事件对话框现在会格式化描述文本,将 `{变量名}` 这样的占位符替换为来自 `EventContext` 的当前值。
这允许事件文本能够动态变化,以反映游戏状态或事件中的选择。添加了 `Wula_Test_VariableEvent` 测试事件来演示和验证此功能。
57 lines
1.6 KiB
XML
57 lines
1.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.EventDef>
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<defName>Wula_Test_VariableEvent</defName>
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<label>变量测试事件</label>
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<characterName>测试员</characterName>
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<portraitPath>Textures/Wula/Events/Portraits/Wula_Leader</portraitPath>
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<immediateEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_SetVariable">
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<name>testNumber</name>
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<value>100</value>
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</li>
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</effects>
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</li>
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</immediateEffects>
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<descriptions>
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<li>变量 testNumber 的当前值为 {testNumber}。点击下面的按钮来改变它。</li>
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</descriptions>
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<options>
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<li>
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<label>将 testNumber 增加50并重新打开</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_ModifyVariable">
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<name>testNumber</name>
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<operation>Add</operation>
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<value>50</value>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_Test_VariableEvent</defName>
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</li>
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>关闭</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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</Defs> |