125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
// File: CompMechSkillInheritance_Simple.cs
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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namespace WulaFallenEmpire
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{
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/// <summary>
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/// 简化安全版:机甲技能继承自驾驶员
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/// </summary>
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public class CompMechSkillInheritance : ThingComp
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{
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private int ticksUntilUpdate = 0;
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private CompMechPilotHolder pilotHolder;
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private Pawn mechPawn;
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public CompProperties_MechSkillInheritance Props =>
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(CompProperties_MechSkillInheritance)props;
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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mechPawn = parent as Pawn;
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pilotHolder = parent.TryGetComp<CompMechPilotHolder>();
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// 初始更新
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ticksUntilUpdate = Props.updateIntervalTicks;
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UpdateMechSkills();
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}
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public override void CompTick()
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{
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base.CompTick();
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if (mechPawn == null || mechPawn.skills == null)
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return;
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ticksUntilUpdate--;
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if (ticksUntilUpdate <= 0)
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{
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UpdateMechSkills();
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ticksUntilUpdate = Props.updateIntervalTicks;
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}
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}
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/// <summary>
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/// 更新机甲技能
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/// </summary>
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private void UpdateMechSkills()
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{
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if (mechPawn == null || mechPawn.skills == null)
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return;
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// 获取驾驶员组件
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var pilots = pilotHolder?.GetPilots()?.ToList() ?? new List<Pawn>();
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// 遍历机甲的所有技能
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foreach (var mechSkill in mechPawn.skills.skills)
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{
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if (mechSkill == null || mechSkill.TotallyDisabled)
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continue;
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int maxLevel = Props.baseSkillLevelWhenNoPilot;
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// 如果有驾驶员,取最高等级
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if (pilots.Count > 0)
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{
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foreach (var pilot in pilots)
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{
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if (pilot == null || pilot.skills == null)
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continue;
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var pilotSkill = pilot.skills.GetSkill(mechSkill.def);
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if (pilotSkill != null && !pilotSkill.TotallyDisabled)
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{
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int pilotLevel = pilotSkill.Level;
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// 应用倍率
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int adjustedLevel = (int)(pilotLevel * Props.skillMultiplierForPilots);
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if (adjustedLevel > maxLevel)
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maxLevel = adjustedLevel;
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}
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}
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}
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// 设置技能等级(使用Level属性,不要直接设置levelInt)
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mechSkill.Level = maxLevel;
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// 可选:重置经验值,防止自然变化
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if (Props.preventNaturalDecay)
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{
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mechSkill.xpSinceLastLevel = 0f;
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mechSkill.xpSinceMidnight = 0f;
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}
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}
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_Values.Look(ref ticksUntilUpdate, "ticksUntilUpdate", 0);
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}
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}
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/// <summary>
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/// 简化版组件属性
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/// </summary>
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public class CompProperties_MechSkillInheritance : CompProperties
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{
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public int updateIntervalTicks = 250;
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public int baseSkillLevelWhenNoPilot = 0;
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public float skillMultiplierForPilots = 1.0f;
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public bool preventNaturalDecay = true; // 阻止技能自然遗忘
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public CompProperties_MechSkillInheritance()
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{
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compClass = typeof(CompMechSkillInheritance);
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}
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}
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}
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