1683 lines
61 KiB
XML
1683 lines
61 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<Defs>
|
||
<!-- 贵族服装 -->
|
||
<ThingDef Name="WULA_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<recipeMaker>
|
||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<displayPriority>225</displayPriority>
|
||
</recipeMaker>
|
||
<costStuffCount>125</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<statBases>
|
||
<WorkToMake>15000</WorkToMake>
|
||
<Mass>0.25</Mass>
|
||
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
|
||
<StuffEffectMultiplierInsulation_Cold>0.22</StuffEffectMultiplierInsulation_Cold>
|
||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||
<EquipDelay>1.5</EquipDelay>
|
||
</statBases>
|
||
<apparel>
|
||
<tags>
|
||
<li>Royal</li>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
<!-- 在身体后渲染 -->
|
||
<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
|
||
<!-- 待查? -->
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<!-- 会考虑温度,待查? -->
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<!-- 会考虑毒性环境,待查? -->
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<colorGenerator Class="ColorGenerator_Options">
|
||
<options>
|
||
<li>
|
||
<weight>10</weight>
|
||
<only>(1,1,1,1)</only>
|
||
</li>
|
||
</options>
|
||
</colorGenerator>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||
<defName>WULA_Official_Uniform</defName>
|
||
<label>乌拉帝国双幡礼服</label>
|
||
<description>这是乌拉帝国宫廷专门配发给高级官员的制服,以一对形似幡的附件而得名。裁制得体大方,设计经久耐用,并且为合成人的躯体做了特殊改造。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_official_uniform</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Neck</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
</layers>
|
||
<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<statBases>
|
||
<MaxHitPoints>200</MaxHitPoints>
|
||
<WorkToMake>6000</WorkToMake>
|
||
<Insulation_Cold>3</Insulation_Cold>
|
||
<Insulation_Heat>1.5</Insulation_Heat>
|
||
<EquipDelay>5</EquipDelay>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||
<WorkSpeedGlobal>0.35</WorkSpeedGlobal>
|
||
</equippedStatOffsets>
|
||
<recipeMaker>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<possessionCount>1</possessionCount>
|
||
</ThingDef>
|
||
|
||
<!-- 平民服装 -->
|
||
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel_Init</li>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
</apparel>
|
||
<colorGenerator Class="ColorGenerator_Options">
|
||
<options>
|
||
<li>
|
||
<weight>10</weight>
|
||
<only>(1,1,1,1)</only>
|
||
</li>
|
||
</options>
|
||
</colorGenerator>
|
||
<possessionCount>1</possessionCount>
|
||
<recipeMaker>
|
||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>7000</WorkToMake>
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||
</statBases>
|
||
</ThingDef>
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||
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel</li>
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||
</tags>
|
||
<renderSkipFlags>
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||
<li>None</li>
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||
</renderSkipFlags>
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||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
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||
</apparel>
|
||
<colorGenerator Class="ColorGenerator_Options">
|
||
<options>
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||
<li>
|
||
<weight>10</weight>
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||
<only>(1,1,1,1)</only>
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||
</li>
|
||
</options>
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||
</colorGenerator>
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||
<possessionCount>1</possessionCount>
|
||
<recipeMaker>
|
||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
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||
<statBases>
|
||
<WorkToMake>3000</WorkToMake>
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||
</statBases>
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||
</ThingDef>
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||
<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Sailor_Dress</defName>
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<label>乌拉帝国水手连衣裙</label>
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<description>这是乌拉帝国的一款连衣裙,上到贵族下到平民都可以穿,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Sailor_Dress</texPath>
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||
</graphicData>
