822 lines
30 KiB
XML
822 lines
30 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 服务器 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Synth_Server</defName>
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<label>乌拉帝国服务器系统</label>
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<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Synth_Server</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_New_Synth_Skill_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<!-- 制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>乌拉帝国编织体(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>50</Steel>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<Mass>5</Mass>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Recharge_WULA_Charge_Cube</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>300.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fuelFilter>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>4</heatPerSecond>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_Energy</defName>
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<label>乌拉帝国编织体(电能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>80</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_Adv_WorkTable_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Make_WULA_Charge_Cube_Group</li>
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<li>Recharge_WULA_Charge_Cube_Energy</li>
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<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
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<li>Make_Component_By_WULA_Cube_Productor</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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<li>Make_WULA_Neutronium</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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<li>WULA_Cube_Productor_Component</li>
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</linkableFacilities>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Cube_Productor_Component</defName>
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<label>乌拉帝国外置编织单元</label>
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<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.35</staticSunShadowHeight>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>42</pathCost>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<WorkToBuild>30000</WorkToBuild>
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<Mass>20</Mass>
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<Flammability>0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<costList>
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<Steel>200</Steel>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<building>
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<destroySound>BuildingDestroyed_Metal_Small</destroySound>
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</building>
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<researchPrerequisites>
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<li>WULA_Dark_Matter_Technology</li>
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</researchPrerequisites>
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<designationCategory>WULA_Buildings</designationCategory>
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<minifiedDef>MinifiedThing</minifiedDef>
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<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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</li>
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<li Class="CompProperties_Facility">
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<statOffsets>
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<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
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</statOffsets>
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<maxSimultaneous>1</maxSimultaneous>
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</li>
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</comps>
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<designationHotKey>Misc6</designationHotKey>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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</placeWorkers>
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</ThingDef>
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<!-- 床 -->
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<ThingDef ParentName="BasicBedBase">
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<defName>WULA_Charging_Station_Synth</defName>
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<thingClass>Building_Bed</thingClass>
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<tickerType>Normal</tickerType>
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<label>合成人充电站</label>
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<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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<Comfort>0.75</Comfort>
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<MaxHitPoints>140</MaxHitPoints>
