59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System.Collections.Generic;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public static class VolleyTargetManager
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{
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private static Dictionary<Pawn, LocalTargetInfo> volleyTargets = new Dictionary<Pawn, LocalTargetInfo>();
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private static Dictionary<Pawn, bool> volleyEnabled = new Dictionary<Pawn, bool>();
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public static void SetVolleyTarget(Pawn pawn, LocalTargetInfo target)
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{
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if (pawn == null) return;
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volleyTargets[pawn] = target;
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volleyEnabled[pawn] = target.IsValid;
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}
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public static void ClearVolleyTarget(Pawn pawn)
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{
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if (pawn == null) return;
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volleyTargets.Remove(pawn);
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volleyEnabled.Remove(pawn);
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}
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public static LocalTargetInfo GetVolleyTarget(Pawn pawn)
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{
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if (pawn == null || !volleyTargets.ContainsKey(pawn))
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return LocalTargetInfo.Invalid;
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return volleyTargets[pawn];
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}
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public static bool IsVolleyEnabled(Pawn pawn)
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{
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if (pawn == null || !volleyEnabled.ContainsKey(pawn))
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return false;
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return volleyEnabled[pawn];
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}
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public static void ToggleVolley(Pawn pawn)
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{
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if (pawn == null) return;
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bool current = IsVolleyEnabled(pawn);
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volleyEnabled[pawn] = !current;
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// 如果禁用齐射,清除目标
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if (!volleyEnabled[pawn])
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{
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ClearVolleyTarget(pawn);
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}
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}
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}
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}
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