_Charging_Station_Synth</defName>
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<label>合成人修复站</label>
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<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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<Comfort>0.75</Comfort>
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<MaxHitPoints>140</MaxHitPoints>
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<Beauty>1</Beauty>
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<WorkToBuild>800</WorkToBuild>
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<Mass>30</Mass>
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<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
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</statBases>
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<size>(1,2)</size>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<stuffCategories Inherit="False" IsNull="True" />
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<building>
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<paintable>false</paintable>
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<bed_showSleeperBody>true</bed_showSleeperBody>
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<bed_healPerDay>0</bed_healPerDay>
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</building>
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<placeWorkers>
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<li>PlaceWorker_GlowRadius</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>30</basePowerConsumption>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<!--<glowColor>(105,204,204,0)</glowColor>-->
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<!-- 蓝色 -->
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<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
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<!-- 红色 -->
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<glowColor>(177, 0, 31, 0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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</comps>
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</ThingDef>
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<!-- 机械工厂 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Large_Mechine_proudctor</defName>
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<label>乌拉帝国机械工厂</label>
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<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。</description>
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<thingClass>Building_MechGestator</thingClass>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<tickerType>Normal</tickerType>
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<drawerType>MapMeshAndRealTime</drawerType>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<hasInteractionCell>true</hasInteractionCell>
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<castEdgeShadows>true</castEdgeShadows>
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<pathCost>42</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2400</uiOrder>
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<defaultPlacingRot>South</defaultPlacingRot>
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<placeWorkers>
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<li>PlaceWorker_MechGestatorTop</li>
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</placeWorkers>
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<graphicData>
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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<interactionCellOffset>(1,0,3)</interactionCellOffset>
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<statBases>
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<MaxHitPoints>1250</MaxHitPoints>
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<WorkToBuild>16000</WorkToBuild>
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<Mass>35</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(4,4)</size>
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<costList>
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<Steel>300</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<WULA_Charge_Cube>5</WULA_Charge_Cube>
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</costList>
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<researchPrerequisites>
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<li>WULA_Machine_Productor_Technology</li>
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</researchPrerequisites>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
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<ai_chillDestination>false</ai_chillDestination>
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<buildingTags>
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<li>Production</li>
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<li>Biotech</li>