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<Beauty>1</Beauty>
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<WorkToBuild>800</WorkToBuild>
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<Mass>30</Mass>
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<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
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</statBases>
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<size>(1,2)</size>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<stuffCategories Inherit="False" IsNull="True" />
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<building>
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<paintable>false</paintable>
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<bed_showSleeperBody>true</bed_showSleeperBody>
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<bed_healPerDay>0</bed_healPerDay>
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</building>
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<placeWorkers>
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<li>PlaceWorker_GlowRadius</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>200</basePowerConsumption>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<!--<glowColor>(105,204,204,0)</glowColor>-->
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<!-- 蓝色 -->
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<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
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<!-- 红色 -->
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<glowColor>(177, 0, 31, 0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_ChargingBed">
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<hediffDef>WULA_ChargingHediff</hediffDef>
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<raceDefName>WulaSpecies</raceDefName>
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</li>
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</comps>
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</ThingDef>
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<!-- 机械工厂 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Large_Mechine_proudctor</defName>
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<label>乌拉帝国机械工厂</label>
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<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。</description>
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<thingClass>Building_MechGestator</thingClass>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<tickerType>Normal</tickerType>
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<drawerType>MapMeshAndRealTime</drawerType>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<hasInteractionCell>true</hasInteractionCell>
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<castEdgeShadows>true</castEdgeShadows>
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<pathCost>42</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2400</uiOrder>
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<defaultPlacingRot>South</defaultPlacingRot>
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<placeWorkers>
|
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<li>PlaceWorker_MechGestatorTop</li>
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</placeWorkers>
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<graphicData>
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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<interactionCellOffset>(1,0,3)</interactionCellOffset>
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<statBases>
|
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<MaxHitPoints>1250</MaxHitPoints>
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<WorkToBuild>16000</WorkToBuild>
|
|
<Mass>35</Mass>
|
|
<Flammability>0.5</Flammability>
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|
</statBases>
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|
<size>(4,4)</size>
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|
<costList>
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<Steel>300</Steel>
|
|
<ComponentIndustrial>6</ComponentIndustrial>
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<WULA_Charge_Cube>5</WULA_Charge_Cube>
|
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</costList>
|
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<researchPrerequisites>
|
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<li>WULA_Machine_Productor_Technology</li>
|
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</researchPrerequisites>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
|
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
|
<ai_chillDestination>false</ai_chillDestination>
|
|
<buildingTags>
|
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<li>Production</li>
|
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<li>Biotech</li>
|
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</buildingTags>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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<size>(0, 0)</size>
