Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/JobDriver_FeedWulaPatient.cs
2025-07-22 19:31:18 +08:00

51 lines
1.8 KiB
C#

using System.Collections.Generic;
using Verse;
using Verse.AI;
using RimWorld;
namespace WulaFallenEmpire
{
public class JobDriver_FeedWulaPatient : JobDriver
{
private const TargetIndex FoodSourceInd = TargetIndex.A;
private const TargetIndex PatientInd = TargetIndex.B;
protected Thing Food => job.GetTarget(FoodSourceInd).Thing;
protected Pawn Patient => (Pawn)job.GetTarget(PatientInd).Thing;
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
if (!pawn.Reserve(Patient, job, 1, -1, null, errorOnFailed))
{
return false;
}
if (!pawn.Reserve(Food, job, 1, -1, null, errorOnFailed))
{
return false;
}
return true;
}
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(PatientInd);
// The job should fail if the patient is no longer in bed.
this.FailOn(() => !Patient.InBed());
if (pawn.inventory != null && pawn.inventory.Contains(Food))
{
yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, FoodSourceInd);
}
else
{
yield return Toils_Goto.GotoThing(FoodSourceInd, PathEndMode.ClosestTouch).FailOnForbidden(FoodSourceInd);
yield return Toils_Ingest.PickupIngestible(FoodSourceInd, pawn);
}
yield return Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch);
yield return Toils_Ingest.ChewIngestible(Patient, 1.5f, FoodSourceInd, TargetIndex.None).FailOnCannotTouch(PatientInd, PathEndMode.Touch);
yield return Toils_Ingest.FinalizeIngest(Patient, FoodSourceInd);
}
}
}