622 lines
21 KiB
XML
622 lines
21 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<PawnKindDef>
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<defName>Wula_PawnKind</defName>
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<label>机械乌拉</label>
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<race>WulaSpecies</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">18</minGenerationAge>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<combatPower>0</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<apparelTags>
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<li>Wula_Apparel_Init</li>
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</apparelTags>
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<abilities>
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</abilities>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelMoney>1000~2000</apparelMoney>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<PawnKindDef>
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<defName>Wula_PawnKind_Ingame</defName>
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<label>机械乌拉</label>
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<race>WulaSpecies</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">18</minGenerationAge>
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<combatPower>0</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<apparelTags>
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<li>Wula_Apparel_Init</li>
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</apparelTags>
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<abilities>
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</abilities>
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<apparelRequired Inherit="False" />
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelMoney>0</apparelMoney>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories</li>
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<li>Wula_Old_Synth_Backstory_Categories</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<PawnKindDef>
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<defName>RealWula_PawnKind</defName>
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<label>乌拉</label>
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<race>WulaSpeciesReal</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Item/WULA_Species_Icon</texPath>
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<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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<shadowData>
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<volume>(0.2, 0.3, 0.2)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">18</minGenerationAge>
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<forceNormalGearQuality>true</forceNormalGearQuality>
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<combatPower>0</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<isFighter>false</isFighter>
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<apparelTags>
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<li>Wula_Apparel_Init</li>
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</apparelTags>
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<abilities>
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</abilities>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<apparelMoney>1000~2000</apparelMoney>
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<backstoryFiltersOverride>
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<li>
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<categories>
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<li>Wula_Backstory_Categories_For_RealWula</li>
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</categories>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
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<label>SMp-38"萨克森"</label>
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<race>Wula_AI_Heavy_Panzer</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<combatPower>1000</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<isGoodBreacher>true</isGoodBreacher>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Heavy_Panzer_Gunnery_PawnKind</defName>
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<label>SMp-38A"斯佩萨特"</label>
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<race>Wula_AI_Heavy_Panzer_Gunnery</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<combatPower>1000</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Engineer_Mother_PawnKind</defName>
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<label>PMu-7"西比尔卡"</label>
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<race>Wula_AI_Engineer_Mother</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<combatPower>1000</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<isGoodBreacher>true</isGoodBreacher>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>Wula_AI_Engineer_Mother_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Engineer_Mother_Attack_PawnKind</defName>
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<label>PMu-7A"斯托洛维耶"</label>
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<race>Wula_AI_Engineer_Mother_Attack</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>false</allowInMechClusters>
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<combatPower>1000</combatPower>
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<isBoss>true</isBoss>
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<maxPerGroup>1</maxPerGroup>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponMoney>99999~99999</weaponMoney>
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<weaponTags>
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<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
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</weaponTags>
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<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
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</PawnKindDef>
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<defName>Mech_WULA_Cat</defName>
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<label>乌拉猫猫</label>
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<race>Mech_WULA_Cat</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>False</allowInMechClusters>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef Abstract="True" Name="Mech_WULA_Cat_Soldier_PawnKind" ParentName="LightMechanoidKind">
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<allowInMechClusters>False</allowInMechClusters>
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<combatPower>100</combatPower>
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<weaponMoney>9999~9999</weaponMoney>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<!-- <techHediffsChance MayRequire="Ludeon.RimWorld.Biotech">1</techHediffsChance>
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<techHediffsMoney>9999~9999</techHediffsMoney>
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<controlGroupPortraitZoom>0.65</controlGroupPortraitZoom> -->
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Fire</defName>
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<label>乌拉猫猫掷弹兵(燃烧弹)</label>
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<race>Mech_WULA_Cat_Fire</race>
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<combatPower>200</combatPower>
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<weaponTags>
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<li>GrenadeFlame</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_EMP</defName>