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</north>
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<south>
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<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
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<size>(0, 0)</size>
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</south>
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<east>
|
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<preRotationOffset>(1.06, -0.97)</preRotationOffset>
|
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<size>(0, 0)</size>
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</east>
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<west>
|
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<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
|
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<size>(0, 0)</size>
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</west>
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</barDrawData>
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<formingGraphicData>
|
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
|
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(0,0)</drawSize>
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</formingGraphicData>
|
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<formingMechPerRotationOffset>
|
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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</formingMechPerRotationOffset>
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<mechGestatorCylinderGraphic>
|
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<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
|
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<graphicClass>Graphic_Multi</graphicClass>
|
|
<drawSize>(0,0)</drawSize>
|
|
<shaderType>Transparent</shaderType>
|
|
</mechGestatorCylinderGraphic>
|
|
<mechGestatorTopGraphic>
|
|
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<drawSize>(0,0)</drawSize>
|
|
</mechGestatorTopGraphic>
|
|
<gestatorFormingMote>
|
|
<north></north>
|
|
<east></east>
|
|
<west></west>
|
|
<south></south>
|
|
</gestatorFormingMote>
|
|
<gestatorCycleCompleteMote>
|
|
<north></north>
|
|
<east></east>
|
|
<west></west>
|
|
<south></south>
|
|
</gestatorCycleCompleteMote>
|
|
<gestatorFormedMote>
|
|
<north></north>
|
|
<east></east>
|
|
<west></west>
|
|
<south></south>
|
|
</gestatorFormedMote>
|
|
</building>
|
|
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
|
<recipes>
|
|
<li>WULA_Build_Wula_Synth</li>
|
|
<li>WULA_Build_Mech_Cat</li>
|
|
<li>WULA_Build_Mech_Cat_Constructor</li>
|
|
<li>WULA_Build_Mech_Cat_EMP</li>
|
|
<li>WULA_Build_Mech_Cat_Fire</li>
|
|
<li>WULA_Build_Mech_Cat_Assault</li>
|
|
<li>WULA_Build_Mech_Cat_DM</li>
|
|
<li>WULA_Build_AI_Heavy_Panzer</li>
|
|
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
|
|
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother</li>
|
|
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother_Attack</li>
|
|
<li MayRequire="Ludeon.RimWorld.Anomaly">WULA_Build_Psi_Titan</li>
|
|
</recipes>
|
|
<comps>
|
|
<li Class="CompProperties_WasteProducer" />
|
|
<li Class="CompProperties_Flickable"/>
|
|
<li Class="CompProperties_Power">
|
|
<compClass>CompPowerTrader</compClass>
|
|
<basePowerConsumption>500</basePowerConsumption>
|
|
<idlePowerDraw>50</idlePowerDraw>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- 充电器 -->
|
|
<ThingDef ParentName="BaseMechCharger">
|
|
<defName>WULA_War_Machine_Recharger</defName>
|
|
<label>乌拉帝国充电站</label>
|
|
<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。</description>
|
|
<graphicData>
|
|
<texPath>Things/Building/Production/StandardRecharger</texPath>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<drawSize>(3,3)</drawSize>
|
|
<shadowData>
|
|
<volume>(2.9, 0.5, 1.9)</volume>
|
|
</shadowData>
|
|
</graphicData>
|
|
<interactionCellOffset>(0,0,2)</interactionCellOffset>
|
|
<passability>PassThroughOnly</passability>
|
|
<statBases>
|
|
<MaxHitPoints>250</MaxHitPoints>
|
|
<WorkToBuild>8000</WorkToBuild>
|
|
<Mass>25</Mass>
|
|
<Flammability>0.5</Flammability>
|
|
</statBases>
|
|
<size>(3,3)</size>
|
|
<building>
|
|
<requiredMechWeightClasses>
|
|
<li>Light</li>
|
|
<li>Medium</li>
|
|
<li>Heavy</li>
|
|
<li>UltraHeavy</li>
|
|
</requiredMechWeightClasses>
|
|
<barDrawData>
|
|
<north>
|
|
<preRotationOffset>(0.002166748,-0.3722534)</preRotationOffset>
|
|
<size>(0.4398041,0.1365509)</size>
|
|
</north>
|
|
<south>
|
|
<preRotationOffset>(-0.002609305,-0.6002655)</preRotationOffset>
|
|
<size>(0.4398041,0.121376)</size>
|
|
</south>
|
|
<east>
|
|
<preRotationOffset>(0.04148867,0.6301422)</preRotationOffset>
|
|
<size>(0.4066238,0.1425552)</size>
|
|
</east>
|
|
<west>
|
|
<preRotationOffset>(-0.02767944,0.6171188)</preRotationOffset>
|
|
<size>(0.397522,0.1395264)</size>
|
|
</west>
|
|
</barDrawData>
|
|
</building>
|
|
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
|
<costList>
|
|
<Steel>250</Steel>
