452 lines
17 KiB
XML
452 lines
17 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AbilityDef>
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<defName>Wula_Mech_Mobile_Factory_Produce</defName>
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<label>生产战争机器</label>
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<description>立刻生产10台CRm-51"兵蚁",快速组织一道近战阵线。</description>
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<iconPath>Wula/UI/Abilities/Wula_Mech_Mobile_Factory_Produce</iconPath>
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<cooldownTicksRange>5000</cooldownTicksRange>
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<charges>5</charges>
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<cooldownPerCharge>true</cooldownPerCharge>
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<aiCanUse>true</aiCanUse>
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<displayOrder>300</displayOrder>
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<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>24</range>
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<warmupTime>0</warmupTime>
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<soundCast>WarqueenWarUrchinsSpawned</soundCast>
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<violent>false</violent>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityLaunchMultiProjectile">
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<projectileDef>Wula_Mech_Mobile_Factory_Produce_Proj</projectileDef>
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<numProjectiles>10</numProjectiles>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseGrenadeProjectile">
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<defName>Wula_Mech_Mobile_Factory_Produce_Proj</defName>
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<label>CRm-51"兵蚁"</label>
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<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
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<graphicData>
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<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<speed>41</speed>
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<spawnsPawnKind>WULA_Mech_Flyer</spawnsPawnKind>
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<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>1</damageAmountBase>
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</projectile>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_PsiCrusher</defName>
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<label>乌拉帝国术式:灵能尖啸</label>
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<description>以灵能能量发出非人尖啸,直接解构面前扇形区域内的所有目标,无论是建筑物还是活物都难逃毁灭。这种术式需要的灵能难以估量,只有搭载大量封闭灵能回路的灵能泰坦可以连续使用。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<aiCanUse>true</aiCanUse>
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<cooldownTicksRange>600</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>18</range>
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<warmupTime>1</warmupTime>
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<soundCast>WULA_PsiCrusher_Sound</soundCast>
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<ai_IsWeapon>false</ai_IsWeapon>
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<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
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<requireLineOfSight>false</requireLineOfSight>
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<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
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<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<aimingLineMoteFixedLength>32</aimingLineMoteFixedLength>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityAreaDestruction">
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<range>18</range>
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<lineWidthEnd>18</lineWidthEnd>
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<canHitFilledCells>true</canHitFilledCells>
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<affectAllies>false</affectAllies>
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<affectCaster>false</affectCaster>
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<castEffecter>WULA_AreaDestruction_Shockwave</castEffecter>
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<hitEffecter>WULA_AreaDestruction_Hit</hitEffecter>
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</li>
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</comps>
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</AbilityDef>
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<EffecterDef>
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<defName>WULA_AreaDestruction_Hit</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>0.1</positionRadius>
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<moteDef>WULA_Mote_halo</moteDef>
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<burstCount>1~1</burstCount>
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<speed>0.4~0.8</speed>
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<scale>0.05~0.05</scale>
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<spawnLocType>OnSource</spawnLocType>
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<color>(255,255,255)</color>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>0.02</positionRadius>
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<moteDef>WULA_Mote_halo</moteDef>
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<burstCount>1~1</burstCount>
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<speed>0.3~0.4</speed>
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<rotationRate>5~10</rotationRate>
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<scale>0.1~0.2</scale>
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<spawnLocType>OnSource</spawnLocType>
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<color>(255,255,255)</color>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
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<burstCount>6~12</burstCount>
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<scale>0.4~0.8</scale>
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<speed>20~40</speed>
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<angle>135~225</angle>
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<positionRadius>0.01</positionRadius>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
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<burstCount>5~9</burstCount>
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<scale>0.4~0.8</scale>
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<speed>10~20</speed>
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<angle>135~225</angle>
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<positionRadius>0.01</positionRadius>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</children>
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<offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
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<positionRadius>0.1</positionRadius>
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</EffecterDef>
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<EffecterDef>
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<defName>WULA_AreaDestruction_Shockwave</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<burstCount>3~5</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>WULA_AreaDestruction_Mainwave</moteDef>
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<burstCount>1</burstCount>
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<scale>1</scale>
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<speed>20</speed>
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<angle>0</angle>
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<positionRadius>0.01</positionRadius>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>FlashMechBand</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>Mote_RedFlashStrong</moteDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<scale>24</scale>
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</li>
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</children>
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</EffecterDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_halo</defName>
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<graphicData>
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<texPath>Wula/Mote/halo</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<solidTime>0</solidTime>
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<fadeOutTime>0.1</fadeOutTime>
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<growthRate>40</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_fire</defName>
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<graphicData>
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<texPath>Wula/Mote/fire</texPath>
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<shaderType>MoteGlow</shaderType>
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</graphicData>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<solidTime>0</solidTime>
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<fadeOutTime>0.2</fadeOutTime>
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<growthRate>8</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_Mote_ChargeLanceShot</defName>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<drawSize>(0.75,1.5)</drawSize>
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<shaderType>MoteGlow</shaderType>