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||
<apparel>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<!-- <li>Shoulders</li> -->
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<!-- <li>OnSkin</li> -->
|
||
<li>Middle</li>
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||
</layers>
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||
<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
|
||
</apparel>
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||
<costStuffCount>100</costStuffCount>
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||
<stuffCategories>
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||
<li>Fabric</li>
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||
<li>Leathery</li>
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||
</stuffCategories>
|
||
<equippedStatOffsets>
|
||
<SocialImpact>0.1</SocialImpact>
|
||
<MoveSpeed>0.15</MoveSpeed>
|
||
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
|
||
</equippedStatOffsets>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<skillRequirements>
|
||
<Crafting>3</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||
<defName>WULA_Maid_Uniform</defName>
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||
<label>乌拉帝国女仆装</label>
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||
<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<!-- <li>OnSkin</li> -->
|
||
<li>Middle</li>
|
||
</layers>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<PlantWorkSpeed>0.15</PlantWorkSpeed>
|
||
<PlantHarvestYield>0.1</PlantHarvestYield>
|
||
<CookSpeed>0.2</CookSpeed>
|
||
<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
|
||
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
|
||
</equippedStatOffsets>
|
||
<costStuffCount>100</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<skillRequirements>
|
||
<Crafting>3</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||
<defName>WULA_Maid_Uniform_Headband</defName>
|
||
<label>乌拉帝国女仆发饰</label>
|
||
<description>乌拉帝国女仆装的配套发饰。</description>
|
||
<thingCategories>
|
||
<li>Headgear</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<displayPriority>105</displayPriority>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<Mass>0.1</Mass>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>20</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<apparel>
|
||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||
<bodyPartGroups>
|
||
<li>FullHead</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>Overhead</li>
|
||
</layers>
|
||
<parentTagDef>ApparelHead</parentTagDef>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
|
||
</apparel>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||
<defName>WULA_Nurse_Uniform</defName>
|
||
<label>乌拉帝国护士装</label>
|
||
<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Nurse_Uniform</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<!-- <li>OnSkin</li> -->
|
||
<li>Middle</li>
|
||
</layers>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>100</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<skillRequirements>
|
||
<Crafting>3</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||
<defName>WULA_Nurse_Uniform_Headband</defName>
|
||
<label>乌拉帝国护士帽</label>
|
||
<description>乌拉帝国护士装的配套发饰。</description>
|
||
<thingCategories>
|
||
<li>Headgear</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<displayPriority>105</displayPriority>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<Mass>0.1</Mass>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>20</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<apparel>
|
||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||
<bodyPartGroups>
|
||
<li>FullHead</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>Overhead</li>
|
||
</layers>
|
||
<parentTagDef>ApparelHead</parentTagDef>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</wornGraphicPath>
|
||
</apparel>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||
<defName>WULA_Qipao</defName>
|
||
<label>乌拉帝国旗袍</label>
|
||
<description>乌拉帝国中较高等的公民所着服装,修身而不失典雅之姿。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Qipao</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<!-- <li>OnSkin</li> -->
|
||
<li>Middle</li>
|
||
</layers>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Qipao</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<ResearchSpeedFactor>0.1</ResearchSpeedFactor>
|
||
<EntityStudyRate>0.1</EntityStudyRate>
|
||