|
|
<ComponentIndustrial>2</ComponentIndustrial>
|
|
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
|
</costList>
|
|
<researchPrerequisites>
|
|
<li>WULA_Machine_Productor_Technology</li>
|
|
</researchPrerequisites>
|
|
<comps>
|
|
<li Class="CompProperties_ThingContainer">
|
|
<compClass>CompThingContainer</compClass>
|
|
<stackLimit>10</stackLimit>
|
|
<drawContainedThing>false</drawContainedThing>
|
|
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
|
|
</li>
|
|
<li Class="CompProperties_Power">
|
|
<compClass>CompPowerTrader</compClass>
|
|
<basePowerConsumption>400</basePowerConsumption>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- 乌拉族睡眠点 -->
|
|
<ThingDef ParentName="SleepingSpotBase">
|
|
<defName>Wula_SleepingSpot</defName>
|
|
<label>乌拉帝国抢修点</label>
|
|
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
|
|
<graphicData>
|
|
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<drawSize>(3,4)</drawSize>
|
|
</graphicData>
|
|
<size>(1,2)</size>
|
|
<designationHotKey>Misc1</designationHotKey>
|
|
</ThingDef>
|
|
|
|
<!-- 联络台 -->
|
|
<ThingDef ParentName="BuildingBase">
|
|
<defName>WULA_Communicator_Station</defName>
|
|
<label>乌拉帝国通讯站</label>
|
|
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
|
|
<thingClass>Building</thingClass>
|
|
<graphicData>
|
|
<texPath>Wula/Building/WULA_Communicator_Station</texPath>
|
|
<graphicClass>Graphic_Multi</graphicClass>
|
|
<shaderType>TransparentPostLight</shaderType>
|
|
<drawSize>(1,1)</drawSize>
|
|
</graphicData>
|
|
<statBases>
|
|
<MaxHitPoints>250</MaxHitPoints>
|
|
<WorkToBuild>2000</WorkToBuild>
|
|
<Mass>70</Mass>
|
|
<Flammability>0</Flammability>
|
|
</statBases>
|
|
<size>(1,1)</size>
|
|
<rotatable>false</rotatable>
|
|
<costList>
|
|
<Steel>50</Steel>
|
|
</costList>
|
|
<altitudeLayer>Building</altitudeLayer>
|
|
<passability>PassThroughOnly</passability>
|
|
<pathCost>50</pathCost>
|
|
<designationCategory>WULA_Buildings</designationCategory>
|
|
<researchPrerequisites>
|
|
<li>WULA_Base_Technology</li>
|
|
</researchPrerequisites>
|
|
<comps>
|
|
<!-- <li Class="CompProperties_Power">
|
|
<compClass>CompPowerTrader</compClass>
|
|
<basePowerConsumption>100</basePowerConsumption>
|
|
</li> -->
|
|
<li Class="CompProperties_Flickable"/>
|
|
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
|
|
<uiDefName>Wula_UI_Main_1</uiDefName>
|
|
<label>联络乌拉帝国</label>
|
|
<failReason>无法接触通讯站。</failReason>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
|
|
<!-- 防御炮 -->
|
|
<ThingDef ParentName="BuildingBase">
|
|
<defName>Wula_AI_Heavy_Panzer_Gunnery_Turret</defName>
|
|
<label>SRc-15"辉锑"炮塔</label>
|
|
<description>与战车型机械体SMp-38A"斯佩萨特"所装备的同款的联装机炮炮塔,火力和精准度稍逊于战车版本,并且没有额外的火箭弹可供使用,优点便是比战车要便宜的多。</description>
|
|
<thingClass>Building_TurretGun</thingClass>
|
|
<drawerType>MapMeshAndRealTime</drawerType>
|
|
<graphicData>
|
|
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<drawSize>(2,2)</drawSize>
|
|
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
|
<damageData>
|
|
<rect>(0.3,0.3,1.4,1.4)</rect>
|
|
</damageData>
|
|
<shadowData>
|
|
<volume>(1.5,0.35,1.4)</volume>
|
|
<offset>(0,0,-0.05)</offset>
|
|
</shadowData>
|
|
</graphicData>
|
|
<receivesSignals>true</receivesSignals>
|
|
<uiIconPath>Wula/Building/Wula_AI_Heavy_Panzer_Gunnery_Turret</uiIconPath>
|
|
<uiIconScale>1.0</uiIconScale>
|
|
<altitudeLayer>Building</altitudeLayer>
|
|
<stealable>false</stealable>
|
|
<rotatable>false</rotatable>
|
|
<size>(2,2)</size>
|
|
<statBases>
|
|
<MaxHitPoints>1500</MaxHitPoints>
|
|
<Flammability>0</Flammability>
|
|
<WorkToBuild>3200</WorkToBuild>
|
|
<Mass>80</Mass>
|
|
<Beauty>0</Beauty>
|
|
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
|
</statBases>
|
|
<costList>
|
|
<Steel>200</Steel>
|
|
<Plasteel>30</Plasteel>
|
|
<ComponentIndustrial>5</ComponentIndustrial>
|
|
</costList>
|
|
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
|
<tickerType>Normal</tickerType>
|
|
<comps>
|
|
<li Class="CompProperties_CanBeDormant" />
|
|
<li Class="CompProperties_Initiatable" />
|
|
<li Class="CompProperties_WakeUpDormant">
|
|
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
|
</li>
|
|
<li Class="CompProperties_Explosive">
|
|
<wickTicks>240</wickTicks>
|
|
<explosiveRadius>5.9</explosiveRadius>
|
|
<explosiveDamageType>Bomb</explosiveDamageType>
|
|
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
|
</li>
|
|
<li Class="CompProperties_Stunnable">
|
|
<affectedDamageDefs>
|
|
<li>EMP</li>
|
|
</affectedDamageDefs>
|
|
</li>
|
|
<li Class="CompProperties_AmbientSound">
|
|
<sound>MechTurretBig_Call</sound>
|
|
</li>
|
|
</comps>
|
|
<passability>PassThroughOnly</passability>
|
|
<pathCost>50</pathCost>
|
|
<fillPercent>0.5</fillPercent>
|
|
<hasTooltip>true</hasTooltip>
|
|
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
|
<designationCategory>WULA_Buildings</designationCategory>
|
|
<building>
|
|
<combatPower>640</combatPower>
|
|
<!--<buildingTags>
|
|
<li>SRAClusterMember</li>
|
|
<li>SRAClusterCombatThreat</li>
|
|
<li>SRA_SmallCluster_SingleTurret</li>
|
|
</buildingTags>-->
|
|