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</buildingTags>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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<size>(0, 0)</size>
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</north>
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<south>
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<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
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<size>(0, 0)</size>
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</south>
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<east>
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<preRotationOffset>(1.06, -0.97)</preRotationOffset>
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<size>(0, 0)</size>
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</east>
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<west>
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<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
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<size>(0, 0)</size>
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</west>
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</barDrawData>
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<formingGraphicData>
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(0,0)</drawSize>
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</formingGraphicData>
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<formingMechPerRotationOffset>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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</formingMechPerRotationOffset>
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<mechGestatorCylinderGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(0,0)</drawSize>
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<shaderType>Transparent</shaderType>
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</mechGestatorCylinderGraphic>
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<mechGestatorTopGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(0,0)</drawSize>
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</mechGestatorTopGraphic>
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<gestatorFormingMote>
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<north></north>
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<east></east>
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<west></west>
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<south></south>
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||
</gestatorFormingMote>
|
||
<gestatorCycleCompleteMote>
|
||
<north></north>
|
||
<east></east>
|
||
<west></west>
|
||
<south></south>
|
||
</gestatorCycleCompleteMote>
|
||
<gestatorFormedMote>
|
||
<north></north>
|
||
<east></east>
|
||
<west></west>
|
||
<south></south>
|
||
</gestatorFormedMote>
|
||
</building>
|
||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||
<recipes>
|
||
<li>WULA_Build_Wula_Synth</li>
|
||
<li>WULA_Build_Mech_Cat</li>
|
||
<li>WULA_Build_Mech_Cat_Constructor</li>
|
||
<li>WULA_Build_Mech_Cat_EMP</li>
|
||
<li>WULA_Build_Mech_Cat_Fire</li>
|
||
<li>WULA_Build_Mech_Cat_Assault</li>
|
||
<li>WULA_Build_Mech_Cat_DM</li>
|
||
<li>WULA_Build_AI_Heavy_Panzer</li>
|
||
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
|
||
<li>WULA_Build_AI_Engineer_Mother</li>
|
||
<li>WULA_Build_AI_Engineer_Mother_Attack</li>
|
||
<li>WULA_Build_Psi_Titan</li>
|
||
</recipes>
|
||
<comps>
|
||
<li Class="CompProperties_WasteProducer" />
|
||
<li Class="CompProperties_Flickable"/>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>500</basePowerConsumption>
|
||
<idlePowerDraw>50</idlePowerDraw>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<!-- 充电器 -->
|
||
<ThingDef ParentName="BaseMechCharger">
|
||
<defName>WULA_War_Machine_Recharger</defName>
|
||
<label>乌拉帝国充电站</label>
|
||
<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。</description>
|
||
<graphicData>
|
||
<texPath>Things/Building/Production/StandardRecharger</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(3,3)</drawSize>
|
||
<shadowData>
|
||
<volume>(2.9, 0.5, 1.9)</volume>
|
||
</shadowData>
|
||
</graphicData>
|
||
<interactionCellOffset>(0,0,2)</interactionCellOffset>
|
||
<passability>PassThroughOnly</passability>
|
||
<statBases>
|
||
<MaxHitPoints>250</MaxHitPoints>
|
||
<WorkToBuild>8000</WorkToBuild>
|
||
<Mass>25</Mass>
|
||
<Flammability>0.5</Flammability>
|
||
</statBases>
|
||
<size>(3,3)</size>
|
||
<building>
|
||
<requiredMechWeightClasses>
|
||
<li>Light</li>
|
||
<li>Medium</li>
|
||
<li>Heavy</li>
|
||
<li>UltraHeavy</li>
|
||
</requiredMechWeightClasses>
|
||
<barDrawData>
|
||
<north>
|
||
<preRotationOffset>(0.002166748,-0.3722534)</preRotationOffset>
|
||
<size>(0.4398041,0.1365509)</size>
|
||
</north>
|
||
<south>
|
||