<SocialImpact>0.1</SocialImpact>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>100</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<skillRequirements>
|
||
<Crafting>3</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
</ThingDef>
|
||
|
||
<!-- 内衬 -->
|
||
<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<costStuffCount>30</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Fabric</li>
|
||
<li>Leathery</li>
|
||
</stuffCategories>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
</layers>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
</apparel>
|
||
<recipeMaker>
|
||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<possessionCount>1</possessionCount>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||
<defName>WULA_Bodystocking</defName>
|
||
<label>乌拉帝国连身黑丝</label>
|
||
<description>这就是普通的连身黑丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel_Init</li>
|
||
</tags>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
|
||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||
</equippedStatOffsets>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>3000</WorkToMake>
|
||
</statBases>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||
<defName>WULA_Bodystocking_White</defName>
|
||
<label>乌拉帝国连身白丝</label>
|
||
<description>虽然名为连身白丝,但是这种织物的实际颜色取决于材料的颜色。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
|
||
</graphicData>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel_Init</li>
|
||
</tags>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
|
||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||
</equippedStatOffsets>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_BIO</li>
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>3000</WorkToMake>
|
||
</statBases>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||
<defName>WULA_Body_Suit</defName>
|
||
<label>乌拉帝国驾驶服</label>
|
||
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
|
||
</graphicData>
|
||
<costStuffCount>50</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentIndustrial>2</ComponentIndustrial>
|
||
</costList>
|
||
<apparel>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
|
||
</apparel>
|
||
<equippedStatOffsets>
|
||
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
|
||
<AimingDelayFactor>-0.1</AimingDelayFactor>
|
||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||
<MeleeDamageFactor>0.2</MeleeDamageFactor>
|
||
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
|
||
<MoveSpeed>0.5</MoveSpeed>
|
||
</equippedStatOffsets>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<skillRequirements>
|
||
<Crafting>5</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<statBases>
|
||
<WorkToMake>7000</WorkToMake>
|
||
</statBases>
|
||
</ThingDef>
|
||
|
||
<!-- 普通甲 -->
|
||
<ThingDef Name="WULA_ApparelArmorBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>ApparelMisc</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Neck</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef Name="WULA_ApparelHelmetBase" ParentName="HatMakeableBase" Abstract="True">
|
||
<techLevel>Spacer</techLevel>
|
||
<thingCategories>
|
||
<li>Headgear</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<apparel>
|
||
<renderSkipFlags>
|
||
<li>None</li>
|
||
</renderSkipFlags>
|
||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||
<tags>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>FullHead</li>
|
||
</bodyPartGroups>
|
||
<layers>
|
||
<li>Overhead</li>
|
||
</layers>
|
||
<parentTagDef>ApparelHead</parentTagDef>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
</apparel>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||
<defName>WULA_Assault_Troop_PowerArmor</defName>
|
||
<label>乌拉帝国突击队装甲</label>
|
||
<description>乌拉帝国的常规步兵部队穿戴的动力甲,以轻便和高防御力受到喜爱。</description>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<MaxHitPoints>500</MaxHitPoints>
|
||
<Mass>8</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>15</EquipDelay>
|
||
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
|
||
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
|
||
<CarryingCapacity>60</CarryingCapacity>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>200</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentIndustrial>8</ComponentIndustrial>
|
||
</costList>
|
||
<apparel>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
|
||
</apparel>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelHelmetBase">
|
||
<defName>WULA_Assault_Troop_Helmet</defName>
|
||
<label>乌拉帝国突击队头盔</label>
|
||
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准,但是会导致使用者头部重心向前,十分阻碍日常工作。</description>
