Files
WulaFallenEmpireRW/Source/WulaFallenEmpire/CompWulaRitualSpot.cs
2025-08-03 23:16:11 +08:00

72 lines
2.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
using Verse.AI.Group;
namespace WulaFallenEmpire
{
// NOTE: The PsychicRitualDef_Wula class has been removed as it's no longer needed.
// We are now using a DefModExtension for filtering, which is a much cleaner approach.
/// <summary>
/// Custom CompProperties for our ritual spot, with a tag.
/// </summary>
public class CompProperties_WulaRitualSpot : CompProperties
{
public string ritualTag;
public CompProperties_WulaRitualSpot()
{
this.compClass = typeof(CompWulaRitualSpot);
}
}
/// <summary>
/// The core component for the custom ritual spot. Generates its own gizmos
/// by filtering for rituals with a matching tag via a DefModExtension.
/// </summary>
public class CompWulaRitualSpot : ThingComp
{
public CompProperties_WulaRitualSpot Props => (CompProperties_WulaRitualSpot)this.props;
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
foreach (Gizmo gizmo in base.CompGetGizmosExtra())
{
yield return gizmo;
}
// Find all rituals that have our custom mod extension and a matching tag
foreach (PsychicRitualDef ritualDef in DefDatabase<PsychicRitualDef>.AllDefsListForReading)
{
var extension = ritualDef.GetModExtension<RitualTagExtension>();
if (extension != null && extension.ritualTag == this.Props.ritualTag)
{
Command_Action command_Action = new Command_Action();
command_Action.defaultLabel = ritualDef.LabelCap;
command_Action.defaultDesc = ritualDef.description;
command_Action.icon = ritualDef.uiIcon;
command_Action.action = delegate
{
// Mimic vanilla initialization
TargetInfo target = new TargetInfo(this.parent);
PsychicRitualRoleAssignments assignments = ritualDef.BuildRoleAssignments(target);
PsychicRitualCandidatePool candidatePool = ritualDef.FindCandidatePool();
ritualDef.InitializeCast(this.parent.Map);
Find.WindowStack.Add(new Dialog_BeginPsychicRitual(ritualDef, candidatePool, assignments, this.parent.Map));
};
// Corrected check for cooldown and other requirements
AcceptanceReport acceptanceReport = Find.PsychicRitualManager.CanInvoke(ritualDef, this.parent.Map);
if (!acceptanceReport.Accepted)
{
command_Action.Disable(acceptanceReport.Reason.CapitalizeFirst());
}
yield return command_Action;
}
}
}
}
}