38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// JobGiver_AutonomousWaitCombat.cs
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using RimWorld;
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using Verse;
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using Verse.AI;
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namespace WulaFallenEmpire
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{
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public class JobGiver_AutonomousWaitCombat : ThinkNode_JobGiver
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{
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public bool canUseRangedWeapon = true;
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public override float GetPriority(Pawn pawn)
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{
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// 只有在征召状态下才有高优先级
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if (pawn.drafter?.Drafted == true)
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{
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return 9.5f; // 比常规工作低,但比空闲高
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}
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return 0f;
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}
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protected override Job TryGiveJob(Pawn pawn)
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{
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// 只有在征召状态下才使用 Wait_Combat
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if (pawn.drafter?.Drafted == true &&
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pawn.GetComp<CompAutonomousMech>()?.CanWorkAutonomously == true)
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{
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Job job = JobMaker.MakeJob(JobDefOf.Wait_Combat);
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job.canUseRangedWeapon = canUseRangedWeapon;
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job.expiryInterval = 30; // 短时间,便于重新评估
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return job;
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}
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return null;
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}
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}
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}
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