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WulaFallenEmpireRW/1.6/Defs/PawnKinds/PawnKinds_Wula_FE_Spiritualist.xml
Tourswen 2137aa73e7 2025-8-4
2025-08-04 21:54:26 +08:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_Psi_Titan_PawnKind</defName>
<label>PAt-52"灵能泰坦"</label>
<race>Wula_Psi_Titan</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<!-- <isGoodBreacher>true</isGoodBreacher> -->
<ecoSystemWeight>0.15</ecoSystemWeight>
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>1</flyingAnimationTicksPerFrame>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationDrawSizeIsMultiplier>false</flyingAnimationDrawSizeIsMultiplier>
<flyingAnimationInheritColors>true</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>4</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_RW_Photon_Missile_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
<abilities>
<li>FleshmelterBolt</li>
<li>Wula_Psi_Explosive_Shock</li>
</abilities>
</PawnKindDef>
<AbilityDef>
<defName>Wula_Psi_Explosive_Shock</defName>
<label>乌拉帝国术式:灵能尖啸</label>
<description>以灵能能量发出非人尖啸,使得周围的人员感觉到撕心裂肺的痛苦。这不会造成永久的伤害,但是很可能放倒那些无法承受此番痛苦的生灵。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
<statBases>
<Ability_EffectRadius>5</Ability_EffectRadius>
</statBases>
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>5</range>
<warmupTime>0.5</warmupTime>
<soundCast>Pawn_Revenant_Death</soundCast>
<ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediffPsychic">
<compClass>CompAbilityEffect_GiveHediffPsychic</compClass>
<durationSecondsOverride>2000~4000</durationSecondsOverride> <!-- 2 to 4 days -->
<replaceExisting>true</replaceExisting>
<hediffDef>Wula_Psi_Explosive_Shock_Hediff</hediffDef>
<onlyBrain>true</onlyBrain>
<ignoreSelf>true</ignoreSelf>
<severity>0</severity>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
<li Class="CompProperties_AbilityEffecterOnTarget">
<effecterDef>AgonyPulseExplosion</effecterDef>
</li>
</comps>
</AbilityDef>
<HediffDef>
<hediffClass>HediffWithComps</hediffClass>
<defName>Wula_Psi_Explosive_Shock_Hediff</defName>
<label>灵能尖啸</label>
<description>震耳欲聋、撕心裂肺的灵能尖啸所带来的极度痛苦,不会造成永久的伤害,但是需要时间缓解</description>
<initialSeverity>0.001</initialSeverity>
<maxSeverity>1</maxSeverity>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_SeverityPerSecond">
<severityPerSecondRange>0.01</severityPerSecondRange> <!-- 10 to 15 seconds -->
</li>
</comps>
<stages>
<li>
<minSeverity>0</minSeverity>
<painOffset>1</painOffset>
<label>撕裂</label>
</li>
<li>
<minSeverity>0.5</minSeverity>
<painOffset>0.25</painOffset>
<label>恢复</label>
</li>
</stages>
</HediffDef>
</Defs>