2025-8-16
This commit is contained in:
@@ -209,11 +209,6 @@
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<thingDef>GravEngine</thingDef>
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<count>1</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Wula_DarkEnergy_FuelTank</thingDef>
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<count>1</count>
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</li>
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<!-- 附近的物品 -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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@@ -181,6 +181,7 @@
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<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
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<li>Make_Component_By_WULA_Cube_Productor</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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<li>Make_WULA_Neutronium</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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@@ -1350,7 +1350,7 @@
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<label>乌拉帝国盾牌</label>
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<description>一面供乌拉帝国突击队使用的盾牌,在武装序列中属于重型盾牌,可以为远程武器提供架枪支柱以稳定瞄准。</description>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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@@ -1396,7 +1396,7 @@
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<li>ApparelNoble</li>
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</thingCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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@@ -448,118 +448,6 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 铳枪 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance</defName>
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<label>CMl-28"铳枪"</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
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<weaponTags>
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<!-- <li>Spear</li> -->
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>10</Plasteel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
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<warmupTime>2.5</warmupTime>
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<minRange>3</minRange>
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<forcedMissRadius>0.1</forcedMissRadius>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Lance</defName>
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<label>铳枪穿甲弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>3.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>120</damageAmountBase>
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<speed>180</speed>
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<explosionRadius>1.6</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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</projectile>
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</ThingDef>
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<!-- 链锯剑 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_ChainSword</defName>
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@@ -1317,6 +1205,118 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 铳枪 -->
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<defName>WULA_MW_Lance</defName>
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<label>CMl-28"铳枪"</label>
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<description>乌拉帝国骑士所喜爱的枪炮合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射高精度射弹打击敌军。</description>
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<weaponTags>
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<!-- <li>Spear</li> -->
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</weaponTags>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Lance</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>2</drawSize>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<costStuffCount>120</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<Plasteel>150</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>20000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<tools>
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<li>
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<label>横扫</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>42</power>
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<cooldownTime>1.6</cooldownTime>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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</li>
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<li>
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<label>穿刺</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>65</power>
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<armorPenetration>0.80</armorPenetration>
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<cooldownTime>2.6</cooldownTime>
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</li>
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</tools>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<displayPriority>450</displayPriority>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_MW_Lance</defaultProjectile>
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<warmupTime>2</warmupTime>
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<minRange>6</minRange>
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<forcedMissRadius>0.1</forcedMissRadius>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>6</muzzleFlashScale>
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Lance</defName>
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<label>铳枪穿甲弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>3.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>120</damageAmountBase>
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<speed>180</speed>
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<explosionRadius>1.6</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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</projectile>
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</ThingDef>
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<!-- 萨克森装备 -->
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="Wula_Human_Protect_Superclass" ParentName="BasePawn" Abstract="True">
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<ThingDef Abstract="True" Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
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<statBases>
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<MarketValue>1750</MarketValue>
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<MoveSpeed>4.6</MoveSpeed>
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@@ -53,12 +53,12 @@
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<checkRoomVacuum>false</checkRoomVacuum>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>-30</fuelConsumptionRate>
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<fuelConsumptionRate>-20</fuelConsumptionRate>
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<fuelCapacity>1000</fuelCapacity>
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<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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<li>AncientExostriderLeg</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>暗物质燃料</fuelLabel>
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