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WulaFallenEmpireRW/1.6/Defs/HediffDefs/Hediffs_WULA_Damage_Effect.xml
Tourswen 2137aa73e7 2025-8-4
2025-08-04 21:54:26 +08:00

169 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<HediffDef>
<defName>Wula_Psi_Damage_Hediff</defName>
<label>灵能混乱</label>
<description>由乌拉帝国灵能术式打击造成的短暂混乱,可能会导致四肢失调等状态,进而失去战斗力。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity>
<canApplyDodChanceForCapacityChanges>true</canApplyDodChanceForCapacityChanges>
<makesSickThought>true</makesSickThought>
<scenarioCanAdd>true</scenarioCanAdd>
<taleOnVisible>ToxicityRevealed</taleOnVisible>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>12000</disappearsAfterTicks> <!-- 1 days -->
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_SurgeryInspectable">
<surgicalDetectionDesc>{PAWN_nameDef} 正在因为乌拉帝国的灵能术式打击而陷入混乱状态——它不会造成永久伤害,但是需要时间缓解。</surgicalDetectionDesc>
</li>
</comps>
<stages>
<li>
<label>initial</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>initial</label>
<minSeverity>0.04</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.05</offset>
</li>
</capMods>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.10</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.40</minSeverity>
<vomitMtbDays>5</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.60</minSeverity>
<vomitMtbDays>1</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.25</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.80</minSeverity>
<vomitMtbDays>0.5</vomitMtbDays>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.10</setMax>
</li>
<li>
<capacity>Consciousness</capacity>
<offset>-0.25</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>WULA_Darkmatter_Explosion</defName>
<label>暗流爆发</label>
<description>你身上沾染了不明暗物质!马上就要爆炸了!只能祝你好运咯~</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
<li Class="WulaFallenEmpire.HediffCompProperties_TimedExplosion">
<damageDef>Wula_Darm_Matter_Flame</damageDef>
<soundDef>Explosion_Bomb</soundDef>
<explosionRadius>1.5</explosionRadius>
<showRemainingTime>true</showRemainingTime>
<damageAmount>15</damageAmount>
<armorPenetration>0.10</armorPenetration>
<disappearsAfterTicks>0</disappearsAfterTicks>
</li>
<!-- <li Class="HediffCompProperties_DisappearsOnDeath"/> -->
</comps>
<stages>
<li>
<label>minor</label>
<becomeVisible>true</becomeVisible>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>WULA_Psi_Regeneration</defName>
<label>灵能再生</label>
<description>在强大的灵能术式影响下,这个生物正在以一种快到不可思议的速度再生。他们几乎能在短时间内治愈任何伤口。</description>
<isBad>false</isBad>
<initialSeverity>1</initialSeverity>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<minSeverity>0</minSeverity>
<maxSeverity>5</maxSeverity>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<minSeverity>0</minSeverity>
<label>术式强度:极弱</label>
<regeneration>200</regeneration>
</li>
<li>
<minSeverity>0.5</minSeverity>
<label>术式强度:弱</label>
<regeneration>400</regeneration>
</li>
<li>
<minSeverity>1.0</minSeverity>
<label>术式强度:较弱</label>
<regeneration>600</regeneration>
</li>
<li>
<minSeverity>1.5</minSeverity>
<label>术式强度:较强</label>
<regeneration>800</regeneration>
</li>
<li>
<minSeverity>2.0</minSeverity>
<label>术式强度:强</label>
<regeneration>1000</regeneration>
</li>
<li>
<minSeverity>3.0</minSeverity>
<label>术式强度:极强</label>
<regeneration>1500</regeneration>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-50</severityPerDay>
<showDaysToRecover>true</showDaysToRecover>
<showHoursToRecover>true</showHoursToRecover>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
</HediffDef>
</Defs>