|
||
<recipeMaker>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>10000</WorkToMake>
|
||
<MaxHitPoints>500</MaxHitPoints>
|
||
<Mass>1</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>15</EquipDelay>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
|
||
<AimingDelayFactor>-0.15</AimingDelayFactor>
|
||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||
</equippedStatOffsets>
|
||
<apparel>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
|
||
</apparel>
|
||
<costStuffCount>30</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentIndustrial>1</ComponentIndustrial>
|
||
</costList>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||
<defName>WULA_Knight_PowerArmor</defName>
|
||
<label>乌拉帝国骑士军团甲</label>
|
||
<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>60000</WorkToMake>
|
||
<MaxHitPoints>1000</MaxHitPoints>
|
||
<Mass>20</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>35</EquipDelay>
|
||
<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>-0.25</MoveSpeed>
|
||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
|
||
<StaggerDurationFactor>-2</StaggerDurationFactor>
|
||
<CarryingCapacity>60</CarryingCapacity>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>250</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>8</ComponentSpacer>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
<li>Royal</li>
|
||
</tags>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
|
||
</apparel>
|
||
<comps>
|
||
<li Class="CompProperties_ApparelReloadable">
|
||
<maxCharges>3</maxCharges>
|
||
<ammoDef>Steel</ammoDef>
|
||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||
<baseReloadTicks>60</baseReloadTicks>
|
||
<soundReload>Standard_Reload</soundReload>
|
||
<hotKey>Misc4</hotKey>
|
||
<chargeNoun>炮弹</chargeNoun>
|
||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||
</li>
|
||
<li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
|
||
<minDrawSize>2.5</minDrawSize>
|
||
<maxDrawSize>2.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li>
|
||
</comps>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||
<label>KRc-7"熔岩"副炮</label>
|
||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||
<warmupTime>4.5</warmupTime>
|
||
<range>22</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<onlyManualCast>true</onlyManualCast>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<targetable>true</targetable>
|
||
<violent>true</violent>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
<soundCast>FlareLaunch</soundCast>
|
||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||
<canGoWild>false</canGoWild>
|
||
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
|
||
</li>
|
||
</verbs>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelHelmetBase">
|
||
<defName>WULA_Knight_Helmet</defName>
|
||
<label>乌拉帝国骑士头盔</label>
|
||
<description>与乌拉帝国骑士的动力甲配套的头盔,能够辅助穿戴者的瞄准。</description>
|
||
<thingCategories>
|
||
<li>HeadgearNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<MaxHitPoints>1000</MaxHitPoints>
|
||
<Mass>3</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>15</EquipDelay>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
|
||
<AimingDelayFactor>-0.25</AimingDelayFactor>
|
||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||
</equippedStatOffsets>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
<li>Royal</li>
|
||
</tags>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
|
||
</apparel>
|
||
<costStuffCount>50</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>1</ComponentSpacer>
|
||
</costList>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||
<defName>WULA_Heavy_Infantry_PowerArmor</defName>
|
||
<label>乌拉帝国重装装甲</label>
|
||
<description>乌拉帝国重步兵所穿戴的动力甲,在乌拉帝国常规装备库中属于最重型那一档——行动缓慢,防御力强大,拥有厚重的立场盾,背挂两门ILm-60"铬铁"迫击炮用于轰炸坚固阵地。</description>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>50000</WorkToMake>
|
||
<MaxHitPoints>1000</MaxHitPoints>
|
||
<Mass>20</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.85</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.85</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>40</EquipDelay>
|
||
<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
|
||
<StaggerDurationFactor>-2</StaggerDurationFactor>
|
||
<CarryingCapacity>60</CarryingCapacity>
|
||
<MoveSpeed>-2</MoveSpeed>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>350</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>4</ComponentSpacer>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