<ai_combatDangerous>true</ai_combatDangerous>
|
|
<turretGunDef>WULA_WM_Panzer_Autocannon_Turret</turretGunDef>
|
|
<turretBurstCooldownTime>0.5</turretBurstCooldownTime>
|
|
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
|
<turretTopDrawSize>2.0</turretTopDrawSize>
|
|
</building>
|
|
<placeWorkers>
|
|
<li>PlaceWorker_TurretTop</li>
|
|
<li>PlaceWorker_ShowTurretRadius</li>
|
|
</placeWorkers>
|
|
<researchPrerequisites>
|
|
<li>WULA_Structure_Technology</li>
|
|
<li>SniperTurret</li>
|
|
</researchPrerequisites>
|
|
</ThingDef>
|
|
<ThingDef ParentName="WULA_WM_Panzer_Autocannon">
|
|
<defName>WULA_WM_Panzer_Autocannon_Turret</defName>
|
|
<graphicData>
|
|
<texPath>Wula/Building/WULA_WM_Panzer_Autocannon</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
</graphicData>
|
|
<weaponTags Inherit="False" />
|
|
<statBases>
|
|
<AccuracyTouch>0.5</AccuracyTouch>
|
|
<AccuracyShort>0.5</AccuracyShort>
|
|
<AccuracyMedium>0.4</AccuracyMedium>
|
|
<AccuracyLong>0.3</AccuracyLong>
|
|
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
|
</statBases>
|
|
<verbs>
|
|
<li>
|
|
<verbClass>Verb_Shoot</verbClass>
|
|
<hasStandardCommand>true</hasStandardCommand>
|
|
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
|
<warmupTime>0.5</warmupTime>
|
|
<range>32</range>
|
|
<burstShotCount>10</burstShotCount>
|
|
<forcedMissRadius>0.1</forcedMissRadius>
|
|
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
|
<soundCast>Shot_TurretSniper</soundCast>
|
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
|
<muzzleFlashScale>18</muzzleFlashScale>
|
|
<targetParams>
|
|
<canTargetPawns>true</canTargetPawns>
|
|
<canTargetLocations>true</canTargetLocations>
|
|
<canTargetBuildings>true</canTargetBuildings>
|
|
</targetParams>
|
|
</li>
|
|
</verbs>
|
|
</ThingDef>
|
|
|
|
<!-- 维护舱 -->
|
|
<ThingDef ParentName="BuildingBase">
|
|
<defName>WULA_MaintenancePod</defName>
|
|
<label>维护舱</label>
|
|
<description>一个为乌拉帝国合成人设计的全自动维护舱,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
|
<containedPawnsSelectable>true</containedPawnsSelectable>
|
|
<graphicData>
|
|
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<drawSize>(3, 3)</drawSize>
|
|
</graphicData>
|
|
<drawerType>RealtimeOnly</drawerType>
|
|
<drawGUIOverlay>true</drawGUIOverlay>
|
|
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
|
<altitudeLayer>Building</altitudeLayer>
|
|
<passability>PassThroughOnly</passability>
|
|
<pathCost>42</pathCost>
|
|
<blockWind>true</blockWind>
|
|
<fillPercent>0.5</fillPercent>
|
|
<canOverlapZones>false</canOverlapZones>
|
|
<rotatable>false</rotatable>
|
|
<statBases>
|
|
<MaxHitPoints>250</MaxHitPoints>
|
|
<WorkToBuild>20000</WorkToBuild>
|
|
<Mass>50</Mass>
|
|
<Flammability>0.5</Flammability>
|
|
<Beauty>-5</Beauty>
|
|
</statBases>
|
|
<size>(3,3)</size>
|
|
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
|
<hasInteractionCell>true</hasInteractionCell>
|
|
<researchPrerequisites Inherit="False">
|
|
<li>WULA_Base_Technology</li>
|
|
</researchPrerequisites>
|
|
<costList>
|
|
<Steel>150</Steel>
|
|
<ComponentIndustrial>10</ComponentIndustrial>
|
|
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
|
</costList>
|
|
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
|
<building>
|
|
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
|
<uninstallWork>1800</uninstallWork>
|
|
</building>
|
|
<designationCategory>WULA_Buildings</designationCategory>
|
|
<minifiedDef>MinifiedThing</minifiedDef>
|
|
<thingCategories>
|
|
<li>BuildingsMisc</li>
|
|
</thingCategories>
|
|
<tickerType>Normal</tickerType>
|
|
<comps>
|
|
<li Class="CompProperties_Power">
|
|
<compClass>CompPowerTrader</compClass>
|
|
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
|
</li>
|
|
<li Class="CompProperties_Flickable"/>
|
|
<li Class="CompProperties_Refuelable">
|
|
<fuelCapacity>20.0</fuelCapacity>
|
|
<fuelFilter>
|
|
<thingDefs>
|
|
<li>ComponentIndustrial</li>
|
|
</thingDefs>
|
|
</fuelFilter>
|
|
<fuelLabel>零部件</fuelLabel>
|
|
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
|
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
|
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
|
</li>
|
|
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
|
<baseDurationTicks>30000</baseDurationTicks> <!-- Merged from user feedback -->
|
|
<ticksPerSeverity>150000</ticksPerSeverity> <!-- Kept from previous change -->
|
|
<powerConsumptionRunning>500</powerConsumptionRunning>
|
|
<powerConsumptionIdle>25</powerConsumptionIdle>
|
|
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
|
|
<componentCostPerSeverity>2</componentCostPerSeverity> <!-- 5 components per 100% severity -->
|
|
<baseComponentCost>1</baseComponentCost>
|
|
<!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
|
|
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
|
|
<enterSound>BiosculpterPod_Enter</enterSound>
|
|
<exitSound>BiosculpterPod_Exit</exitSound>
|
|
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
|
</li>
|
|
</comps>
|
|
<placeWorkers>
|
|
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
|
</placeWorkers>
|
|
</ThingDef>
|
|
</Defs> |