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WulaFallenEmpireRW/1.5/Defs/HediffDefs/Hediffs_BodyParts_WULA.xml
2025-06-30 02:08:15 +08:00

319 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 能源炉 -->
<ThingDef ParentName="BodyPartProstheticImperialBase">
<defName>WULA_Energy_Furnace_Base</defName>
<label>中央能源炉(基础)</label>
<description>机械乌拉的核心部件之一,负责提供永不衰竭的澎湃机械动力,并代替各种内脏执行内循环的任务。</description>
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<Steel>40</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<!-- <techHediffsTags>
<li>FieldHand</li>
</techHediffsTags> -->
</ThingDef>
<!-- 天线 -->
<ThingDef ParentName="BodyPartProstheticImperialBase">
<defName>WULA_Addons_Antenna_Base</defName>
<label>上行链路天线(基础)</label>
<description>机械乌拉的核心部件之一,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<Steel>30</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<!-- <techHediffsTags>
<li>FieldHand</li>
</techHediffsTags> -->
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Addons_Antenna_Hediff_Base</defName>
<hediffClass>Hediff_Mechlink</hediffClass>
<label>基础上线链路天线</label>
<description>一对安装于乌拉帝国合成人脑袋两侧的天线,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
<descriptionShort>一对安装于乌拉帝国合成人脑袋两侧的天线。</descriptionShort>
<isBad>false</isBad>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<stages>
<li>
<statOffsets>
<MechBandwidth>-4</MechBandwidth>
<MechControlGroups>-1</MechControlGroups>
</statOffsets>
</li>
</stages>
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Hand_Base</defName>
<label>修复手部</label>
<description>将这个合成人的手部破损修复,并恢复该部位生命值。</description>
<jobString>正在修复手部</jobString>
<appliedOnFixedBodyParts>
<li>Hand</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>1500</workAmount>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Arm_Base</defName>
<label>修复臂膀</label>
<description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
<jobString>正在修复手部</jobString>
<appliedOnFixedBodyParts>
<li>Shoulder</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>3000</workAmount>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Leg_Base</defName>
<label>修复腿部</label>
<description>将这个合成人的腿部和足部破损修复,并恢复这些部位的生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
<jobString>正在修复腿部</jobString>
<appliedOnFixedBodyParts>
<li>Leg</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>3000</workAmount>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Foot_Base</defName>
<label>修复足部</label>
<description>将这个合成人的足部破损修复,并恢复这些部位的生命值。</description>
<jobString>正在修复足部</jobString>
<appliedOnFixedBodyParts>
<li>Foot</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>1500</workAmount>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Base_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Head_Base</defName>
<label>修复头部</label>
<description>将这个合成人的头部和颈部的破损修复,并恢复这些部位的生命值。</description>
<jobString>正在修复头部</jobString>
<appliedOnFixedBodyParts>
<li>Neck</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>1500</workAmount>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<researchPrerequisites>
<li>WULA_Repair_Arm_Technology</li>
</researchPrerequisites>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>20</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Fix_Torso_Base</defName>
<label>修复全身</label>
<description>此项修复将修复这个合成人全身损伤,并恢复所有部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
<jobString>正在修复躯干</jobString>
<appliedOnFixedBodyParts>
<li>Torso</li>
</appliedOnFixedBodyParts>
<uiIconThing>Steel</uiIconThing>
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<workAmount>7000</workAmount>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>50</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>3</count>
</li>
</ingredients>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Body_Fixed</defName>
<hediffClass>Hediff_Implant</hediffClass>
<label>已修复</label>
<description>这个合成人的破损已被细致地修复。</description>
<descriptionShort>已修复</descriptionShort>
<isBad>false</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
</HediffDef>
</Defs>