<li>Royal</li>
|
||
</tags>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</wornGraphicPath>
|
||
</apparel>
|
||
<comps>
|
||
<li Class="CompProperties_ApparelReloadable">
|
||
<maxCharges>30</maxCharges>
|
||
<ammoDef>Steel</ammoDef>
|
||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||
<baseReloadTicks>360</baseReloadTicks>
|
||
<soundReload>Standard_Reload</soundReload>
|
||
<hotKey>Misc4</hotKey>
|
||
<chargeNoun>炮弹</chargeNoun>
|
||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||
</li>
|
||
<li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
|
||
<minDrawSize>2.5</minDrawSize>
|
||
<maxDrawSize>2.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li>
|
||
</comps>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||
<label>ILm-60"铬铁"迫击炮</label>
|
||
<defaultProjectile>Bullet_WULA_Heavy_Infantry_PowerArmor</defaultProjectile>
|
||
<warmupTime>1.25</warmupTime>
|
||
<range>120</range>
|
||
<minRange>8</minRange>
|
||
<onlyManualCast>true</onlyManualCast>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<targetable>true</targetable>
|
||
<violent>true</violent>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
<canTargetLocations>true</canTargetLocations>
|
||
</targetParams>
|
||
<soundCast>Mortar_LaunchA</soundCast>
|
||
<canGoWild>false</canGoWild>
|
||
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
|
||
</li>
|
||
</verbs>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_Heavy_Infantry_PowerArmor</defName>
|
||
<label>铬铁迫击炮弹</label>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>TransparentPostLight</shaderType>
|
||
</graphicData>
|
||
<thingClass>Projectile_Explosive</thingClass>
|
||
<projectile>
|
||
<damageDef>Bomb</damageDef>
|
||
<damageAmountBase>20</damageAmountBase>
|
||
<speed>45</speed>
|
||
<explosionRadius>3.5</explosionRadius>
|
||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
||
<flyOverhead>true</flyOverhead>
|
||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||
</projectile>
|
||
</ThingDef>
|
||
|
||
<!-- 盾牌 -->
|
||
<ThingDef Name="WULA_ApparelShieldBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>Apparel</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_Cube_Productor_Energy</li>
|
||
</recipeUsers>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
<shaderType>CutoutComplex</shaderType>
|
||
</graphicData>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Apparel</li>
|
||
</tags>
|
||
<layers>
|
||
<li>Shield</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
<useWornGraphicMask>true</useWornGraphicMask>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelShieldBase">
|
||
<defName>WULA_Shield_Base</defName>
|
||
<label>乌拉帝国盾牌</label>
|
||
<description>一面供乌拉帝国突击队使用的盾牌,在武装序列中属于重型盾牌,可以为远程武器提供架枪支柱以稳定瞄准。</description>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Shield_Base</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>5000</WorkToMake>
|
||
<MaxHitPoints>1000</MaxHitPoints>
|
||
<Mass>10</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.8</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.8</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>3</EquipDelay>
|
||
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>-0.5</MoveSpeed>
|
||
<AimingDelayFactor>-0.25</AimingDelayFactor>
|
||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>100</costStuffCount>
|
||
<apparel>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Neck</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
|
||
</apparel>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelShieldBase">
|
||
<defName>WULA_Shield_Advance</defName>
|
||
<label>乌拉帝国幻光盾</label>
|
||
<description>一面轻型盾牌,为乌拉帝国的突击队和骑士军团设计,轻便易携,可以提供抵御大量敌方投射火力的护盾立场,但是本身无法给予额外护甲。</description>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Shield_Advance</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>40000</WorkToMake>
|
||
<MaxHitPoints>200</MaxHitPoints>
|
||
<Mass>2</Mass>
|
||
<Flammability>0</Flammability>
|
||
<!-- <ArmorRating_Sharp>1.8</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.8</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
|
||
<EquipDelay>1</EquipDelay>
|
||
<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>-0.2</MoveSpeed>
|
||
<!-- <MoveSpeed>-0.5</MoveSpeed> -->
|
||
<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
|
||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||
<!-- <CarryingCapacity>60</CarryingCapacity> -->
|
||
</equippedStatOffsets>
|
||