<preRotationOffset>(-0.002609305,-0.6002655)</preRotationOffset>
|
||
<size>(0.4398041,0.121376)</size>
|
||
</south>
|
||
<east>
|
||
<preRotationOffset>(0.04148867,0.6301422)</preRotationOffset>
|
||
<size>(0.4066238,0.1425552)</size>
|
||
</east>
|
||
<west>
|
||
<preRotationOffset>(-0.02767944,0.6171188)</preRotationOffset>
|
||
<size>(0.397522,0.1395264)</size>
|
||
</west>
|
||
</barDrawData>
|
||
</building>
|
||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||
<costList>
|
||
<Steel>250</Steel>
|
||
<ComponentIndustrial>2</ComponentIndustrial>
|
||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||
</costList>
|
||
<researchPrerequisites>
|
||
<li>WULA_Machine_Productor_Technology</li>
|
||
</researchPrerequisites>
|
||
<comps>
|
||
<li Class="CompProperties_ThingContainer">
|
||
<compClass>CompThingContainer</compClass>
|
||
<stackLimit>10</stackLimit>
|
||
<drawContainedThing>false</drawContainedThing>
|
||
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
|
||
</li>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>400</basePowerConsumption>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<!-- 飞船暗物质引擎 -->
|
||
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||
<label>乌拉帝国暗物质引擎</label>
|
||
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表,请提前规划电源储存,非真空环境下内部的湮灭反应保险将启动以防止意外发生,这意味着在地表上该设施只生产燃料!</description>
|
||
<tickerType>Normal</tickerType>
|
||
<graphicData>
|
||
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>(3,3.2)</drawSize>
|
||
<drawOffset>(0,0,0.2)</drawOffset>
|
||
<damageData>
|
||
<enabled>false</enabled>
|
||
</damageData>
|
||
</graphicData>
|
||
<rotatable>false</rotatable>
|
||
<statBases>
|
||
<MaxHitPoints>300</MaxHitPoints>
|
||
<Mass>70</Mass>
|
||
<Flammability>1</Flammability>
|
||
<Beauty>-10</Beauty>
|
||
<WorkToBuild>3000</WorkToBuild>
|
||
</statBases>
|
||
<size>(3, 3)</size>
|
||
<costList>
|
||
<Steel>400</Steel>
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||
</costList>
|
||
<designationCategory>WULA_Buildings</designationCategory>
|
||
<costList>
|
||
<Steel>100</Steel>
|
||
<ComponentSpacer>2</ComponentSpacer>
|
||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||
</costList>
|
||
<comps>
|
||
<li Class="CompProperties_Glower">
|
||
<glowRadius>12</glowRadius>
|
||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||
<colorPickerEnabled>true</colorPickerEnabled>
|
||
<darklightToggle>true</darklightToggle>
|
||
</li>
|
||
<li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>-36000</basePowerConsumption>
|
||
<transmitsPower>true</transmitsPower>
|
||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||
</li>
|
||
<li Class="CompProperties_LowPowerUnlessVacuum">
|
||
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
|
||
<checkRoomVacuum>false</checkRoomVacuum>
|
||
</li>
|
||
<li Class="CompProperties_Refuelable">
|
||
<fuelConsumptionRate>-30</fuelConsumptionRate>
|
||
<fuelCapacity>1000</fuelCapacity>
|
||
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
|
||
<fuelFilter>
|
||
<thingDefs>
|
||
<li>Chemfuel</li>
|
||
</thingDefs>
|
||
</fuelFilter>
|
||
<fuelLabel>暗物质燃料</fuelLabel>
|
||
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
|
||
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||
<autoRefuelPercent>1</autoRefuelPercent>
|
||
<showFuelGizmo>true</showFuelGizmo>
|
||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
|
||
<canEjectFuel>false</canEjectFuel>
|
||
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
|
||
<initialFuelPercent>0.000001</initialFuelPercent>
|
||
</li>
|
||
</comps>
|
||
<uiOrder>2155</uiOrder>
|
||
<researchPrerequisites>
|
||
<li>WULA_Dark_Matter_Technology</li>
|
||
</researchPrerequisites>
|
||
</ThingDef>
|
||
|
||
<!-- 乌拉族睡眠点 -->
|
||
<ThingDef ParentName="SleepingSpotBase">
|
||
<defName>Wula_SleepingSpot</defName>
|
||
<label>乌拉帝国抢修点</label>
|
||
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
|
||
<graphicData>
|
||
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<drawSize>(3,4)</drawSize>
|
||
</graphicData>
|
||
<size>(1,2)</size>
|
||
<designationHotKey>Misc1</designationHotKey>
|
||
</ThingDef>
|
||
|
||
<!-- 联络台 -->
|
||
<ThingDef ParentName="BuildingBase">
|
||
<defName>WULA_Communicator_Station</defName>
|
||
<label>乌拉帝国通讯站</label>
|
||
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
|
||
<thingClass>Building</thingClass>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Communicator_Station</texPath>
|
||
<graphicClass>Graphic_Multi</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
<drawSize>(1,1)</drawSize>
|
||
</graphicData>
|
||
<statBases>
|
||
<MaxHitPoints>250</MaxHitPoints>
|
||
<WorkToBuild>2000</WorkToBuild>
|
||
<Mass>70</Mass>
|
||
<Flammability>0</Flammability>
|
||
</statBases>
|
||
<size>(1,1)</size>
|
||
<rotatable>false</rotatable>
|
||
<costList>
|
||
<Steel>50</Steel>
|
||
</costList>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<passability>PassThroughOnly</passability>
