157 lines
5.5 KiB
XML
157 lines
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MechGestatorBase">
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<defName>WULA_Mech_Constructor_Small</defName>
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<label>乌拉帝国构造体</label>
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<description>一台用于构造乌拉帝国的合成人和机械体的小型设备,功能类似于机械培育器,但是不能生产常规的机械体。</description>
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<graphicData>
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<texPath>Things/Building/Production/MechGestatorStandard</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(5.6,4)</drawSize>
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<shadowData>
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<volume>(3, 2, 1.9)</volume>
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</shadowData>
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</graphicData>
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<uiIconPath>Things/Building/Production/MechGestatorStandard_MenuIcon</uiIconPath>
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<uiIconScale>1.85</uiIconScale>
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<interactionCellOffset>(1,0,2)</interactionCellOffset>
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<recipes>
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<li>WULA_Make_New_Synth</li>
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</recipes>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>8000</WorkToBuild>
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<Mass>25</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(3,2)</size>
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<costList>
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<Steel>150</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<researchPrerequisites>
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<li>BasicMechtech</li>
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</researchPrerequisites>
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<building>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</north>
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<south>
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<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</south>
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<east>
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<preRotationOffset>(1.06, -0.97)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</east>
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<west>
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<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</west>
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</barDrawData>
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<formingGraphicData>
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1,1)</drawSize>
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</formingGraphicData>
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<formingMechPerRotationOffset>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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</formingMechPerRotationOffset>
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<mechGestatorCylinderGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(5.6,4)</drawSize>
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<shaderType>Transparent</shaderType>
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</mechGestatorCylinderGraphic>
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<mechGestatorTopGraphic>
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<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(5.6,4)</drawSize>
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</mechGestatorTopGraphic>
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<gestatorFormingMote>
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<north>MechGestatorForming_North</north>
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<east>MechGestatorForming_East</east>
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<west>MechGestatorForming_East</west>
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<south>MechGestatorForming_South</south>
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</gestatorFormingMote>
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<gestatorCycleCompleteMote>
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<north>MechGestatorCycleComplete_North</north>
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<east>MechGestatorCycleComplete_East</east>
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<west>MechGestatorCycleComplete_East</west>
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<south>MechGestatorCycleComplete_South</south>
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</gestatorCycleCompleteMote>
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<gestatorFormedMote>
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<north>MechGestatorFormed_North</north>
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<east>MechGestatorFormed_East</east>
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<west>MechGestatorFormed_East</west>
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<south>MechGestatorFormed_South</south>
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</gestatorFormedMote>
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</building>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>350</basePowerConsumption>
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<idlePowerDraw>50</idlePowerDraw>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BasicBedBase">
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<defName>WULA_Charging_Station_Synth</defName>
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<label>合成人充电站</label>
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<description>一台用于给乌拉帝国合成人进行充电的充电站,效率比自机充电高很多。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1.2,2)</drawSize>
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<damageData>
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<rect>(0,0.05,1,1.95)</rect>
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</damageData>
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</graphicData>
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<statBases>
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<Comfort>0.75</Comfort>
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<MaxHitPoints>140</MaxHitPoints>
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<Beauty>1</Beauty>
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<WorkToBuild>800</WorkToBuild>
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<Mass>30</Mass>
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<BedRestEffectiveness>5</BedRestEffectiveness>
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</statBases>
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<size>(1,2)</size>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costStuffCount>45</costStuffCount>
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>false</castEdgeShadows>
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<building>
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<paintable>true</paintable>
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<bed_showSleeperBody>true</bed_showSleeperBody>
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<bed_healPerDay>0</bed_healPerDay>
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</building>
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<placeWorkers>
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<li>PlaceWorker_GlowRadius</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>30</basePowerConsumption>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<!--<glowColor>(105,204,204,0)</glowColor>-->
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<!-- 蓝色 -->
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<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
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<!-- 红色 -->
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<glowColor>(177, 0, 31, 0)</glowColor>
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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</comps>
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</ThingDef>
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</Defs> |