<costStuffCount>50</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>1</ComponentSpacer>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
<li>Royal</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Arms</li>
|
||
</bodyPartGroups>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Advance</wornGraphicPath>
|
||
</apparel>
|
||
<comps>
|
||
<li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
|
||
<minDrawSize>2.5</minDrawSize>
|
||
<maxDrawSize>2.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li>
|
||
</comps>
|
||
</ThingDef>
|
||
<ThingDef ParentName="WULA_ApparelShieldBase">
|
||
<defName>WULA_Shield_Prismatic</defName>
|
||
<label>乌拉帝国棱形盾</label>
|
||
<description>乌拉帝国骑士军团所偏好的一种盾牌,覆盖面积小护甲低,容易阻碍远程武器瞄准,但是可以提供大量的近战闪避能力,而且内置了可以近距离击倒敌军的梭镖发射装置。</description>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Wula/Apparel/WULA_Shield_Prismatic</texPath>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<MaxHitPoints>500</MaxHitPoints>
|
||
<Mass>5</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>1</ArmorRating_Heat>
|
||
<EquipDelay>2</EquipDelay>
|
||
<!-- <EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>-0.2</MoveSpeed>
|
||
<MeleeDodgeChance>20</MeleeDodgeChance>
|
||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||
<ShootingAccuracyPawn>-10</ShootingAccuracyPawn>
|
||
<!-- <MoveSpeed>-0.5</MoveSpeed> -->
|
||
<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
|
||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||
<!-- <CarryingCapacity>60</CarryingCapacity> -->
|
||
</equippedStatOffsets>
|
||
<costStuffCount>50</costStuffCount>
|
||
<costList Inherit="False">
|
||
<ComponentIndustrial>4</ComponentIndustrial>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>RoyalTier5</li>
|
||
<li>Royal</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Arms</li>
|
||
<li>Torso</li>
|
||
<li>Neck</li>
|
||
<li>Shoulders</li>
|
||
</bodyPartGroups>
|
||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Prismatic</wornGraphicPath>
|
||
</apparel>
|
||
<comps>
|
||
<li Class="CompProperties_ApparelReloadable">
|
||
<maxCharges>2</maxCharges>
|
||
<ammoDef>Steel</ammoDef>
|
||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||
<baseReloadTicks>60</baseReloadTicks>
|
||
<soundReload>Standard_Reload</soundReload>
|
||
<hotKey>Misc4</hotKey>
|
||
<chargeNoun>梭镖</chargeNoun>
|
||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||
</li>
|
||
</comps>
|
||
<verbs>
|
||
<li>
|
||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||
<label>梭镖发射装置</label>
|
||
<defaultProjectile>Bullet_WULA_Shield_Prismatic</defaultProjectile>
|
||
<warmupTime>0.1</warmupTime>
|
||
<range>5.5</range>
|
||
<burstShotCount>1</burstShotCount>
|
||
<onlyManualCast>true</onlyManualCast>
|
||
<hasStandardCommand>true</hasStandardCommand>
|
||
<targetable>true</targetable>
|
||
<violent>true</violent>
|
||
<targetParams>
|
||
<canTargetPawns>true</canTargetPawns>
|
||
<canTargetBuildings>true</canTargetBuildings>
|
||
<canTargetLocations>False</canTargetLocations>
|
||
</targetParams>
|
||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||
<canGoWild>false</canGoWild>
|
||
<!-- <explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor> -->
|
||
</li>
|
||
</verbs>
|
||
</ThingDef>
|
||
<ThingDef ParentName="BaseBullet">
|
||
<defName>Bullet_WULA_Shield_Prismatic</defName>
|
||
<label>梭镖</label>
|
||
<graphicData>
|
||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<projectile>
|
||
<damageDef>Bullet</damageDef>
|
||
<damageAmountBase>35</damageAmountBase>
|
||
<stoppingPower>15</stoppingPower>
|
||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||
<speed>55</speed>
|
||
</projectile>
|
||
</ThingDef>
|
||
<!-- 萨克森装备 -->
|
||
<ThingDef ParentName="ArmorMachineableBase">
|
||
<defName>WULA_SMp38_Shield</defName>
|
||
<label>SMp-38"萨克森"附加护盾</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的中型护盾立场,可以保护车体免受敌方远程火力打击,但是会拖累战车的移动。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||
</recipeUsers>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>60000</WorkToMake>
|
||
<MaxHitPoints>200</MaxHitPoints>
|
||
<Mass>100</Mass>
|
||
<Flammability>0</Flammability>
|
||
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
|
||
<EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>-1</MoveSpeed>
|
||
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
|
||
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
|
||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||
<!-- <CarryingCapacity>60</CarryingCapacity> -->
|
||
</equippedStatOffsets>
|
||