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<color>(0.6,0.1,0.6,1)</color>
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</graphicData>
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<altitudeLayer>Projectile</altitudeLayer>
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<mote>
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<fadeInTime>0.2</fadeInTime>
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<solidTime>0.4</solidTime>
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<fadeOutTime>0.2</fadeOutTime>
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<growthRate>-0.8</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_AreaDestruction_Mainwave</defName>
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<graphicData>
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<texPath>Wula/Mote/WULA_AreaDestruction_Mainwave</texPath>
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<drawSize>(15,15)</drawSize>
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<shaderType>MoteGlow</shaderType>
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<color>(0.6,0.1,0.6,0.5)</color>
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</graphicData>
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<altitudeLayer>Floor</altitudeLayer>
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<mote>
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<fadeInTime>0.2</fadeInTime>
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<solidTime>0.4</solidTime>
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<fadeOutTime>0.2</fadeOutTime>
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<growthRate>0.25</growthRate>
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<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
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</mote>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_Psi_Skip</defName>
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<label>乌拉帝国术式:灵能跃迁</label>
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<description>使用灵能撕开一个连接自身、虚境和目的地的单向通道,随后以极短的时间穿过整个通道,以瞬间移动到目标地点。</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<cooldownTicksRange>600</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>1</warmupTime>
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<range>65</range>
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<soundCast>WULA_Psi_Skip_Sound</soundCast>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityTeleportSelf">
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<range>65</range>
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<stunTicks>
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<min>10</min>
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<max>15</max>
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</stunTicks>
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<maxBodySize>100</maxBodySize>
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<destClamorType>Impact</destClamorType>
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<destClamorRadius>3</destClamorRadius>
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<requireLineOfSight>false</requireLineOfSight>
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<canTeleportToFogged>false</canTeleportToFogged>
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<canTeleportToRoofed>true</canTeleportToRoofed>
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<customEntryEffecter>WULA_Psi_Skip_Entry</customEntryEffecter>
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<customExitEffecter>WULA_Psi_Skip_Exit</customExitEffecter>
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<!-- <customEntryFleck>WULA_GiantTeleportFlash</customEntryFleck>
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<customExitFleck>WULA_GiantTeleportRings</customExitFleck> -->
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</li>
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</comps>
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</AbilityDef>
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<EffecterDef>
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<defName>WULA_Psi_Skip_Entry</defName>
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<maintainTicks>180</maintainTicks>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PlainFlash</fleckDef>
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<burstCount>1~1</burstCount>
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<scale>17.0~17.0</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipInnerEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipOuterRingEntry</fleckDef>
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<initialDelayTicks>11</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>7~9</burstCount>
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<scale>17.5</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>5</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>5~7</burstCount>
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<scale>17.5</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>10</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>3~7</burstCount>
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<scale>12</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</children>
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</EffecterDef>
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<EffecterDef>
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<defName>WULA_Psi_Skip_Exit</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PsycastSkipFlashExit</fleckDef>
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<initialDelayTicks>12</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>6~6</scale>
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<rotation>0~0</rotation>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<fleckDef>PlainFlash</fleckDef>
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<initialDelayTicks>14</initialDelayTicks>
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<burstCount>1~1</burstCount>
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<scale>17.0~17.0</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>16</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>7~9</burstCount>
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<scale>12</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>24</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>5~7</burstCount>
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<scale>12</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggeredDelayed</subEffecterClass>
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<positionRadius>1.3</positionRadius>
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<initialDelayTicks>32</initialDelayTicks>
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<fleckDef>ElectricalSpark</fleckDef>
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<burstCount>3~7</burstCount>
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<scale>10</scale>
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<spawnLocType>OnSource</spawnLocType>
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</li>
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</children>
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</EffecterDef>
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<AbilityDef>
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<defName>WULA_Psi_Black_Hole</defName>
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<label>乌拉帝国术式:虚境阴影</label>
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<description>撕开虚境的裂口,在目标地点召唤一道虚境阴影,它泄露的庞大灵能会持续伤害范围内的敌方单位和建筑,即使是心灵失聪的目标也不能完全免疫这种超现实伤害——对于高心灵敏感度的单位这种伤害则更加致命。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<aiCanUse>true</aiCanUse>
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<cooldownTicksRange>600</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<statBases>
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<Ability_Duration>600</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
|
|
<warmupTime>1</warmupTime>
|
|
<range>36</range>
|
|
<requireLineOfSight>false</requireLineOfSight>
|
|
<targetParams>
|
|
<canTargetLocations>True</canTargetLocations>
|
|
</targetParams>
|
|
</verbProperties>
|
|
<comps>
|
|
<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnAligned">
|
|
<thingDef>WULA_Black_Hole_Entity</thingDef>
|
|
<allowOnBuildings>false</allowOnBuildings>
|
|
<alignFaction>false</alignFaction>
|
|
</li>
|
|
</comps>
|
|
</AbilityDef>
|
|
<ThingDef ParentName="EtherealThingBase">
|
|
<defName>WULA_Black_Hole_Entity</defName>
|
|
<label>虚境阴影</label>
|
|
<thingClass>ThingWithComps</thingClass>
|
|
<tickerType>Normal</tickerType>
|
|
<drawerType>RealtimeOnly</drawerType>
|
|
<drawOffscreen>true</drawOffscreen>
|
|
<category>PsychicEmitter</category>
|
|
<altitudeLayer>MoteOverheadLow</altitudeLayer>
|
|
<graphicData>
|
|
<graphicClass>Graphic_Single</graphicClass>
|
|
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
|
<shaderType>MoteGlow</shaderType>
|
|
<drawSize>5</drawSize>
|
|
</graphicData>
|
|
<comps>
|
|
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
|
<radius>8</radius>
|
|
<damageIntervalTicks>30</damageIntervalTicks>
|
|
<damageDef>Wula_Psi_Damage</damageDef>
|
|
<damageAmount>5</damageAmount>
|
|
<scaleWithPsychicSensitivity>true</scaleWithPsychicSensitivity>
|
|
<minDamageFactor>0.5</minDamageFactor>
|
|
<maxDamageFactor>5</maxDamageFactor>
|
|
<affectEverything>true</affectEverything>
|
|
<ignoreFactionRelations>true</ignoreFactionRelations>
|
|
</li>
|
|
</comps>
|
|
</ThingDef>
|
|
</Defs> |