|
||
<pathCost>50</pathCost>
|
||
<designationCategory>WULA_Buildings</designationCategory>
|
||
<researchPrerequisites>
|
||
<li>WULA_Base_Technology</li>
|
||
</researchPrerequisites>
|
||
<comps>
|
||
<!-- <li Class="CompProperties_Power">
|
||
<compClass>CompPowerTrader</compClass>
|
||
<basePowerConsumption>100</basePowerConsumption>
|
||
</li> -->
|
||
<li Class="CompProperties_Flickable"/>
|
||
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
|
||
<uiDefName>Wula_UI_Main_1</uiDefName>
|
||
<label>联络乌拉帝国</label>
|
||
<failReason>无法接触通讯站。</failReason>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
|
||
<!-- 防御炮 -->
|
||
<ThingDef ParentName="BuildingBase">
|
||
<defName>Wula_AI_Heavy_Panzer_Gunnery_Turret</defName>
|
||
<label>SRc-15"辉锑"炮塔</label>
|
||
<description>与战车型机械体SMp-38A"斯佩萨特"所装备的同款的联装机炮炮塔,火力和精准度稍逊于战车版本,并且没有额外的火箭弹可供使用,优点便是比战车要便宜的多。</description>
|
||
<thingClass>Building_TurretGun</thingClass>
|
||
<drawerType>MapMeshAndRealTime</drawerType>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<drawSize>(2,2)</drawSize>
|
||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||
<damageData>
|
||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||
</damageData>
|
||
<shadowData>
|
||
<volume>(1.5,0.35,1.4)</volume>
|
||
<offset>(0,0,-0.05)</offset>
|
||
</shadowData>
|
||
</graphicData>
|
||
<receivesSignals>true</receivesSignals>
|
||
<uiIconPath>Wula/Building/Wula_AI_Heavy_Panzer_Gunnery_Turret</uiIconPath>
|
||
<uiIconScale>1.0</uiIconScale>
|
||
<altitudeLayer>Building</altitudeLayer>
|
||
<stealable>false</stealable>
|
||
<rotatable>false</rotatable>
|
||
<size>(2,2)</size>
|
||
<statBases>
|
||
<MaxHitPoints>1500</MaxHitPoints>
|
||
<Flammability>0</Flammability>
|
||
<WorkToBuild>3200</WorkToBuild>
|
||
<Mass>80</Mass>
|
||
<Beauty>0</Beauty>
|
||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||
</statBases>
|
||
<costList>
|
||
<Steel>200</Steel>
|
||
<Plasteel>30</Plasteel>
|
||
<ComponentIndustrial>5</ComponentIndustrial>
|
||
</costList>
|
||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||
<tickerType>Normal</tickerType>
|
||
<comps>
|
||
<li Class="CompProperties_CanBeDormant" />
|
||
<li Class="CompProperties_Initiatable" />
|
||
<li Class="CompProperties_WakeUpDormant">
|
||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||
</li>
|
||
<li Class="CompProperties_Explosive">
|
||
<wickTicks>240</wickTicks>
|
||
<explosiveRadius>5.9</explosiveRadius>
|
||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
||
</li>
|
||
<li Class="CompProperties_Stunnable">
|
||
<affectedDamageDefs>
|
||
<li>EMP</li>
|
||
</affectedDamageDefs>
|
||
</li>
|
||
<li Class="CompProperties_AmbientSound">
|
||
<sound>MechTurretBig_Call</sound>
|
||
</li>
|
||
</comps>
|
||
<passability>PassThroughOnly</passability>
|
||
<pathCost>50</pathCost>
|
||
<fillPercent>0.5</fillPercent>
|
||
<hasTooltip>true</hasTooltip>
|
||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||
<designationCategory>WULA_Buildings</designationCategory>
|
||
<building>
|
||
<combatPower>640</combatPower>
|
||
<!--<buildingTags>
|
||
<li>SRAClusterMember</li>
|
||
<li>SRAClusterCombatThreat</li>
|
||
<li>SRA_SmallCluster_SingleTurret</li>
|
||
</buildingTags>-->
|
||
<ai_combatDangerous>true</ai_combatDangerous>
|
||
<turretGunDef>WULA_WM_Panzer_Autocannon_Turret</turretGunDef>
|
||
<turretBurstCooldownTime>0.5</turretBurstCooldownTime>
|
||
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
||
<turretTopDrawSize>2.0</turretTopDrawSize>
|
||
</building>
|
||
<placeWorkers>
|
||
<li>PlaceWorker_TurretTop</li>
|
||
<li>PlaceWorker_ShowTurretRadius</li>
|
||
</placeWorkers>
|
||
<researchPrerequisites>
|
||
<li>WULA_Structure_Technology</li>
|
||
<li>SniperTurret</li>
|
||
</researchPrerequisites>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_WM_Panzer_Autocannon">
|
||
<defName>WULA_WM_Panzer_Autocannon_Turret</defName>
|
||
<graphicData>
|
||
<texPath>Wula/Building/WULA_WM_Panzer_Autocannon</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<weaponTags Inherit="False" />
|
||
<statBases>
|
||
<AccuracyTouch>0.5</AccuracyTouch>
|
||
<AccuracyShort>0.5</AccuracyShort>
|
||
<AccuracyMedium>0.4</AccuracyMedium>
|
||
<AccuracyLong>0.3</AccuracyLong>
|
||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||
</statBases>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_Shoot</verbClass>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||
<warmupTime>0.5</warmupTime>
|
||
<range>32</range>
|
||
<burstShotCount>10</burstShotCount>
|
||
<forcedMissRadius>0.1</forcedMissRadius>
|
||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||
<soundCast>Shot_TurretSniper</soundCast>
|
||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||
<muzzleFlashScale>18</muzzleFlashScale>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
</targetParams>
|
||
</li>
|
||
</verbs>
|
||
</ThingDef>
|
||
</Defs> |