<costStuffCount>150</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>4</ComponentSpacer>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_AI_Heavy_Panzer_Armor</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
</bodyPartGroups>
|
||
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
<li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset>
|
||
<minDrawSize>3.5</minDrawSize>
|
||
<maxDrawSize>3.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li>
|
||
<!-- <li Class="CompProperties_ProjectileInterceptor">
|
||
<radius>6</radius>
|
||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||
<color>(0.4, 0.4, 0.4)</color>
|
||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||
<activeSound>BulletShield_Ambience</activeSound>
|
||
<hitPoints>300</hitPoints>
|
||
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
|
||
<chargeDurationTicks>1800</chargeDurationTicks>
|
||
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
|
||
<minIdleAlpha>0.2</minIdleAlpha>
|
||
<drawWithNoSelection>True</drawWithNoSelection>
|
||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||
</li> -->
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="ArmorMachineableBase">
|
||
<defName>WULA_SMp38_Armor</defName>
|
||
<label>SMp-38"萨克森"外置装甲</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的额外的零素装甲,给予车体更大的防护力度,并减免受到的伤害。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||
</recipeUsers>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>20000</WorkToMake>
|
||
<MaxHitPoints>5000</MaxHitPoints>
|
||
<Mass>100</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<!-- <MoveSpeed>-1</MoveSpeed> -->
|
||
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>300</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<!-- <ComponentSpacer>4</ComponentSpacer> -->
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_AI_Heavy_Panzer_Armor</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
</bodyPartGroups>
|
||
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
<!-- <li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset>
|
||
<minDrawSize>3.5</minDrawSize>
|
||
<maxDrawSize>3.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li> -->
|
||
<!-- <li Class="CompProperties_ProjectileInterceptor">
|
||
<radius>6</radius>
|
||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||
<color>(0.4, 0.4, 0.4)</color>
|
||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||
<activeSound>BulletShield_Ambience</activeSound>
|
||
<hitPoints>300</hitPoints>
|
||
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
|
||
<chargeDurationTicks>1800</chargeDurationTicks>
|
||
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
|
||
<minIdleAlpha>0.2</minIdleAlpha>
|
||
<drawWithNoSelection>True</drawWithNoSelection>
|
||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||
</li> -->
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="ArmorMachineableBase">
|
||
<defName>WULA_SMp38_Engine</defName>
|
||
<label>SMp-38"萨克森"高推力喷口</label>
|
||
<description>由乌拉帝国的"萨克森"战车所装备的额外的移动组件,可以让战车获得更大的速度,并且增加额外的近战手段。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||
</recipeUsers>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>30000</WorkToMake>
|
||
<MaxHitPoints>1000</MaxHitPoints>
|
||
<Mass>100</Mass>
|
||
<Flammability>0</Flammability>
|
||
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
|
||
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<MoveSpeed>4</MoveSpeed>
|
||
<MeleeDamageFactor>5</MeleeDamageFactor>
|
||
<MeleeCooldownFactor>-0.85</MeleeCooldownFactor>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>300</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<!-- <ComponentSpacer>4</ComponentSpacer> -->
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_AI_Heavy_Panzer_Armor</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
</bodyPartGroups>
|
||
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
<!-- <li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset>
|
||
<minDrawSize>3.5</minDrawSize>
|
||
<maxDrawSize>3.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li> -->
|
||
<!-- <li Class="CompProperties_ProjectileInterceptor">
|
||
<radius>6</radius>
|
||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||
<color>(0.4, 0.4, 0.4)</color>
|
||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||
<activeSound>BulletShield_Ambience</activeSound>
|
||
<hitPoints>300</hitPoints>
|
||
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
|
||
<chargeDurationTicks>1800</chargeDurationTicks>
|
||
