117 lines
4.3 KiB
XML
117 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ScenarioDef Name="Crashlanded" ParentName="ScenarioBase">
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<defName>WULA_Start_Scenario</defName>
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<label>意外重启</label>
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<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
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<scenario>
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<summary>以三位机械乌拉为初始殖民者开始游戏,初始资源较少。</summary>
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<playerFaction>
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<def>PlayerFaction</def>
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<factionDef>WULA_Awakened_Synth</factionDef>
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</playerFaction>
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<parts>
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<!-- Config pages -->
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<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
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<def>ConfigPage_ConfigureStartingPawns</def>
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<pawnCount>3</pawnCount>
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<pawnChoiceCount>8</pawnChoiceCount>
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</li>
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<!-- Player starting stuff spawn method-->
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<li Class="ScenPart_PlayerPawnsArriveMethod">
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<def>PlayerPawnsArriveMethod</def>
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<method>Standing</method>
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<visible>false</visible>
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</li>
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<!-- Player starting things -->
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<!-- 50核心 -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>WULA_Charge_Cube</thingDef>
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<count>50</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MedicineIndustrial</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MeleeWeapon_Knife</thingDef>
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<stuff>Plasteel</stuff>
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</li>
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<!-- Scatter some things near player start -->
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>Steel</thingDef>
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<count>700</count>
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</li>
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<li Class="ScenPart_ScatterThingsNearPlayerStart">
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<def>ScatterThingsNearPlayerStart</def>
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<thingDef>WoodLog</thingDef>
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<count>300</count>
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</li>
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<!-- Scatter some things anywhere -->
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>ShipChunk</thingDef>
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<allowRoofed>false</allowRoofed>
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<count>3</count>
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</li>
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>Steel</thingDef>
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<count>720</count>
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</li>
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<li Class="ScenPart_ScatterThingsAnywhere">
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<def>ScatterThingsAnywhere</def>
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<thingDef>MealSurvivalPack</thingDef>
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<count>7</count>
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</li>
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<!-- Starting mechs -->
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_Lifter</mechKind>
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<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
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</li>
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<li Class="ScenPart_StartingMech">
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<def>StartingMech</def>
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<mechKind>Mech_Constructoid</mechKind>
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<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
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</li>
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<!-- Starting research -->
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>MicroelectronicsBasics</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>Batteries</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>WULA_Base_Technology</project>
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</li>
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<!-- Game start dialog -->
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<li Class="ScenPart_GameStartDialog">
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<def>GameStartDialog</def>
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<textKey>GameStartDialog</textKey>
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<closeSound>GameStartSting</closeSound>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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</Defs>
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