41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class CompProperties_GiveHediffsInRange : CompProperties
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{
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public float range = 10f;
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public TargetingParameters targetingParameters;
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public HediffDef hediff;
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public ThingDef mote;
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public bool hideMoteWhenNotDrafted;
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public float initialSeverity = 1f;
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public bool onlyPawnsInSameFaction = true;
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// 新增:种族筛选
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public List<ThingDef> allowedRaces;
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public List<ThingDef> excludedRaces;
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public bool requireHumanlike = false;
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public bool requireAnimal = false;
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public bool requireMechanoid = false;
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// 新增:效果控制
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public bool affectAllies = true;
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public bool affectEnemies = true;
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public bool affectNeutrals = true;
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public bool affectPrisoners = false;
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public bool affectSlaves = false;
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// 新增:间隔控制
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public int checkIntervalTicks = 60;
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public int hediffDurationTicks = -1; // -1 表示永久
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public CompProperties_GiveHediffsInRange()
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{
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compClass = typeof(CompGiveHediffsInRange);
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}
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}
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}
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