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
|
||
<minIdleAlpha>0.2</minIdleAlpha>
|
||
<drawWithNoSelection>True</drawWithNoSelection>
|
||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||
</li> -->
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<!-- 风暴装备 -->
|
||
<ThingDef ParentName="ArmorMachineableBase">
|
||
<defName>WULA_SMp11_Armor</defName>
|
||
<label>SMp-11"风暴"外装甲</label>
|
||
<description>由乌拉帝国的"风暴"战甲所装备的额外装甲,提供大量护甲和高额的伤害减免,但是会拖慢机体的移动速度。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>ApparelNoble</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||
</recipeUsers>
|
||
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
|
||
<skillRequirements>
|
||
<Crafting>7</Crafting>
|
||
</skillRequirements>
|
||
<useIngredientsForColor>false</useIngredientsForColor>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>25000</WorkToMake>
|
||
<MaxHitPoints>5000</MaxHitPoints>
|
||
<Mass>100</Mass>
|
||
<Flammability>0</Flammability>
|
||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||
<EquipDelay>15</EquipDelay>
|
||
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
|
||
<MoveSpeed>-1.5</MoveSpeed>
|
||
</equippedStatOffsets>
|
||
<costStuffCount>200</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<ComponentIndustrial>4</ComponentIndustrial>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Storm_Skitter_Armor</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
<li>Neck</li>
|
||
<li>Shoulders</li>
|
||
<li>Arms</li>
|
||
<li>Legs</li>
|
||
</bodyPartGroups>
|
||
<!-- <wornGraphicPath>Wula/Apparel/WULA_SMp11_Shield</wornGraphicPath> -->
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<!-- <soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove> -->
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
<ThingDef ParentName="ArmorMachineableBase">
|
||
<defName>WULA_SMp11_Shield</defName>
|
||
<label>SMp-11"风暴"附加护盾</label>
|
||
<description>由乌拉帝国的"风暴"战甲所装备的中型护盾立场,在大型立场盾内部再附加一个小型立场盾,以实现对远程火力的绝对防御。</description>
|
||
<techLevel>Spacer</techLevel>
|
||
<tickerType>Normal</tickerType>
|
||
<thingCategories>
|
||
<li>Apparel</li>
|
||
</thingCategories>
|
||
<recipeMaker>
|
||
<displayPriority>105</displayPriority>
|
||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
|
||
<recipeUsers Inherit="False">
|
||
<li>WULA_War_Machine_Weapon_Productor</li>
|
||
</recipeUsers>
|
||
<skillRequirements>
|
||
<Crafting>10</Crafting>
|
||
</skillRequirements>
|
||
</recipeMaker>
|
||
<graphicData>
|
||
<texPath>Things/Item/Health/HealthItem</texPath>
|
||
<graphicClass>Graphic_Single</graphicClass>
|
||
</graphicData>
|
||
<statBases>
|
||
<WorkToMake>60000</WorkToMake>
|
||
<MaxHitPoints>200</MaxHitPoints>
|
||
<Mass>100</Mass>
|
||
<Flammability>0</Flammability>
|
||
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
|
||
<EnergyShieldEnergyMax>1.2</EnergyShieldEnergyMax>
|
||
</statBases>
|
||
<equippedStatOffsets>
|
||
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
|
||
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
|
||
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
|
||
<!-- <CarryingCapacity>60</CarryingCapacity> -->
|
||
</equippedStatOffsets>
|
||
<costStuffCount>150</costStuffCount>
|
||
<stuffCategories>
|
||
<li>Metallic</li>
|
||
</stuffCategories>
|
||
<costList Inherit="False">
|
||
<ComponentSpacer>4</ComponentSpacer>
|
||
</costList>
|
||
<apparel>
|
||
<tags>
|
||
<li>Wula_Storm_Skitter_Armor</li>
|
||
</tags>
|
||
<bodyPartGroups>
|
||
<li>Torso</li>
|
||
</bodyPartGroups>
|
||
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
|
||
<layers>
|
||
<li>OnSkin</li>
|
||
<li>Middle</li>
|
||
<li>Shell</li>
|
||
</layers>
|
||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||
<soundWear>Wear_PowerArmor</soundWear>
|
||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||
</apparel>
|
||
<thingClass>Apparel</thingClass>
|
||
<comps>
|
||
<li Class="CompProperties_Biocodable"/>
|
||
<li Class="CompProperties_Shield">
|
||
<startingTicksToReset>3600</startingTicksToReset>
|
||
<minDrawSize>3.5</minDrawSize>
|
||
<maxDrawSize>3.8</maxDrawSize>
|
||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||
<energyOnReset>4.0</energyOnReset>
|
||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||
</li>
|
||
</comps>
|
||
<thingSetMakerTags>
|
||
<li>RewardStandardHighFreq</li>
|
||
</thingSetMakerTags>
|
||
</ThingDef>
|
||
|
||
|
||
|
||
|
||
|
||
<ApparelLayerDef>
|
||
<defName>Shield</defName>
|
||
<label>盾牌</label>
|
||
<drawOrder>275</drawOrder>
|
||
</ApparelLayerDef>
|
||
</Defs> |