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<label>乌拉猫猫掷弹兵(EMP)</label>
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<race>Mech_WULA_Cat_EMP</race>
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<combatPower>200</combatPower>
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<weaponTags>
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<li>GrenadeEMP</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Constructor</defName>
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<label>土木乌拉猫猫</label>
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<race>Mech_WULA_Cat_Constructor</race>
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<weaponTags>
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<li>Wula_Constructor_Cat_Weapon</li>
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</weaponTags>
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<combatPower>200</combatPower>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Assault</defName>
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<label>突击乌拉猫猫</label>
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<race>Mech_WULA_Cat_Assault</race>
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<combatPower>500</combatPower>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Bomb</defName>
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<label>炸弹乌拉猫猫</label>
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<race>Mech_WULA_Cat_Bomb</race>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Inf</defName>
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<label>步兵乌拉猫猫</label>
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<race>Mech_WULA_Cat_Inf</race>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Cat_Commander</defName>
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<label>指挥官乌拉猫猫</label>
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<race>Mech_WULA_Cat_Commander</race>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Commander_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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</PawnKindDef>
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<PawnKindDef ParentName="NonCombatLightMechanoidKind">
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<defName>Mech_WULA_Cat_DM</defName>
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<label>暗物质猫猫</label>
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<race>Mech_WULA_Cat_DM</race>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<allowInMechClusters>False</allowInMechClusters>
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<combatPower>1000</combatPower>
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<lifeStages>
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_DM_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_DM_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<techHediffsTags>
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<li>Mech_WULA_Cat_DM_HediffTag</li>
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</techHediffsTags>
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<techHediffsMoney>9999~9999</techHediffsMoney>
|
||
<techHediffsChance>1</techHediffsChance>
|
||
</PawnKindDef>
|
||
|
||
|
||
<!-- 乌拉族反常网络 -->
|
||
<PawnKindDef Name="Wula_Broken_Personality_Pawn_Base" Abstract="True">
|
||
<race>WulaSpecies</race>
|
||
<defaultFactionDef>Wula_Broken_Personality_Faction</defaultFactionDef>
|
||
<chemicalAddictionChance>0</chemicalAddictionChance>
|
||
<invNutrition>0</invNutrition>
|
||
<itemQuality>Normal</itemQuality>
|
||
<backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
|
||
<maxGenerationAge>3500</maxGenerationAge>
|
||
<combatEnhancingDrugsChance>0</combatEnhancingDrugsChance>
|
||
<combatEnhancingDrugsCount>0</combatEnhancingDrugsCount>
|
||
<biocodeWeaponChance>0</biocodeWeaponChance>
|
||
<gearHealthRange>0.7~2.3</gearHealthRange>
|
||
<initialWillRange>5~10</initialWillRange>
|
||
<apparelTags>
|
||
<li>Wula_Inner</li>
|
||
</apparelTags>
|
||
<apparelMoney>400~700</apparelMoney>
|
||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||
<weaponMoney>500~500</weaponMoney>
|
||
<techHediffsChance>0</techHediffsChance>
|
||
<techHediffsMoney>0</techHediffsMoney>
|
||
<inventoryOptions>
|
||
<skipChance>0</skipChance>
|
||
<subOptionsChooseOne>
|
||
<li>
|
||
<thingDef>WULA_Charge_Cube</thingDef>
|
||
<countRange>5</countRange>
|
||
</li>
|
||
</subOptionsChooseOne>
|
||
</inventoryOptions>
|
||
</PawnKindDef>
|
||
<!-- 低级子个体 -->
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_1</defName>
|
||
<label>服务子个体</label>
|
||
<combatPower>350</combatPower>
|
||
<apparelTags>
|
||
<li>Wula_Clothes</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Weapon_Init</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_2</defName>
|
||
<label>安保子个体</label>
|
||
<combatPower>450</combatPower>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Medium</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Weapon_Init</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<!-- 中级子个体 -->
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_3</defName>
|
||
<label>战士子个体</label>
|
||
<combatPower>750</combatPower>
|
||
<weaponMoney>99999~99999</weaponMoney>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<biocodeWeaponChance>0.75</biocodeWeaponChance>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Medium</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T2</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_4</defName>
|
||
<label>射手子个体</label>
|
||
<combatPower>750</combatPower>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<weaponMoney>99999~99999</weaponMoney>
|
||
<biocodeWeaponChance>0.75</biocodeWeaponChance>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Medium</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_T2</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<!-- 特殊子个体 -->
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_5</defName>
|
||
<label>破袭子个体</label>
|
||
<combatPower>1000</combatPower>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<weaponMoney>99999~99999</weaponMoney>
|
||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||
<maxPerGroup>1</maxPerGroup>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Super_Heavy</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<isGoodBreacher>true</isGoodBreacher>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<!-- 高级子个体 -->
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_6</defName>
|
||
<label>军团子个体</label>
|
||
<combatPower>1000</combatPower>
|
||
<weaponMoney>99999~99999</weaponMoney>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Heavy</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T2</li>
|
||
<li>Wula_Melee_Weapon_T3</li>
|
||
<li>Wula_Ranged_Weapon_T2</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
|
||
<defName>Wula_Broken_Personality_Pawn_7</defName>
|
||
<label>重装子个体</label>
|
||
<combatPower>1000</combatPower>
|
||
<weaponMoney>99999~99999</weaponMoney>
|
||
<apparelMoney>99999~99999</apparelMoney>
|
||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||
<apparelTags>
|
||
<li>Wula_Armor_Super_Heavy</li>
|
||
</apparelTags>
|
||
<weaponTags>
|
||
<li>Wula_Melee_Weapon_T3</li>
|
||
<li>Wula_Ranged_Weapon_T3</li>
|
||
</weaponTags>
|
||
<initialResistanceRange>15~24</initialResistanceRange>
|
||
<isGoodBreacher>true</isGoodBreacher>
|
||
<backstoryFiltersOverride>
|
||
<li>
|
||
<categories>
|
||
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
|
||
<li>Wula_Old_Synth_Backstory_Categories</li>
|
||
</categories>
|
||
</li>
|
||
</backstoryFiltersOverride>
|
||
</PawnKindDef>
|
||
</Defs> |